Homebrew RetroArch Switch

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Looking forward to when Drastic itself works perfectly on Horizon. Since it's going to be open source I'd say there's a strong possibility.
 
Save states in Vice x64 etc. cores were very mostly saved corrupted. It was still possible to use them, but there was some memory corruption which appeared in later levels after loading a save state etc. I fixed it just now. It took forever to find the fix. But with help from vice developers compyx and groepaz and sonninnos' tireless testing I managed to fix it. The fix will be in next nightly.
 
Last edited by rsn8887,
With the new save states in Vice64 I’m more than happy thank you very much. The problem I have now is how the hell do I insert disks for example “California Games “ when it asks for disk 2, thank you in advance
 
Save states in Vice x64 etc. cores were very mostly saved corrupted. It was still possible to use them, but there was some memory corruption which appeared in later levels after loading a save state etc. I fixed it just now. It took forever to find the fix. But with help from vice developers compyx and groepaz and sonninnos' tireless testing I managed to fix it. The fix will be in next nightly.
Thx for your time! :)
 
Would love if MelonDS core had a way to switch screens with the press of a button like DeSmuME does. I like to display one screen at a time and with DeSmuME I could assign a button to switch between the top and bottom screens, I couldn't do that with MelonDS tho! :(
 
Last edited by FightingPolygon,
Save states in Vice x64 etc. cores were very mostly saved corrupted. It was still possible to use them, but there was some memory corruption which appeared in later levels after loading a save state etc. I fixed it just now. It took forever to find the fix. But with help from vice developers compyx and groepaz and sonninnos' tireless testing I managed to fix it. The fix will be in next nightly.
Everything seems to work fine, thank you so much.

Would it be possible to make a save state at the title screen of a game you just loaded and define it as something like "base save state". Then, when you attach a disc image the core could check if such a "base save state" exists which would bring you directly to the game's title screen.
By doing so, C64 games would behave like any video consoles games and would be much more comfortable to play on the switch.

Just an idea...
 
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Would love if MelonDS core had a way to switch screens with the press of a button like DeSmuME does. I like to display one screen at a time and with DeSmuME I could assign a button to switch between the top and bottom screens, I couldn't do that with MelonDS tho! :(
I would recommend making that suggestion in the melonDS repository at Github.
It's a fairly easy thing to implement, and something I wish to see too.
 
Would love if MelonDS core had a way to switch screens with the press of a button like DeSmuME does. I like to display one screen at a time and with DeSmuME I could assign a button to switch between the top and bottom screens, I couldn't do that with MelonDS tho! :(

if you could switch screen by touching an area on the touchscreen (like lower left corner), that would be cool.
 
Last edited by Clydefrosch,
With the new save states in Vice64 I’m more than happy thank you very much. The problem I have now is how the hell do I insert disks for example “California Games “ when it asks for disk 2, thank you in advance

It is called Disk control in Quickmenu I think. you can attach and swap disks. Also you can use a .m3u playlist for your multi disk games, then swap in Disk Control I think. Can somebody with more experience with Multi-Disk games maybe explain this better?

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Everything seems to work fine, thank you so much.

Would it be possible to make a save state at the title screen of a game you just loaded and define it as something like "base save state". Then, when you attach a disc image the core could check if such a "base save state" exists which would bring you directly to the game's title screen.
By doing so, C64 games would behave like any video consoles games and would be much more comfortable to play on the switch.

Just an idea...

I don't know, we are just using Retroarch save state infrastructure. So whatever REtroarch frontend supports will work I think, apart from save state based net play. There are some settings in "Settings->Save" in Retroarch frontend. Otherwise Retroarch devs have to implement it.
 
Last edited by rsn8887,
It is called Disk control in Quickmenu I think. you can attach and swap disks. Also you can use a .m3u playlist for your multi disk games, then swap in Disk Control


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I don't know, we are just using Retroarch save state infrastructure. So whatever REtroarch frontend supports will work I think. There are some settings in "Settings->Save" in Retroarch frontend. Otherwise Retroarch devs have to implement it.

Many thanks I’ll give that a try ,
 
Great work on the Vice port @rsn8887 :) would it be possible to add the Virtual keyboard that PSPVice uses?
screenshot001.jpg

It's alot more visually pleasing than the current onscreen keyboard Vice libretro uses.
https://www.c64-wiki.com/wiki/PSPVice
 
I can tell you which dns I use but I am not sure if those are the best. They worked for me so far but I give no guarantee:
163.172.141.219
045.248.048.062

If anybody knows better ones please tell.
 
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Although I personally don't find them ATROCIOUS, I do strongly prefer ozone style menus
it's so unresponsive, that's probably my biggest gripe with it.

i otherwise prefer the classic rgui menu. there's too much empty space in the others for my taste
 
Last edited by Clydefrosch,
Is there a way to increase "default memory size" from 4 mb to 8 mb? It's required to play some N64 rom hacks...
If you mean the Expansion pak extra RAM, it's enabled by default. Anything extra after that I think hasn't been implemented.
Mupen64Plus Next always has the Expansion pak enabled.
 

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