Welp... it turns out I triggered some anti- buffer-overflow code in the kernel, which caused it to intentionally crash to prevent any "accidental" attacks against its code loader. And I tested, and the patcher works, yay!
Code compression takes a whopping 6minutes on old3DS, so make sure you only press START when you're really sure you selected the right kernel. On new3DS it should be slightly faster.
The code uses pure CPU rendering due to full-blown matrix hardware emulation, so it's going to be awfully slow, and thus unresponsive. YOU HAVE TO HOLD THE BUTTONS INSTEAD OF JUST TAPPING THEM.
The menu disappears after a few seconds if you don't press any buttons. This is intentional, so you can see the result on BOTH the top AND bottom screens.
You can keep the menu up by holding LEFT or RIGHT.
Keep holding X to temporarily switch to Nintendo's default filter. Releasing X will switch it back to the highlighted one. You can use this to check the scaling mode back and forth for visible comparison before applying.
I accidently broke the ability to switch out test images with the Y button, so I removed it for this release, because I already wasted a lot of time with the compressor. If I won't forget to fix it then the next release will allow you to switch test images with Y.
Once you press START there is no going back. You can only cancel the compression by holding down the power button. DO NOT CANCEL WHEN THERE IS A SMALL AMOUNT LEFT!
Hold SELECT to exit.
Actually not. I hope you read the above, because it contains important information!
If you read it all then congrats, you can click here to download the cia
Yes. Someone asked it on reddit, and my reply was that it will take a month or so more because I'd have to reverse engineer AgbBg again, because appearently it's slightly different from TwlBg.
Great work, I'm testing the different options now.
@Sono Unrelated to this, but would it be possible to hack TWL_Firm to remap 3DS buttons? (Would be usefull to have a dual analog setup for Metroid Hunters on New 3DS). (Also man, get some sleep, really - I have been lots of sleep problems in the last months and it's awful. Be careful)
So far so good, loving that my n3dsxl doesnt look so bad for ds games now! I couldnt be more thankful, only issue im having is with pokemon soul silver and platinum have this weird mirroring/ tearing on the bottom and side if the screen, anyone else experiencing that?
With apologies for yet another feature request, @Sono, do you think it would be possible to re-enable the third scaling setting (the 1.5x scaling) and put that on another button, e.g. hold R while DS mode starts? I don't actually think anybody would want to use it for the 1.5x scale, but it would allow users to have three scaling settings in a single TwlBg, e.g. Linear sharp 1 (default), Pixel Perfect (Start or Select), Linear sharp 1 widescreen (R button).
Paging Robz8 also: would TWiLight Menu++ be able to programmatically trigger a specific filter in this way, or is switching to another TwlBg.cxi the only way that can be done?
With apologies for yet another feature request, @Sono, do you think it would be possible to re-enable the third scaling setting (the 1.5x scaling) and put that on another button, e.g. hold R while DS mode starts? I don't actually think anybody would want to use it for the 1.5x scale, but it would allow users to have three scaling settings in a single TwlBg, e.g. Linear sharp 1 (default), Pixel Perfect (Start or Select), Linear sharp 1 widescreen (R button).
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I like that games can be fixed after the fact, hate that it's being abused via beta tests... And DLC... I was a 7800 owner back in the day and loved Impossible Mission, turns out I couldn't beat it because it was actually impossible lol