New bsnes-hd beta adds smooth true color and super sampling up to 10x

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Released earlier this year was DerKoun's HD tweak to the emulator bsnes, which added widescreen to classic games, while also dramatically upscaling Mode 7 graphics. After a few months of work, a new release has been made available, bringing with it some exciting new features. In this build, DerKoun has added HD upscaling and super sampling up to 10x original resolution. Should you have the right hardware and a desire to play your Super Nintendo games in 4K, you now can. Also featured in this version is smooth gradients and true color processing, which allow for better graphics from a distance and more accurate color emulation, respectively.


Changelog:

  • Smooth (true color, high resolution) gradients for color math from fixed color, e.g. for pseudo perspectives. This combines the new true color support and high resolution smoothing of HDMA effects to turn approximations of gradients into real ones. This is noticeable in many games with Mode 7 perspectives, often in the top/distant part, which often fades to black or another color. Enabled by default, on medium setting "4". (see image: left side before vs. right one with this improvement)

  • True color processing for all color operations. Colors are upconverted from RGB 555 to 888 early, before any further processing.

  • Fixed crashes on combined high scale and widescreen settings. All combinations available in the settings dialog now work. Also manually editing the config file now allows for wider widescreen, but it still crashes due to too high combinations.

  • HD and super sampling scale up to 10x. So you can go for true 4K with the right combination of settings and really good hardware.

  • preview: Smooth (high resolution) Window effects, like shadows or spells. This is considered a preview, as the top and bottom edges of such effects still look SD and therefore stand out. It is disabled ("0") by default. You can set "1" or higher values to give it a try. Please let me know what works good and what does not. Screenshots and savestates would be much appreciated.


DerKoun's next step for bsnes-hd is to merge the newest updates and changes from the official branch of bsnes, before moving onto new ideas and implementations. Currently, bsnes-hd beta 9 is available on both Windows and Linux, and is available to download below.

:download: Source
 

DuoForce

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I’m loving the way emulation has been. First Citra with texture dumps and now this with super HD. Need to hurry up and order the last few parts remaining on my PC build
 

Bladexdsl

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this is fucking stupid why do this for just snes games why the fuck would you make a snes emulator that needs more power to run than a ps2 emulator? the stupid things some people do never ceases to amaze me! this is pretty much useful for no one because they can't fucking run it unless you have a 10k pc build :rofl2:
 
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sarkwalvein

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this is fucking stupid why do this for just snes games why the fuck would you make a snes emulator that needs more power to run than a ps2 emulator? the stupid things some people do never ceases to amaze me! this is pretty much useful for no one because they can't fucking run it unless you have a 10k pc build :rofl2:
As long as your PC has ten times more power than required to run a PS2 emulator, I don't see why not put that power into running a SNES emulator with algorithms to improve output in some way.

I mean, nobody is forcing you to buy a "10k PC build", but if you already have one, like many of us probably do, then what's wrong to using that power for whatever we want?
 

Hambrew

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Kind of makes me want to build a dedicated SUPER Super SNES.
Analogue would like to know your location

--------------------- MERGED ---------------------------

this is f****** stupid why do this for just snes games why the f*** would you make a snes emulator that needs more power to run than a ps2 emulator? the stupid things some people do never ceases to amaze me! this is pretty much useful for no one because they can't fucking run it unless you have a 10k pc build :rofl2:
exactly. Things like this are done because its dumb yet fun for atleast 2 minutes seeing all your SNES roms playing
 

GBADWB

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this is fucking stupid why do this for just snes games why the fuck would you make a snes emulator that needs more power to run than a ps2 emulator? the stupid things some people do never ceases to amaze me! this is pretty much useful for no one because they can't fucking run it unless you have a 10k pc build :rofl2:

because bsnes and mesen are cycle accurate to the original console. Most 3d emulators aren't accurate.

On a side note, saying that it isn't useful for anyone means is just saying its not useful to you. IIRC, speedrunners are allowed to use certain builds of cycle accurate emulators for speed running. There are rules and regulations in speedrunning based on what you are running.
 
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Sonic Angel Knight

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Looks nice. :)
I captured the on on the left with the emulator screenshot feature, the right was "print screen" button. The black border on top and bottom is the overscan that was part of the display. I hid it when playing.
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However my pc is nowhere near good enough for high end settings :(
These are the settings I can use without bad fps and even then the cpu usage is high enough to overflow. Even with my Nvidia GTX 1050 TI Hardware enabled is just not as strong. Kinda wish this emulator had pixel filters.

upload_2019-8-17_16-28-35.png
 
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sarkwalvein

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Why do you think that many people on here have $10,000 United States computers?

That must be wrong.
Not in the US specifically, but sure many people that tend to like gaming on computers and also trying state of the art emulation concepts usually do have high end computers.

Also, I specifically put "10k" in quotes because it is an exaggeration I'm replying to, a high end computer for games is not that much either.
 

raxadian

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So what's the emulator to use if you want accurate emulation instead of "better than the original machine" emulation?
 
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eriol33

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Dang man, you weren't kidding. I gave this a try with Super Mario Kart and I was only able to get up to 1120p on a GTX 1080ti before the frame rate takes a dip down into the single digits. Then again, I think it's probably more limited by CPU than anything else. Regardless, it looks amazing.
so it's more because of CPU limitation than GPU?
 

Kraken_X

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It runs full speed on most games at 896p with 4x supersampling on an 7-year old i5-3570k CPU and a GeForce 670. You don't need a supercomputer to get most of the improvements from this, and if you do have a supercomputer for VR or 4k gaming, then it will run this even better.

Also, this build includes the SuperFX overclocking for Star Fox, which is amazing at 60fps.
 

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