Hacking WiiFlow Lite

Danimalzpwn3

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@Tetsuo Shima i have Been using Wiisx. It’s very good and works great to the games it is compatible with. There is a huge compatibility list on here. For the 10-20 games I own, they work great for what I need. I know that there are some forks of wiisx online, like wiisxr. It does fit some compatibility of others. If you wanted, both can be applied for ps1 games, kinda like cores for mame, have to switch around between the two
 

Duncan Idaho

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apparently "downloading them" works but, if I try to boot the game with cheat codes wiiflow crashes.

To be clear my paths are SD:\txtcodes and SD:\codes

Oh, its worse, now the game won't boot at all if I disable codes. Wiiflow straight up crashes.

EDIT given the behavior of CFG I am starting to assume somehow the game files became corrupted.
 
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Duncan Idaho

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@Duncan Idaho so what seems to be the problem? That exactly are you referring to? And what are you trying to do?
Part of my post apparently got eaten X_X.

I was attempting to figure where I could set the path for Ocarina cheats, the folder for them are SD:\txtcodes and SD:\codes, apparently either by hitting "download" it grabbed the codes directly from geckocodes... when like a month or two ago it wasn't doing it or wiiflow read my path and grabbed them.

Earlier today when I tested skyward sword... it booted, seemingly between the time period of this morning and tonight, when I copied all the .txt files the Skyward Sword game became corrupted for some reason.

Wiiflow lite crashes and CFG crashes too, even if there are no active codes.
 

Danimalzpwn3

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first, which version of of wiiflowlite are you using? and i believe that the files is supposed to be a .gct format
Personally, I don’t mess with those finicky options, I download the one off of here https://geckocodes.org/index.php?gct=
Then I just click and drag into folder and they all have worked for me. All .gct format
 
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Duncan Idaho

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first, which version of of wiiflowlite are you using? and i believe that the files is supposed to be a .gct format
Personally, I don’t mess with those finicky options, I download the one off of here https://geckocodes.org/index.php?gct=
Then I just click and drag into folder and they all have worked for me. All .gct format
my issue is less the format and more that I prefer manually picking what codes I activate on a whim, just downloading the .gct is kinda... limiting as there is no way I know to edit it later on.

And I think I am at current if not a version behind the latest build. As I said, the game was working perfectly this morning, I tried to boot it tonight... and wiiflow crashes, goes to stack dump and exits to HBC.
 
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RunningSnakes

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I'm pretty sure WFL does not allow user to create .gct files through loader on the fly. GX & CFG do this, as I tested tonight on Mario Kart. I tried this some time ago as well through WFL, and believe I had the same results. I think it could be fixed, but @fledge68 is a busy man & not sure how much time would be involved. I have always just pasted the .gct file into wiiflow>codes>gct folder
 

fledge68

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Thanks Wiimpathy, I forgot about that post from you, but I knew you were behind them. Ok, then if you and @fledge68 agree I could add the missing entries and magic numbers for BBC micro, SGFX and TO5 to platform.ini
I'd need to add SGFX database entries (.ini, .xml, cart and snap). Being only 5 games it won't be a problem for me.

I have TO5 in my platform.ini for Thomson. I'm not familiar with Thomson computers, should it be renamed MO5 or we can leave it as it is?

I don't know about the PS1. In my opinion, in its current state it's not worth on the wii. And I think it may never be. There could be some good 2D game that can be played, but generally the PS1 is better emulated on more powerful hardwares.
I could be wrong, though, because lately the wii is doing things I could never imagine, but there are too few active developers unfortunately.
I already have in platform.ini (at least the one included with wiiflow lite):
54554B41=AMSTRAD
57495358=PS1
4d45464e=PCFX

and make sure to use:
4242434d=BBCMICRO
it's the plugin number wiimpathy gave for his bbc micro emulator plugin.

as for TO5 or MO5 you can make your own magic#.

as for PS1. I agree i'm not sure on that one. it and N64 only have a handful of games that are playable on wii. but I'm keeping them anyway.
-------------------------------------------------------------------------------------------------------------------------------------------------------
@Duncan Idaho @Danimalzpwn3 @RunningSnakes
downloading and using codes in wiiflow lite works. always has. except when geckocodes.org decided to use DDOS protection but that's fixed now.

what you do is:
1. select your game (wii, wiiware/vc, and GC only)
2. go into settings and find 'Cheat Codes' setting. click it.
3. If not already downloaded, it will give you the option to download the cheat txt file from geckocodes.org
4. after download you are presented with all the cheats scattered across multiple pages if necessary.
5. select the ones you want to use by setting them to ON and the others to OFF.
6. when done click APPLY and wiiflow will create the .gct file for you and should turn the ocaring setting ON. Always make sure the Ocarina setting is ON.

the cheat .txt file is downloaded and saved in dev:/wiiflow/codes and the .gct file is generated by wiiflow and saved in dev:/wiiflow/codes/gct.

if you want to use different folders you will need to edit wiiflow_lite.ini manually. look under [GENERAL] for:
dir_cheat=sd:/wiiflow/codes/gct

and

dir_txtcheat=sd:/wiiflow/codes
 
Last edited by fledge68,

Duncan Idaho

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Then would it be too much to ask to let the user define the path for future revisions? I kinda... don't want to have to copy all the .txt files to wiiflow and then go and redefine the paths on GX to look for them specifically on wiiflow X_X-
 

fledge68

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Then would it be too much to ask to let the user define the path for future revisions? I kinda... don't want to have to copy all the .txt files to wiiflow and then go and redefine the paths on GX to look for them specifically on wiiflow X_X-
manually edit wiiflow_lite.ini with notepad++. its really not that hard. just make some text changes and save.
 

Duncan Idaho

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manually edit wiiflow_lite.ini with notepad++. its really not that hard. just make some text changes and save.
following your previous post, then the edits should look like

USB1:\\wiiflfow\codes\gct > SD:\\codes

and USB1:\\wiiflow\codes > SD:\\txtcodes

is this correct?
 

fledge68

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following your previous post, then the edits should look like

USB1:\\wiiflfow\codes\gct > SD:\\codes

and USB1:\\wiiflow\codes > SD:\\txtcodes

is this correct?
no back slashes - only forward slashes '/' and no double slashes either

if using USB just change these 2 lines under [GENERAL]
dir_cheat=sd:/wiiflow/codes/gct

and

dir_txtcheat=sd:/wiiflow/codes

TO:
dir_cheat=usb1:/codes

and

dir_txtcheat=usb1:/txtcodes
 

Tetsuo Shima

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I already have in platform.ini (at least the one included with wiiflow lite):
54554B41=AMSTRAD
57495358=PS1
4d45464e=PCFX

and make sure to use:
4242434d=BBCMICRO
it's the plugin number wiimpathy gave for his bbc micro emulator plugin.

as for TO5 or MO5 you can make your own magic#.

as for PS1. I agree i'm not sure on that one. it and N64 only have a handful of games that are playable on wii. but I'm keeping them anyway.
Thanks. Yes I used that number for BBCM.
Yes I see PCFX but not the Supergrafx. They're not the same platform.
Tested the reatroarch core and it works wonderfully.

Ok, so I'll keep PS1 as well.

One last thing that I wish to change in my theme .ini is the position of the button to confirm deletion of the game. The one that appears when you click on the delete icon, to confirm. I looked and looked but I can't find it. Can you tell me how it's named?
But maybe you were planning to remove that function if I recall correctly, in that case no need to change it.
 

fledge68

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Thanks. Yes I used that number for BBCM.
Yes I see PCFX but not the Supergrafx. They're not the same platform.
Tested the reatroarch core and it works wonderfully.

Ok, so I'll keep PS1 as well.

One last thing that I wish to change in my theme .ini is the position of the button to confirm deletion of the game. The one that appears when you click on the delete icon, to confirm. I looked and looked but I can't find it. Can you tell me how it's named?
But maybe you were planning to remove that function if I recall correctly, in that case no need to change it.
wow I couldve swore pc-fx and supergrafx were the same thing. wikipedia even says they were both the successor to the pc engine. but further reading shows the supergrafx as 4th generation with only six games that used its slightly improved graphics and sound. while the pc-fx is 5th generation and didn't survive against ps1's and n64's 3d graphics cause it didn't have any.
so ya go ahead and add supergrafx.

the GO button is listed as WBFS/GO_BTN.
 
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RunningSnakes

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no back slashes - only forward slashes '/' and no double slashes either

if using USB just change these 2 lines under [GENERAL]
dir_cheat=sd:/wiiflow/codes/gct

and

dir_txtcheat=sd:/wiiflow/codes

TO:
dir_cheat=usb1:/codes

and

dir_txtcheat=usb1:/txtcodes


Thanks @fledge68 for clearing that up. Instead of (dir_cheat=usb1:/codes) I had (dir_cheat=usb1:/codes/gct) as the path. Works great now:D

Here is a codes pack of 1950 Wii, GameCube, WiiWare .txt files I came across
 

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ravynsage

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Hi - quick question. What setting controls the animation/flipping on the source menu if it not enabled (the display of a list of plugin icons only). When I first view the page animation/flipping occurs, but subsequent moving from page to page is static. I noticed in a prior version of WiiFlow the animation was on every page. I am using the most current version of WiiFlow Lite.

Thank you and thanks everyone for all the hard work on keeping the Wii alive.

Mark
 
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Danimalzpwn3

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Hi - quick question. What setting controls the animation/flipping on the source menu if it not enabled (the display of a list of plugin icons only). When I first view the page animation/flipping occurs, but subsequent moving from page to page is static. I noticed in a prior version of WiiFlow the animation was on every page. I am using the most current version of WiiFlow Lite.

Thank you and thanks everyone for all the hard work on keeping the Wii alive.

Mark
Could you elaborate exactly what the problem is? I quiet don’t understand to tell you the truth:P
EDIT:
if you are talking about the source flow and how the way it is moving, it is all defined in the .ini file. Each system has a specific cover flow for it so that the box covers match how they look. Some have similar ones to one another. You can select the option in the menu to lock sourceflow so it doesn’t change. If you change a sourceflow, all of the same ones using that will change. You can change in between each sourceflow by pressing the option in the top left second button, and an ‘x’ will appear. Press that to have another flow in that setting to appear and you can edit it.
 
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fledge68

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Hi - quick question. What setting controls the animation/flipping on the source menu if it not enabled (the display of a list of plugin icons only). When I first view the page animation/flipping occurs, but subsequent moving from page to page is static. I noticed in a prior version of WiiFlow the animation was on every page. I am using the most current version of WiiFlow Lite.

Thank you and thanks everyone for all the hard work on keeping the Wii alive.

Mark
Each button has a hide and unhide animation.. The first time you see the unhide but after that when changing pages the image texture for the button is just changed so no hide unhide animation is needed.
 
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EmersonAngels

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Hi again,@fledge68 or someone.
In few words this time: Could I disable only the 'gamecube control' on wiiflow config or somewhere? It's possible?
Thanks


*my DIY arcade stick thats a problem with 'stick', but works 'fine' (enough) after starts the plugins (example:retroarch). Because this problem I needed unplug the gc control every time(almost) when I close\exit the plugin and return to wiiflow screen.
 
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ravynsage

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Each button has a hide and unhide animation.. The first time you see the unhide but after that when changing pages the image texture for the button is just changed so no hide unhide animation is needed.

Ok thank you for the response! I am assuming if I wanted to see the hide/unhide effect on each page flip that would not be something I could configure?

Thank you!
Mark
 
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