OpenMW for Switch

Github repo: fgsfdsfgs/openmw
Latest version: 2 (28 Oct 2019, based on OpenMW 0.46.0)
Download link

2019052916154500-DA63280140B1530CD17755515D814CFE.jpg 2019060519442700-DA63280140B1530CD17755515D814CFE.jpg

Features:
  • most things seem to work: sound, gamepad controls, intro videos, etc;
  • barebones touchscreen controls in tablet mode;
  • OpenGL 2.1 rendering.

This port is still in a very early state. Expect issues and bad performance. I have not tested it on any other Switch except mine.
This port is not affiliated with or endorsed by Bethesda Softworks and contains no code or resources copyrighted by or belonging to Bethesda Softworks.
To play the game, you need to copy a licensed installation of Morrowind from your PC.

To install, unzip openmw_nx_v2.zip into the switch folder on your SD card. Then:
If you already have an OpenMW install on your PC:
  1. Copy your openmw.cfg into /switch/openmw/config/ (for Windows users: it's in Documents/My Games/OpenMW). You might have to correct the data paths in the cfg file for this to work.
  2. Copy your data files (esm, esp, bsa, contents of the Data Files folder) into /switch/openmw/data/.
If you don't, but you own Morrowind:
  1. Install Morrowind.
  2. Copy the Data Files folder and Morrowind.ini file from your Morrowind installation into /switch/openmw/data/.

Known issues:

  • Exiting the game using the HOME button during a loading screen will crash it.
  • Cursor sometimes displays when it shouldn't.
  • Performance isn't very good.
  • User accounts that have non-ASCII characters in the name will be treated as an absence of user account (i.e. your saves will go into global).
  • Startup loading takes a long time. Depends on the SD you're using, for me it takes around 00:40 on the black screen with a total of 01:30 to get to the main menu with Morrowind GOTY.
  • Startup times can be decreased by packing loose files into a BSA archive. See this post for an example of how to do that.

Some notes:
  • You have to run this from either NSP hbmenu or from a game override. Applet mode does not offer enough memory.
  • The game will start with a black screen. You have to wait at this point. This can take up to 3 minutes (see above bug).
  • Press MINUS to bring up the software keyboard when an input field is selected.
  • Click LSTICK to enable/disable gamepad cursor control.
  • This has only been tested with the English release of Morrowind GOTY Edition, without any mods.
  • Mods should probably work, however you'll have to either edit your openmw.cfg manually or use openmw-launcher on PC, then copy the config file over.
  • The port is bundled with a performance-tuned config file (/switch/openmw/default/settings-base.cfg). Feel free to play around with that or /switch/openmw/config/settings.cfg to find out a better compromise between performance and quality.
  • If you somehow avoid selecting a user account, your saves will go into /switch/openmw/data/global.
  • If the game crashes, check /switch/openmw/fatal.log and /switch/openmw/config/openmw.log.

Credits:

  • OpenMW team and contributors for OpenMW;
  • terabyte25 for help and code contributions;
  • Gluka for help;
  • xyzz for some patches and build scripts;
  • fincs, Armada651, Subv and probably others for their work on the OpenGL/mesa/libdrm stuff;
  • Bethesda Softworks for TES3: Morrowind.
 
Last edited by fgsfds,

Jackson98

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I think you are right. :) An item combination from bloodmoon and tribunal made it possible in the original game to temporary increase your mana, then increase it even more, then remove one of the buffs, making the other one permanent - so you could stack up base mana to whatever figure you wanted. :) This probably made me not look into the actual damage values for stacked weaknesses, since ypu already could do spells that would cost more than 100 mana per cast. Including of course area effects. :)

I also was pretty maticulous over which NPCs I killed (King Helseth and Vivec where the only innocent ones I had die on my permanent playthrough - with pretty much all of the quests finished. And I mean down to random town NPC stuff.. ;) ) - which I think is why I might have preferred melee weapons, as the draw of spells was always area of effect. :)

Either way you are pretty much invincible at that armor rating and over 60 (?)% reflect and over 100% magic resistance, and Helseths ring for health regeneration - and Sunder giving you a strength plus.

I think I might have gone that way (strength +) just for increased movement speed (always a fraction of your encumbrance level as well.. ;) ) alone, because I might have figuered that this would be most beneficial over all.

But I havent played with stacked weaknesses to elements in spells. So back to the first sentence.I think you are right. :)

What a game this was at its time.. :)

I couldn't kill Vivec, he was too awesome :P, but as soon as I was done with the tribunal quest line Helseth's reign would end surprisingly quickly lol, I originally played the console version, and I valued his ring much more than I did keeping him around ;P. If you played a class with a mana multiplier and enchanted items like the tower shield with 1-87 or 89 intelligence(can't remember) you could get your mana pretty high without technically exploiting anything :). Although you would have to take it on and off untill you got the desired value.
I'm not sure if it ever got officially patched but you could permanently increase any of your stats by combining soul trap on target and any other fortify spell then casting it at the ground ;P. I remember using it with summons more than anything because it would create permanent summoned creatures, allowing armies of dremora/golden saints/etc and sending about 40 of them to take on Alemalexia's hands rofl.
 
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ed58

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im having some issues with this. everything seems to work fine except there's no text, the starting loading screen is all blue and I also cant get sound working.
 

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Csmrcc

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Yes tons of them from Morrowind graphics overhaul, data folder is now 8gb.. The only problem is it take 22-23 mins to start the game lol. This is on a fast samsung sd card.
Interesting, which mods of those you have tried do you recommend? Mostly graphical I see. I remember a few ones, like Balmoral university or blacksmith. Very good ones.
 

zniel0

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Interesting, which mods of those you have tried do you recommend? Mostly graphical I see. I remember a few ones, like Balmoral university or blacksmith. Very good ones.

If you want the best graphics mod its a bit tricky. Since you have to download Morrowind Graphics overhaul.
1.Install it on pc.

2.Goto the texture and meshes folder (start by copying any files starting with "TX_" in the texture folder mainly because some files are really large avoid anything above 1000kb)

3.Copy the texture folder content and meshes to your switch openmw/data and replace the ones present there

Essential mods:

quickloot (not installed it yet but it makes looting so much easier and fast no need to open stuff)

Better Balanced Combat (excellent mod since it makes every hit count no more misses and is very well balance for npcs)

While you cant make it look amazing as in the pc with shaders it looks quiet good.
 
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Jackson98

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If you want the best graphics mod its a bit tricky. Since you have to download Morrowind Graphics overhaul.
1.Install it on pc.

2.Goto the texture and meshes folder (start by copying any files starting with "TX_" in the texture folder mainly because some files are really large avoid anything above 1000kb)

3.Copy the texture folder content and meshes to your switch openmw/data and replace the ones present there

Essential mods:

quickloot (not installed it yet but it makes looting so much easier and fast no need to open stuff)

Better Balanced Combat (excellent mod since it makes every hit count no more misses and is very well balance for npcs)

While you cant make it look amazing as in the pc with shaders it looks quiet good.

I think the best graphics package currently is
https://wiki.nexusmods.com/index.php/Morrowind_graphics_guide
It replaces S.T.E.P

From what I gather it looks better than MGSO, but how good an FPS you will get and how long loading times will take might be a worry lol:P.
 

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xXDungeon_CrawlerXx

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Playing it for a bit now.
Can I open the Switch Keyboard somehow?
It worked for naming my character, but now, when I want to craft weapons or magic, I can't give them a name.
Not being able to name them => Can't craft them
 

spocksbrain

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im having some issues with this. everything seems to work fine except there's no text, the starting loading screen is all blue and I also cant get sound working.

Check your settings.cfg under [GUI] to make sure theres no crazy font sizing, or UI scaling. Also, if anyone is playing on a TV i find that 1.7 UI scaling with 36 point font works great in 1080 mode.
 
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fgsfds

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Playing it for a bit now.
Can I open the Switch Keyboard somehow?
It worked for naming my character, but now, when I want to craft weapons or magic, I can't give them a name.
Not being able to name them => Can't craft them
Minus button brings it up only when the input field is selected. I. e. you have to click it first. Input boxes like name entry autofocus on the field on creation, which is why it worked.
 

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