Yuzu Switch emulator adds new and improved resolution scaling feature
Just because Nintendo hasn't released a Switch Pro that would allow you to play your games at higher resolutions, doesn't mean such a concept is impossible. Thanks to the efforts of the Yuzu team, the emulator's resolution scaler has been "massively" improved, as of the latest early access release. While Yuzu previously had a method of upscaling a game's graphics, this new version has been completely rewritten to use a more effective rendering system. Switch games emulated through Yuzu can now be upscaled to x6 the original resolution, with support for a variety of filters, including AMD's FidelityFX Super Resolution.
Benefits of Project ART
The feature-set of Project ART includes the following:
- Native Resolution Scaling:
- Upscaling (2x, 3x, 4x, 5x, 6x) and Downscaling (0.5x, 0.75x).
- FXAA Pre-filtering Pass
- Fixed various bugs introduced from the Texture Cache Rewrite (TCR).
- Window Adaptation Filters
Not all games have been tested for compatibility, but a majority reportedly work with minimal issues. Only two games were noted for specifically not working with the new resolution scaler: Paper Mario: The Origami King and Crash Bandicoot 4 - It's About Time. Upscaling to x4 will take quite a bit of processing power--a recommended 10GB of VRAM. If you don't have a powerful enough system to emulate Switch games normally, however, you might be interested in another new Yuzu feature called downscaling.
As the name implies, this is the reverse of upscaling, and will instead lower the quality of the emulated game, gaining up to a 20% performance boost in the process. The Yuzu resolution scaler is currently only available in early access builds, but will make its way to the mainline emulator build once it's ready for a full release.
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