Looking forward to when Drastic itself works perfectly on Horizon. Since it's going to be open source I'd say there's a strong possibility.
I have firmware.bin, and the 2 ds ones, in systemYou need the BIOS files for melonds.
Thx for your time!Save states in Vice x64 etc. cores were very mostly saved corrupted. It was still possible to use them, but there was some memory corruption which appeared in later levels after loading a save state etc. I fixed it just now. It took forever to find the fix. But with help from vice developers compyx and groepaz and sonninnos' tireless testing I managed to fix it. The fix will be in next nightly.
Everything seems to work fine, thank you so much.Save states in Vice x64 etc. cores were very mostly saved corrupted. It was still possible to use them, but there was some memory corruption which appeared in later levels after loading a save state etc. I fixed it just now. It took forever to find the fix. But with help from vice developers compyx and groepaz and sonninnos' tireless testing I managed to fix it. The fix will be in next nightly.
I would recommend making that suggestion in the melonDS repository at Github.Would love if MelonDS core had a way to switch screens with the press of a button like DeSmuME does. I like to display one screen at a time and with DeSmuME I could assign a button to switch between the top and bottom screens, I couldn't do that with MelonDS tho!
Would love if MelonDS core had a way to switch screens with the press of a button like DeSmuME does. I like to display one screen at a time and with DeSmuME I could assign a button to switch between the top and bottom screens, I couldn't do that with MelonDS tho!
With the new save states in Vice64 I’m more than happy thank you very much. The problem I have now is how the hell do I insert disks for example “California Games “ when it asks for disk 2, thank you in advance
Everything seems to work fine, thank you so much.
Would it be possible to make a save state at the title screen of a game you just loaded and define it as something like "base save state". Then, when you attach a disc image the core could check if such a "base save state" exists which would bring you directly to the game's title screen.
By doing so, C64 games would behave like any video consoles games and would be much more comfortable to play on the switch.
Just an idea...
It is called Disk control in Quickmenu I think. you can attach and swap disks. Also you can use a .m3u playlist for your multi disk games, then swap in Disk Control
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I don't know, we are just using Retroarch save state infrastructure. So whatever REtroarch frontend supports will work I think. There are some settings in "Settings->Save" in Retroarch frontend. Otherwise Retroarch devs have to implement it.
can u tell me what DNS i should use so my switch doesn't get the update but i should still be able to use the retroarch online functions?Yes of course, you can use a DNS that blocks nintendo servers but allows everything else.
Although I personally don't find them ATROCIOUS, I do strongly prefer ozone style menusthe menues are atrocious though and I thank the gods that mx4w is going to add all the good stuff into the retroarch core in due time.
it's so unresponsive, that's probably my biggest gripe with it.Although I personally don't find them ATROCIOUS, I do strongly prefer ozone style menus
If you mean the Expansion pak extra RAM, it's enabled by default. Anything extra after that I think hasn't been implemented.Is there a way to increase "default memory size" from 4 mb to 8 mb? It's required to play some N64 rom hacks...