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Of course. CBHC loads all the patches before it boots into the homebrew launcher. The setup is then: Power on the wii u -> CBHC autoboot (including all patches) -> Plugin loader in this case -> Wii U OS.
If it wasn't, you wouldn't be able to run unsigned code.
If it wasn't, you wouldn't be able to run unsigned code.
Last edited by BaamAlex,






