Homebrew Question Mario 64 port?

phonemonkey

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I wasted half a day trying to build it on Win. The Win version didn't take so long, but it just wouldn't compile for Switch. Oh man what didn't I try. Reinstalled msys, combed my PATH, edited files... Even tried WSL.

Saw your post and it inspired me to try it on Arch. Built flawlessly with no tinkering whatsoever.

No probs, glad it helped.

I used this to change the icon to the .png supplied with the source. Out of aspect, but better than the cat picture.

https://gbatemp.net/threads/nro-asset-editor.499003/
 

octopus

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Last edited by octopus,
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fgsfds

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I can't play with inverted X axis so I added
"bettercam_invertx true" to the sm64config.txt and the camera goes crazy. Need to figure it out.
That was recently fixed in upstream. I still haven't rebased the switch port on it. The old one is in the oldtesting branch, new one in the switch branch.
 

octopus

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That was recently fixed in upstream. I still haven't rebased the switch port on it. The old one is in the oldtesting branch, new one in the switch branch.
Oh, thanks, now it's perfect.

The fix is here: https://github.com/sm64pc/sm64pc/commit/595be623a0e138c17eb9bbb89859bfdbf44de1c1

So, build with BETTERCAMERA=1 and change src/game/bettercamera.inc.h line 235 "static u8 ivrt(u8 axis)" to "static int ivrt(u8 axis)". Then add "bettercam_invertx true" to the sm64config.txt
 

peteruk

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Well I managed to find a compiled version of V3 but am extremely uneasy about it based on the source of the NSP

Such a shame someone trustworthy and known couldn't put these builds somewhere for those unable to compile (like me)
 

Shubkin

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Is there a way to somehow convert save file from this port to retroarch?
Really tired of bugs and camera controls of v2:gba:
 

MSearles

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People keep talking about a version 3 of Super Mario 64 on the switch. Can anyone provide any help with finding version 3?
 

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