We don't even know if it's possible to enable it easily or at all. This is different engine.I would really appreciate a tweak to get the trees moving again
We don't even know if it's possible to enable it easily or at all. This is different engine.I would really appreciate a tweak to get the trees moving again
If all you want is a better handheld experience simply use ReverseNX honestlySo guys what is the best config for handheld so far?
Doesn't playing with ReverseNX have negative impact on your battery and overheats the switch?If all you want is a better handheld experience simply use ReverseNX honestly
Yes, it depletes your battery faster but in terms of heat it is the same as docked since you are tricking your Switch into thinking it is dockedDoesn't playing with reverse NX cause negative impact on your battery and overheats the switch?
I agree. I would rather have 1080p 30 FPS rather than 720p 60 FPS for a game like this.This isn't an action game so I think 60fps doesn't matter, I rather play 30fps with decent graohics/resolutions
My config file based on my previous post:
Code:tonemap=on ssao=on bloom=off godray=on AntiAliasing=on ColReduction=on dof=off lensFlare=off aoskip=off lut=on luttex1=lutba cube=cube toneHistogramLow=0.8 toneHistogramHigh=0.9 tonemax=1.0 tonemin=0.15 tonescale=7.0 toneUpSpeed=0.1 toneDownSpeed=0.5 toneBlmmax=1000 toneBlmmin=0.001 toneBlmmul=100.0 godray_inival=0.95 godray_decay=0.99 godray_scale=1.235 blm_border_sub=1.0 blm_border_mul=0.105 blm_border_sub2=0.0 blm_border_mul2=0.0 blm_border_max=3.5 blm_str1=1.0 blm_str2=1.0 blm_str3=1.0 blm_gauss1=0.9 blm_gauss2=0.8 blm_gauss3=0.8 blm_weight1=0.63 blm_weight2=0.1 blm_weight3=0.14 blm_weight4=0.53 blm_weight5=0.58 blm_deviation1=0.2 blm_deviation2=0.5 blm_deviation3=1.0 blm_deviation4=1.0 blm_deviation5=1.0 blm_saturation1=0.0 blm_saturation2=0.0 blm_saturation3=0.0 blm_saturation4=0.0 blm_saturation5=0.35 blm_emissive_str=9.0 blm_tone_scale=0.05 blm_emissive_max=20.0 blm_emissive_min=0.0 lens_max=1 lens_rot=0 lens_sub=1.5 lens_mul=3.5 lens_weight=0.1 lens_decay=1.0 lens_str=1.5 lens_paMax=4.0 lens_UVDecay=0.290 AA_Sharpness=8.0 AA_Range=0.5 AA_Threshold=0.17 AA_ThresholdMin=0.05 red_sclX=1.0 red_sclY=1.0 red_hdsclX=1.0 red_hdsclY=1.0 red_Auto=on red_AtMaxX=1.0 red_AtMaxY=1.0 red_AtMinX=0.5 red_AtMinY=0.5 red_AtRate=97.0 ao_Lengs=0.1 ao_LengsRatio=1.98 ao_range=5.7 ao_rangeRatio=1.000 ao_sub=0.02 ao_subRatio=0.150 ao_Mul=2.0 ao_blurRange=0.720 ao_blurScale=0.75 ao_av_Shwstr=0.5 blur=off blurStr=0.2 blurAlpha=40.0 blurSub=0.025 blurBlurRange=0.32 shadowStr=1.0 shadowHalf=on shadowColor=0.0, 0.0, 0.0 simShwStr=1.6 simShwIn=0.7 simShwMin=0.15 sRGBMode=on gamma=6 ao_av_CenterWeight=1.090 ao_av_MaxDistance=0.15 ao_av_MaxRadius=0.2 ao_av_FadeOutStart=70000.0 ao_av_FadeOutDistance=10000.0 ao_av_BlurFallOff=0.050 ao_av_BlurScale=1.6 ao_av_Shwstr=0.5 cam_near=0.1 cam_far=80000.0 avmp01 = 0.5 , 0.5 , 0.5 avmp02 = 0.5 , 0.5 , 0.5 avmp03 = 0.5 , 0.5 , 0.5 avmp04 = 0.5 , 0.5 , 0.5 avmp05 = 0.5 , 0.5 , 0.5 avmp06 = 0.5 , 0.5 , 0.5 avmp07 = 0.5 , 0.5 , 0.5 avmp08 = 0.5 , 0.5 , 0.5 avmp09 = 0.5 , 0.5 , 0.5 avmp10 = 0.5 , 0.5 , 0.5 avmp11 = 0.5 , 0.5 , 0.5 avmp12 = 0.5 , 0.5 , 0.5 avmp13 = 0.5 , 0.5 , 0.5 avmp14 = 0.5 , 0.5 , 0.5 avmp15 = 0.5 , 0.5 , 0.5 avmp16 = 0.5 , 0.5 , 0.5 cloud_h_min=1000.0 cloud_h_max=1100.0 cloud_color = 1.0, 1.0, 1.0 toonDirType = Camera toonDirBackBright = 1.0 toonDirElevation = 0.1 toonDirPntSptRatio = 0.5 toonDirLightScaleVal = 0.65; toonDirInOutMin = 0.6 toonIBLScaleVal = 0.28; toonShadowAlpha = 0.2; toonCharShadowAlpha = 0.02; toonCharShadowMin = 0.46; toonOutlineWidth = 2.3 toonOutlineMaxWidthPixelCoverage = 11.5; toonOutlineDispOffPixelCoverage = 1.0; toonRimDirAngleX = 13.40 toonRimDirAngleY = -11.90 rim_color = 1.0, 1.0, 1.0 rim_intensity = 3.0 iblDirectLightIntensity = 1.0 iblSkyIntensity = 1.5 iblBlendBetweenFrame = 30 skyToneDirLightIntensity = 0.2 skyToneAmbientIntensity = 0.32 tssao = on tssaoRadius = 1.0 tssaoIntensityMul = 1.0 tssaoIntensityPow = 0.16 tssaoOutputAO = 0.35 tssaoPostBlurSharpness = 0.55 tssaoLuminanceCorrection = 0.3 tssaoSelectiveFiltering = on tssaoWeakenRatio = 0.8 ssr = on ssrIntensity = 1.0 ssrShinessFade = 0.8 ssrGroundness = 0.73 ssrFadeSec = 5.0 shadowCloud = on shadowCloudStr = 0.8 shadowCloudSize = 300 shadowCloudScrollDir = 150.0 shadowCloudScrollSpeed = 6.0 shadowRaytraceDistance = 0.15 shadowRaytracePitch = 0.0 tmaa=off tmaaSharpness_0 = 0.4 tmaaSharpness_1 = 0.6 tmaaSharpness_2 = 0.6 tmaaSharpness_3 = 0.72 tmaaSharpness_4 = 0.8 tmaaSharpness_5 = 0.9 tmaaSharpness_Hnd_0 = 0.4 tmaaSharpness_Hnd_1 = 0.6 tmaaSharpness_Hnd_2 = 0.6 tmaaSharpness_Hnd_3 = 0.72 tmaaSharpness_Hnd_4 = 0.8 tmaaSharpness_Hnd_5 = 0.9 tmaaBlendDefault = 0.05 tmaaBlendPBR = 0.0 tmaaBlendMPF = 0.3 tmaaBlendToon = 0.05 tmaaNewUpScale=off tmaaSharpnessType=2 tmaaSharpnessAwareIntensity=0.2 shwCharParm = 17.92; shwHalfLamParm = 1.0; wetMaxShiness = 0.5 wetDarkness = 0.48 wetShinessScale = 0.6 wetToInsideFrame = 10 wetToOutsideFrame = 20 TransReduction = on trans_red_sclX = 0.5 trans_red_sclY = 0.5 blur2=off blur2Str = 10.0 blur2Sub = 0.25 blur2ObjScale = 0.65 blur2CameraScale = 0.8 blur2BlurRange = 0.7 blur2PixelRange = 20.0 blur2HLV = on gpucount=64 leafSpecColMinShiness = 0.1 leafSpecColMaxShiness = 0.4 leafSpecColRatio = 0.85 furBlur=off furBlurStr=0.3 furBlurPixelRange=20 lightShaft=on lightShaftTonemapScale=1.0 lightShaftTonemapLuminance=6.5 reduceDirLightRim = 3.0 monochromeToonId = 128 monochromeFogScale = 0.5
And a few pictures taken outside.
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it disable tmaa so it's look less blurry, but it also disable bloom which also disable various beautiful light effects. You can try DunArd config (in page 12) but disable tmaa (tmaa=off), and keep the same dynamic resolution settings (red_AtMin, red_hscl) it will look much better with almost the same performancethanks for your setting it's less tax than the other and looks good too
Does this ini reduces enemy draw distance? Like since im using this ini im noticing enemies disappear after less distance compared to another ini i was using beforethanks for your setting it's less tax than the other and looks good too
Does this ini reduces enemy draw distance? Like since im using this ini im noticing enemies disappear after less distance compared to another ini i was using beforeMy config file based on my previous post:
Code:tonemap=on ssao=on bloom=off godray=on AntiAliasing=on ColReduction=on dof=off lensFlare=off aoskip=off lut=on luttex1=lutba cube=cube toneHistogramLow=0.8 toneHistogramHigh=0.9 tonemax=1.0 tonemin=0.15 tonescale=7.0 toneUpSpeed=0.1 toneDownSpeed=0.5 toneBlmmax=1000 toneBlmmin=0.001 toneBlmmul=100.0 godray_inival=0.95 godray_decay=0.99 godray_scale=1.235 blm_border_sub=1.0 blm_border_mul=0.105 blm_border_sub2=0.0 blm_border_mul2=0.0 blm_border_max=3.5 blm_str1=1.0 blm_str2=1.0 blm_str3=1.0 blm_gauss1=0.9 blm_gauss2=0.8 blm_gauss3=0.8 blm_weight1=0.63 blm_weight2=0.1 blm_weight3=0.14 blm_weight4=0.53 blm_weight5=0.58 blm_deviation1=0.2 blm_deviation2=0.5 blm_deviation3=1.0 blm_deviation4=1.0 blm_deviation5=1.0 blm_saturation1=0.0 blm_saturation2=0.0 blm_saturation3=0.0 blm_saturation4=0.0 blm_saturation5=0.35 blm_emissive_str=9.0 blm_tone_scale=0.05 blm_emissive_max=20.0 blm_emissive_min=0.0 lens_max=1 lens_rot=0 lens_sub=1.5 lens_mul=3.5 lens_weight=0.1 lens_decay=1.0 lens_str=1.5 lens_paMax=4.0 lens_UVDecay=0.290 AA_Sharpness=8.0 AA_Range=0.5 AA_Threshold=0.17 AA_ThresholdMin=0.05 red_sclX=1.0 red_sclY=1.0 red_hdsclX=1.0 red_hdsclY=1.0 red_Auto=on red_AtMaxX=1.0 red_AtMaxY=1.0 red_AtMinX=0.5 red_AtMinY=0.5 red_AtRate=97.0 ao_Lengs=0.1 ao_LengsRatio=1.98 ao_range=5.7 ao_rangeRatio=1.000 ao_sub=0.02 ao_subRatio=0.150 ao_Mul=2.0 ao_blurRange=0.720 ao_blurScale=0.75 ao_av_Shwstr=0.5 blur=off blurStr=0.2 blurAlpha=40.0 blurSub=0.025 blurBlurRange=0.32 shadowStr=1.0 shadowHalf=on shadowColor=0.0, 0.0, 0.0 simShwStr=1.6 simShwIn=0.7 simShwMin=0.15 sRGBMode=on gamma=6 ao_av_CenterWeight=1.090 ao_av_MaxDistance=0.15 ao_av_MaxRadius=0.2 ao_av_FadeOutStart=70000.0 ao_av_FadeOutDistance=10000.0 ao_av_BlurFallOff=0.050 ao_av_BlurScale=1.6 ao_av_Shwstr=0.5 cam_near=0.1 cam_far=80000.0 avmp01 = 0.5 , 0.5 , 0.5 avmp02 = 0.5 , 0.5 , 0.5 avmp03 = 0.5 , 0.5 , 0.5 avmp04 = 0.5 , 0.5 , 0.5 avmp05 = 0.5 , 0.5 , 0.5 avmp06 = 0.5 , 0.5 , 0.5 avmp07 = 0.5 , 0.5 , 0.5 avmp08 = 0.5 , 0.5 , 0.5 avmp09 = 0.5 , 0.5 , 0.5 avmp10 = 0.5 , 0.5 , 0.5 avmp11 = 0.5 , 0.5 , 0.5 avmp12 = 0.5 , 0.5 , 0.5 avmp13 = 0.5 , 0.5 , 0.5 avmp14 = 0.5 , 0.5 , 0.5 avmp15 = 0.5 , 0.5 , 0.5 avmp16 = 0.5 , 0.5 , 0.5 cloud_h_min=1000.0 cloud_h_max=1100.0 cloud_color = 1.0, 1.0, 1.0 toonDirType = Camera toonDirBackBright = 1.0 toonDirElevation = 0.1 toonDirPntSptRatio = 0.5 toonDirLightScaleVal = 0.65; toonDirInOutMin = 0.6 toonIBLScaleVal = 0.28; toonShadowAlpha = 0.2; toonCharShadowAlpha = 0.02; toonCharShadowMin = 0.46; toonOutlineWidth = 2.3 toonOutlineMaxWidthPixelCoverage = 11.5; toonOutlineDispOffPixelCoverage = 1.0; toonRimDirAngleX = 13.40 toonRimDirAngleY = -11.90 rim_color = 1.0, 1.0, 1.0 rim_intensity = 3.0 iblDirectLightIntensity = 1.0 iblSkyIntensity = 1.5 iblBlendBetweenFrame = 30 skyToneDirLightIntensity = 0.2 skyToneAmbientIntensity = 0.32 tssao = on tssaoRadius = 1.0 tssaoIntensityMul = 1.0 tssaoIntensityPow = 0.16 tssaoOutputAO = 0.35 tssaoPostBlurSharpness = 0.55 tssaoLuminanceCorrection = 0.3 tssaoSelectiveFiltering = on tssaoWeakenRatio = 0.8 ssr = on ssrIntensity = 1.0 ssrShinessFade = 0.8 ssrGroundness = 0.73 ssrFadeSec = 5.0 shadowCloud = on shadowCloudStr = 0.8 shadowCloudSize = 300 shadowCloudScrollDir = 150.0 shadowCloudScrollSpeed = 6.0 shadowRaytraceDistance = 0.15 shadowRaytracePitch = 0.0 tmaa=off tmaaSharpness_0 = 0.4 tmaaSharpness_1 = 0.6 tmaaSharpness_2 = 0.6 tmaaSharpness_3 = 0.72 tmaaSharpness_4 = 0.8 tmaaSharpness_5 = 0.9 tmaaSharpness_Hnd_0 = 0.4 tmaaSharpness_Hnd_1 = 0.6 tmaaSharpness_Hnd_2 = 0.6 tmaaSharpness_Hnd_3 = 0.72 tmaaSharpness_Hnd_4 = 0.8 tmaaSharpness_Hnd_5 = 0.9 tmaaBlendDefault = 0.05 tmaaBlendPBR = 0.0 tmaaBlendMPF = 0.3 tmaaBlendToon = 0.05 tmaaNewUpScale=off tmaaSharpnessType=2 tmaaSharpnessAwareIntensity=0.2 shwCharParm = 17.92; shwHalfLamParm = 1.0; wetMaxShiness = 0.5 wetDarkness = 0.48 wetShinessScale = 0.6 wetToInsideFrame = 10 wetToOutsideFrame = 20 TransReduction = on trans_red_sclX = 0.5 trans_red_sclY = 0.5 blur2=off blur2Str = 10.0 blur2Sub = 0.25 blur2ObjScale = 0.65 blur2CameraScale = 0.8 blur2BlurRange = 0.7 blur2PixelRange = 20.0 blur2HLV = on gpucount=64 leafSpecColMinShiness = 0.1 leafSpecColMaxShiness = 0.4 leafSpecColRatio = 0.85 furBlur=off furBlurStr=0.3 furBlurPixelRange=20 lightShaft=on lightShaftTonemapScale=1.0 lightShaftTonemapLuminance=6.5 reduceDirLightRim = 3.0 monochromeToonId = 128 monochromeFogScale = 0.5
And a few pictures taken outside.
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Tesla doesn't work with SX OS 3.0.0. Go back to 2.9.5Has anyone has sy-clk + overlay working in SXOS 3.0? When I place Tesla in sxos/titles and boot into SXOS it hangs on the Nintendo Switch screen. When I remove it it works... I'm on sxos 3.0 emunand and NX 10.0.1
Placebo effect?Does this ini reduces enemy draw distance? Like since im using this ini im noticing enemies disappear after less distance compared to another ini i was using before