ROM Hack RELEASE Outer Worlds Graphics and FPS Mods

  • Thread starter Thread starter DemetriusBlack
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Does it match the titleid of your version of the game?

Also did you apply the overclock? Mine is pretty blurry at 460 gpu but at 768 it looks better.

Yes, thank you, with 768 it looks quite good! Hadn´t plugged in the charger.
 
Oh ok. Hopefully we can get it in English at some point. Thanks.
Yes, i can recompile it.
Here you go. Should work, but not tested.
 

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Thnx guys for xcom 2 settings. I wonder what was changed?

EDIT:
"Changes: - Anisotropic texture filtering enabled - Slightly increased the resolution of dynamic shadows - Included 2-stage cascade mode of dynamic shadows - Increased the range of rendering dynamic shadows - Increased the range of drawing objects (only for War of the Chosen) - FPS is limited to 30 (in order to jump less + battery saving) - Some minor changes games and frequencies for them:"

Game is normal 60 fps??
So is it even worth this mod?? I mean 60 fps is way better right? hmm..
Maybe someone can make the 60fps version.
 
Last edited by Chrisssj2,
Yes, i can recompile it.
Here you go. Should work, but not tested.

Wow, amazing working ECLIPSE! Just scrolling through the 4pda forum and you’ve released configs for pretty much every major Switch release!

Any chance you could upload your back catalogue here? (Your Mutant Year Zero config being top of my list).
 
Game is normal 60 fps??
So is it even worth this mod?? I mean 60 fps is way better right? hmm..
Maybe someone can make the 60fps version.
It's unlocked. But without overclock it's rarely hits it. It even dips below 30 sometimes. But if you overclock it enough I think you can get somewhere around 60
 
It's unlocked. But without overclock it's rarely hits it. It even dips below 30 sometimes. But if you overclock it enough I think you can get somewhere around 60
But it says "FPS is limited to 30". Do they mean just that because of the config the fps is "limited" cuz it is heavier for the system.
Not a literal 30 fps lock? So 60 fps might be possible with 900 mhz GPU.
 
But it says "FPS is limited to 30". Do they mean just that because of the config the fps is "limited" cuz it is heavier for the system.
Not a literal 30 fps lock? So 60 fps might be possible with 900 mhz GPU.
It's limited in config, but normal game seems to be unlocked. I played with 691 gpu overclock and of first levels got somewhere around 40-50. But maybe it's just my eyes. Because Google says it's capped at 30. But I'm pretty sure it's not.
 
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Can you share your tools/scripts for (un)packing/(de)compressing configs for Bio Infinite? I want to check if it has any target FPS settings before releasing 60 FPS mod.

You can unpack most pak files using this https://github.com/KarbonAKitt/CVWiki/blob/master/unrealpak-bundle.zip Just drop the pak into Extract-Pak.bat and it will extract it into a folder, then edit any configs you want and just drop the folder into Create-Pak.bat to turn it into a pak again. It works for this game and you can easily tweak and edit the pak provided here and do your own settings to it.
 
Last edited by DemetriusBlack,
Wow, amazing working ECLIPSE! Just scrolling through the 4pda forum and you’ve released configs for pretty much every major Switch release!

Any chance you could upload your back catalogue here? (Your Mutant Year Zero config being top of my list).
Thanks!
Oh, it's gonna be hard work. Maybe later, but not all mods. Honestly, some mods needs to rework, and a lots of mods i updated for self, but not released. Also some mods even not released =)
Here is a Mutant, if you can't register =)
 

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Last edited by ecl0674,
Thanks!
Oh, it's gonna be hard work. Maybe later, but not all mods. Honestly, some mods needs to rework, and a lots of mods i updated for self, but not released. Also some mods even not released =)
Just a silly proposal, could a Long war 2 mod be possible on the switch? It is an awesome mod.
 
Thanks!
Oh, it's gonna be hard work. Maybe later, but not all mods. Honestly, some mods needs to rework, and a lots of mods i updated for self, but not released. Also some mods even not released =)
Here is a Mutant, if you can't register =)

Is there any way to register without the russian captcha because I couldn't for the life of me pass it no matter how much I tried. Also please post as much of your stuff as you can here, the amount of stuff I've missed for a lot of games is crazy.
 
Last edited by DemetriusBlack,
Is there any way to register without the russian captcha because I couldn't for the life of me pass it no matter how much I tried. Also please post as much of your stuff as you can here, there amount of stuff I've missed for a lot of games is crazy.
Hmm... I don't think there is a way
You can send me a screenshot in PM and i tell you numbers =)
 
Is there any way to register without the russian captcha because I couldn't for the life of me pass it no matter how much I tried. Also please post as much of your stuff as you can here, the amount of stuff I've missed for a lot of games is crazy.
Use chrome browser and let it auto translate. Using this method I have just joined:)
 
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You can unpack most pak files using this https://github.com/KarbonAKitt/CVWiki/blob/master/unrealpak-bundle.zip Just drop the pak into Extract-Pak.bat and it will extract it into a folder, then edit any configs you want and just drop the folder into Create-Pak.bat to turn it into a pak again. It works for this game and you can easily tweak and edit the pak provided here and do your own settings to it.
Bioshock Infinite is UE3 game, not UE4.
And this bundle is shitty, because it doesn't compress anything.
I have better ways:
https://gbatemp.net/threads/how-to-unpack-and-repack-unreal-engine-4-files.531784/
 
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1. Game is playable
2. Copy romfs folder from post #28 into Sxos\titles\0100626011656000
3. Use OC settings:
Minimum for portable mode: 1.2 CPU / 537 GPU /1600 RAM
Ideal for portable mode: 1.4 CPU / 768 GPU /1600 RAM

EDIT: Okay. Looks like the game does not work on 2.9.5 beta :(

Has anyone tried with (SX) 3.0.0?
 

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