Hacking Nintendont

Claudine

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I can’t seem to play Tales of Symphonia while using Nintendont. Every time I try to play, when it gets to the black screen that says “Wii”, the whole system turns off. This doesn’t happen when I’m playing Super Mario Sunshine or Paper Mario TTYD. I haven’t modified any of the settings and I made sure the md5 on the ISOs were correct. Can anyone help me out please?
 

Cloud9Skywalker

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Exit Nintendont

To exit a game, you can use button combination on your controller.
The button combo depends on your current controller type.

Possible actions
Restart: Resets the game and returns to game's title screen.
Shutdown: Exits nintendont and returns to the loader.


Official controller
Restart: R+Z+Start
Shutdown: R+Z+B+Down (D-pad)
The restart button combination works for me but not the shutdown combination?
Anyone else have any luck with shut down? either than forcing the Wii U console manually.

Nintendont is more like a bridge between an emulator and a virtual machine which runs Gamecube games natively.
I am trying to achieve Gamecube's Native Resolution. I am currently using the latest Nintendont Loader v5.486, I have all my settings turned off (including; Force Widescreen, Force Progressive, WiiU Widescreen)
IMG_9623.JPG
with the exception of Memory Card Emulation. Here is what I am doing. I set my TV's picture size to 4:3. I set my Wii U's 'System Settings', 'TV', 'TV Resolution' and select '480p' and the screen size output to '4:3'. I boot Nintendont and at the loader screen, vertically, it matches my tv's screen size but horizontally it does not as you can see in my screenshot.
IMG_5571.jpg
Shouldn't Nintendont boot my .iso Natively at 4:3. (I understand that the resolution depends on the resolution I have selected on my Wii U settings) But when I boot games under those settings the games don't look natural 4:3 as you can see in my in-game screenshot.
IMG_6390.jpg
So am I doing something wrong? Why isn't the aspect ratio of my games looking like an official hardwares display? I would appreciate any insight. Thank-you all!
 
Last edited by Cloud9Skywalker,

Urcid

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HDD PARTITION NOT RECOGNIZABLE IN NINTENDONT SOLUTION

I don't know if this has been adressed, but i looked everywhere in the forums and couldnt find and answer to this problem I had, and figured out the solution by myself.

I have a 1TB seagate external hard drive with one fat32 32kb cluster partition, everything was fine until someday I couldnt load any GC game.

It gave me this:
CheckForMultiGameAndRegion() = failed

I tried everything I found online, deleted and created everything from scratch multiple times. Used MBR,Fat32,32/64 clusters with multiple software, even using command line scripts.

Until just before I gave up I saw and option in EasyUS Partiton manager that read REBUILD MBR. Clicked there, chose the Windows2000/XP/2003 option. Apply.

Worked like a charm!!

Hope this helps anyone with this particular problem

PS. I tried to upload a screenshot but failed :rofl:
 

|<roni&g

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I just got a wiiU fight pad, tested with Nintendon’t & double dash but the B accelerates & A uses item. Any way of switching them around? I downloaded the latest controllers.zip but still no good

Edit, tested again with different iso and worked fine, false alarm
 
Last edited by |<roni&g,

Bomberman82

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I don´t know if it´s ok when i ask it here but. When i use a injected Cube Iso on the WiiU how i could change the settings from Nintendon´t? When i use Nintendon´t himself i could setting up the Display Ratio to the exactly middle on the screen some Games slips to right or left it´s not exactly on the middle i don´t use an force options, 480p or something like that. And im not sure about the VC Injektor Programm.
 

pedro702

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I can’t seem to play Tales of Symphonia while using Nintendont. Every time I try to play, when it gets to the black screen that says “Wii”, the whole system turns off. This doesn’t happen when I’m playing Super Mario Sunshine or Paper Mario TTYD. I haven’t modified any of the settings and I made sure the md5 on the ISOs were correct. Can anyone help me out please?
probably have a corrupted raw file, go to your saves folder find any 0kb file and delete it.

--------------------- MERGED ---------------------------

is there a way to position the title names to the left?

example:
Animal Crossing [ID]
Cubivore: Survival of the Fittest [ID]
Mario Party 6 [ID]
Metroid Prime [ID]
Metroid Prime 2: Echoes [ID]
TimeSplitters 2 [ID]
TimeSplitters: Future Perfect [ID], etc

it really bugs me that they're all on the right, please tell me!
not unless you change nintendont source code.

--------------------- MERGED ---------------------------

The restart button combination works for me but not the shutdown combination?
Anyone else have any luck with shut down? either than forcing the Wii U console manually.


I am trying to achieve Gamecube's Native Resolution. I am currently using the latest Nintendont Loader v5.486, I have all my settings turned off (including; Force Widescreen, Force Progressive, WiiU Widescreen)
View attachment 174937
with the exception of Memory Card Emulation. Here is what I am doing. I set my TV's picture size to 4:3. I set my Wii U's 'System Settings', 'TV', 'TV Resolution' and select '480p' and the screen size output to '4:3'. I boot Nintendont and at the loader screen, vertically, it matches my tv's screen size but horizontally it does not as you can see in my screenshot.
View attachment 174938
Shouldn't Nintendont boot my .iso Natively at 4:3. (I understand that the resolution depends on the resolution I have selected on my Wii U settings) But when I boot games under those settings the games don't look natural 4:3 as you can see in my in-game screenshot.
View attachment 174939
So am I doing something wrong? Why isn't the aspect ratio of my games looking like an official hardwares display? I would appreciate any insight. Thank-you all!
well who knows how wiiu vc works it probably has some ratio force even for 4:3 stuff so my guess is keeptrying settings like enable wiiu widescreen and nothing else to see if it reaches your tv 4:3 and such, also wiiu through hdmi connection will always do some tiny upscalling so its never real 480p also, its coplicated.

--------------------- MERGED ---------------------------

I don´t know if it´s ok when i ask it here but. When i use a injected Cube Iso on the WiiU how i could change the settings from Nintendon´t? When i use Nintendon´t himself i could setting up the Display Ratio to the exactly middle on the screen some Games slips to right or left it´s not exactly on the middle i don´t use an force options, 480p or something like that. And im not sure about the VC Injektor Programm.
that is becuase the way those auto run games works is they go to your sd card and read the nintendont settings that are there and since nintendont only allows one file all games read those settings, but if i recall those injectors before injeting you could make it force settings or something but i have no idead how, its on the injector program itself if i recall.
 

UltraDolphinRevolution

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I get this message when I start Nintendont:

Nintendont Loader v4.425 (Wii)
Built: Oct 14 2016
Firmware: 61.19.26

Failed to load IOS58 from NAND:
ES_GetStoredTMDSize() returned -106.
This usually means IOS58 is not installed.
Please update the Wii System to 4.3 and try running Nintendont again.

-> Does Nintendont only run with 4.3? My Wii version is 4.1E.
 

pedro702

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I get this message when I start Nintendont:

Nintendont Loader v4.425 (Wii)
Built: Oct 14 2016
Firmware: 61.19.26

Failed to load IOS58 from NAND:
ES_GetStoredTMDSize() returned -106.
This usually means IOS58 is not installed.
Please update the Wii System to 4.3 and try running Nintendont again.

-> Does Nintendont only run with 4.3? My Wii version is 4.1E.
damn lol you need to update your wii lol, yeah without ios58 nintendont doesnt run, no idea if 4.1e even has iso58 tbh.
 

Shadow#1

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I get this message when I start Nintendont:

Nintendont Loader v4.425 (Wii)
Built: Oct 14 2016
Firmware: 61.19.26

Failed to load IOS58 from NAND:
ES_GetStoredTMDSize() returned -106.
This usually means IOS58 is not installed.
Please update the Wii System to 4.3 and try running Nintendont again.

-> Does Nintendont only run with 4.3? My Wii version is 4.1E.
Just get IOS58.wad and install it no need to update the Wii
 

EmulateLife

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Again you don't need to worry about that. Nintendont is not really an emulator it's built into the Wii/vWii.

You need an sd card formatted to Fat32. You should have icon.png, meta.xml and loader.dol rename loader.dol to boot.dol. Put all of these in apps/nintendont folder on your sd card. Then you can play gamecube games on either sd card or an external hard drive. Doesn't matter if you're using a Wii or Wii U same thing.

Full instructions and everything you need to download below.

https://sites.google.com/site/completesg/backup-launchers/gamecube/nintendont
 
Last edited by EmulateLife,

CheezyFriez12

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i mean a bios for the optional feature of a gamecube menu and logo upon starting a game

--------------------- MERGED ---------------------------

you are not helping at all. all i want to know is where i need to put my GC BIOS files, so that i can get that GC logo when i start a game. i can already load games from my usb.
 

EmulateLife

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Excuse me I didn't know what you were trying to do most people that ask for bios want them because they think they're required. You didn't exactly explain that very well either so you didn't help yourself very well.

Anyway from the FAQ

The BIOS file is optional and is only used for nostalgic purpose.
It allows you to see the Gamecube logo when booting a game.
When using the BIOS, you can press A when booting a game to access the Memory Card manager.

BIOS files are copyrighted and can't be provided or shared here.
You will have to find the Gamecube BIOS by yourself.
To get the Triforce BIOS, please read this.

BIOS files are automatically loaded if found on the root of the game's partition based on the launched game region and type.

Rename BIOS files accordingly:
iplpal.bin
iplusa.bin
ipljap.bin
segaboot.bin


Note: The PAL bios screws the vWii video with pal games so on vWii it will be skipped.
Remember that the BIOS is optional and not needed for compatibility
 
Last edited by EmulateLife,

ccfman2004

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Hello, I was wondering if it's possible to use multiple Nintendont versions on the same Wii?
Absolutely. Just make a separate folder for each version you want in the "sd: /apps" folder.

For example:
Code:
sd:/apps/Nintendon-1
sd:/apps/Nintendon-2
sd:/apps/Nintendon-3
sd:/apps/Nintendon-4
 
Last edited by ccfman2004,

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