Hacking Nintendont

SieKensou

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Hello, first of all, congratulations for the great job with this loader. It's good to see how the most part of games work very well.

I have some questions about how Nintendont works. The other day I was playing some games stored in my HDD and I noticed some issues (Nintendont being stuck at the start when trying to load the games and show the list... freezing the game after some time of play, GameCube "an error ocurred" screen...). I'm not sure if it could be problem of my hard disc (other times I didn't notice any problems and I load Wii games from that HDD too). Should I use an Y cable? I'm using it on a Wii and I have readed that it should have enough power for the HDD with one USB cable...

Well, after this problems I'm considering to buy and use an SD card to store the apps and store only the games in the HDD. As I still haven't the SD card, my questions are: if Nintendont app is on the SD card and you select USB to search for the games, will the saves be created/readed from the HDD or the SD? And what about the config and BIOS files? I still think Nintendont should have configurable directories...

Another problem is that at the start it takes too long to search for all the games. I think it should do this only if it's the first time you run Nintendont, saving your game list on a file and then, having a button to refresh the list if you want because you added or removed a game.... if you don't refresh the list, it should just read the file of your gamers instead of searching again for all the games you have. It would show the game list much faster.

And the last... I know you can use another loader to load GameCube games through Nintendont, but would be too much complex to make Nintendont show the cover of the game you are selecting in the Nintendont interface? (And talking about the interface, I would put Nintendont background image a bit more transparent).
 

pedro702

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Hello, first of all, congratulations for the great job with this loader. It's good to see how the most part of games work very well.

I have some questions about how Nintendont works. The other day I was playing some games stored in my HDD and I noticed some issues (Nintendont being stuck at the start when trying to load the games and show the list... freezing the game after some time of play, GameCube "an error ocurred" screen...). I'm not sure if it could be problem of my hard disc (other times I didn't notice any problems and I load Wii games from that HDD too). Should I use an Y cable? I'm using it on a Wii and I have readed that it should have enough power for the HDD with one USB cable...

Well, after this problems I'm considering to buy and use an SD card to store the apps and store only the games in the HDD. As I still haven't the SD card, my questions are: if Nintendont app is on the SD card and you select USB to search for the games, will the saves be created/readed from the HDD or the SD? And what about the config and BIOS files? I still think Nintendont should have configurable directories...

Another problem is that at the start it takes too long to search for all the games. I think it should do this only if it's the first time you run Nintendont, saving your game list on a file and then, having a button to refresh the list if you want because you added or removed a game.... if you don't refresh the list, it should just read the file of your gamers instead of searching again for all the games you have. It would show the game list much faster.

And the last... I know you can use another loader to load GameCube games through Nintendont, but would be too much complex to make Nintendont show the cover of the game you are selecting in the Nintendont interface? (And talking about the interface, I would put Nintendont background image a bit more transparent).
if your games are taking long time to shown and error has ocurred happens, means your hdd is not fast enough for nintendont calls, and no nintendont wont show gamecovers becuase nintendont was always made to be incorporated on loaders with those features like usbloader and wiiflow and such.
 

SieKensou

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if your games are taking long time to shown and error has ocurred happens, means your hdd is not fast enough for nintendont calls...
I think that is not correct... when it loads the games list correctly it takes too much time because the ammount of games (I said too much time because it's a bit annoying to wait so much, but it's over a minute or maybe less)...
About that Nintendont calls and the HDD being not fast enough... Can be that related with the Wii not sending enough power? Why one day I can play for hours without no problems and other day, same HDD, same game, it causes that problems? Same for the game list, the most times it loads fine (although it takes too much time because the ammount of GameCube games), but other times it gets stuck there. I notice it stops searching because the HDD light stops to blink and the pad doesn't respond (I have to force the shutdown of the Wii pressing the ON/OFF button for a few seconds).
The HDD is fast enough, it's really fast when connected to the PC to an USB 2.0 port...



...and no nintendont wont show gamecovers becuase nintendont was always made to be incorporated on loaders with those features like usbloader and wiiflow and such.
Yes, I understand this, but it's annoying to have the GameCube games mixed between the Wii games, that's why I use Nintendont as a standalone loader, even if their interface is not as complete as the one of other loaders, but showing a .png image of the cover in one side when selecting each game will help to identify the game when using Nintendont without another loader.



And do you have any idea of the other think I asked?
Well, after this problems I'm considering to buy and use an SD card to store the apps and store only the games in the HDD. As I still haven't the SD card, my questions are: if Nintendont app is on the SD card and you select USB to search for the games, will the saves be created/readed from the HDD or the SD? And what about the config and BIOS files? I still think Nintendont should have configurable directories...
 

pedro702

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I think that is not correct... when it loads the games list correctly it takes too much time because the ammount of games (I said too much time because it's a bit annoying to wait so much, but it's over a minute or maybe less)...
About that Nintendont calls and the HDD being not fast enough... Can be that related with the Wii not sending enough power? Why one day I can play for hours without no problems and other day, same HDD, same game, it causes that problems? Same for the game list, the most times it loads fine (although it takes too much time because the ammount of GameCube games), but other times it gets stuck there. I notice it stops searching because the HDD light stops to blink and the pad doesn't respond (I have to force the shutdown of the Wii pressing the ON/OFF button for a few seconds).
The HDD is fast enough, it's really fast when connected to the PC to an USB 2.0 port...




Yes, I understand this, but it's annoying to have the GameCube games mixed between the Wii games, that's why I use Nintendont as a standalone loader, even if their interface is not as complete as the one of other loaders, but showing a .png image of the cover in one side when selecting each game will help to identify the game when using Nintendont without another loader.



And do you have any idea of the other think I asked?
yes nintendont app can be on sd card and games on usb.

nintendont doesnt use the same format for reading that wii games do,it has a custom fat code so it can work at all, it seems your hdd might sometimes fail afew calls, but your issue will still happen tough, since games on hdd is where it fails to read. and crash.
 
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SieKensou

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yes nintendont app can be on sd card and games on usb.

nintendont doesnt use the same format for reading that wii games do,it has a custom fat code so it can work at all, it seems your hdd might sometimes fail afew calls, but your issue will still happen tough, since games on hdd is where it fails to read. and crash.
Okay, thanks. I still don't get why sometimes it is fast enough and other it isn't... But I will have to buy another HDD...
But if Nintendont is on the SD card and you load the games from the USB, the saves, config files, BIOS files, etc can be in the SD and will they work?
 
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SieKensou

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If Nintendont is on the SD card and you load the games from the USB, the saves, config files, BIOS files, etc. can be in the SD and will they work? or they need to be in the USB too?

I ask because I still haven't a SD card and I'm thinking in buy one if I can put the saves and config files there and just load the games from the HDD.
 

tswntk

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If Nintendont is on the SD card and you load the games from the USB, the saves, config files, BIOS files, etc. can be in the SD and will they work? or they need to be in the USB too?

I ask because I still haven't a SD card and I'm thinking in buy one if I can put the saves and config files there and just load the games from the HDD.

Read the OP.
quoted directly from it:
To generate and enable memory card emulation, set "MC Emulation" to ON in Nintendont options and choose the size of the memory card to use.
The memory card will be created in /saves/.raw located on the same partition than your game.
 
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pedro702

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If Nintendont is on the SD card and you load the games from the USB, the saves, config files, BIOS files, etc. can be in the SD and will they work? or they need to be in the USB too?

I ask because I still haven't a SD card and I'm thinking in buy one if I can put the saves and config files there and just load the games from the HDD.
only the app will be readed from sd, everything else must be and will be created/readed from usb instead.
 
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SieKensou

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only the app will be readed from sd, everything else must be and will be created/readed from usb instead.
Okay, thanks. It would be better if only the games would be loaded from the USB and the saves and all the other files from the SD (when the app is in the SD) because that way, the HDD would be always ready to load the game data and not looking for other stuff when loading/saving...
 

tswntk

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Okay, thanks. It would be better if only the games would be loaded from the USB and the saves and all the other files from the SD (when the app is in the SD) because that way, the HDD would be always ready to load the game data and not looking for other stuff when loading/saving...
that feature has been asked right from the beginning as constant writing to a a hdd post a (slight) risk of corrupting it; but the dev don't want to do it.
Nintendont can only mount one partition at a time hence when you are running games from HDD, the SD is unmounted and not available.
I'm sure its totally possible to mount both HDD and SD at the same time (Wii game loaders are doing it) if memory was not a constrain.
 

pedro702

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that feature has been asked right from the beginning as constant writing to a a hdd post a (slight) risk of corrupting it; but the dev don't want to do it.
Nintendont can only mount one partition at a time hence when you are running games from HDD, the SD is unmounted and not available.
I'm sure its totally possible to mount both HDD and SD at the same time (Wii game loaders are doing it) if memory was not a constrain.
nintendont uses every memory it can get, there is no extra memory to mount both options.
 

SieKensou

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Oh, sorry, I used the search option to look for the official Nintendont thread and I didn't noticed this is the Wii U forum...

I was thinking if it would be possible to separate the Wii version from the Wii U version and maybe would be possible to remove some stuff that is specifically for Wii U and that would make the Wii version a bit lighter and maybe that space could be used to enable the SD card....
 

tswntk

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nope, Nintendont is not a WiiU app, it runs in vWii which is basically the same as a Wii. In fact it was developed in Wii and then add vWii compatibility which are minor changes.
 

pedro702

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Oh, sorry, I used the search option to look for the official Nintendont thread and I didn't noticed this is the Wii U forum...

I was thinking if it would be possible to separate the Wii version from the Wii U version and maybe would be possible to remove some stuff that is specifically for Wii U and that would make the Wii version a bit lighter and maybe that space could be used to enable the SD card....
doesn't work like that, nintendont is using every ram memory, removing stuff from wiiu wouldn't make a difference because they aren't occupying any ram if they aren't used.

Also there is basicaly 1 or 2 wiiu settings wich are basicaly single line settings like wiiu widescreen lol.
 
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Sorry if this question is a bit stupid, but I was wondering if it was possible to run Nintendont as a dev model GC? I've got a debug build of a game that i'd really like to try with it.
 

KhenemetHeru

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Any tips for getting Nintendont to not hang on "Checking Storage Devices..." and freeze the Wii U to the point I have to pull the power cord? I updated to 5.486 today before trying a new drive, a 3TB WD MyBook USB 3.0 (formatted MBR, FAT32, 32K clusters) and the Wii games work but with GC games Nintendont hangs, whether I start them thru USB Loader GX or start Nintendont thru the Homebrew Channel.

Problem is, it's hanging even with my old Seagate 1.5tb external (512 byte) which used to work back in the 3.xxx days (I hadn't tried it in 2 years so I'm not sure what version I previously had on there that worked, unfortunately) so I'm baffled as to what's borked. Literally the only thing I changed was the boot.dol for Nintendont and USB Loader GX to the most recent updates. And no issues with the vWii or loading Wii games off the same drives. But start Nintentont and it's a hard lock.

Also eliminated the possibility it was a third-party wiimote or any fitness stuff dongles plugged in, all ports are empty and using an old OEM Wiimote. Both HDDs have external power supplies.

Edit: just checked for the hell of it, Nintendont loaded thru the Homebrew Channel hangs the same way with no hard drive plugged in... can't even get to the settings.
 
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pedro702

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Any tips for getting Nintendont to not hang on "Checking Storage Devices..." and freeze the Wii U to the point I have to pull the power cord? I updated to 5.486 today before trying a new drive, a 3TB WD MyBook USB 3.0 (formatted MBR, FAT32, 32K clusters) and the Wii games work but with GC games Nintendont hangs, whether I start them thru USB Loader GX or start Nintendont thru the Homebrew Channel.

Problem is, it's hanging even with my old Seagate 1.5tb external (512 byte) which used to work back in the 3.xxx days (I hadn't tried it in 2 years so I'm not sure what version I previously had on there that worked, unfortunately) so I'm baffled as to what's borked. Literally the only thing I changed was the boot.dol for Nintendont and USB Loader GX to the most recent updates. And no issues with the vWii or loading Wii games off the same drives. But start Nintentont and it's a hard lock.

Also eliminated the possibility it was a third-party wiimote or any fitness stuff dongles plugged in, all ports are empty and using an old OEM Wiimote. Both HDDs have external power supplies.

Edit: just checked for the hell of it, Nintendont loaded thru the Homebrew Channel hangs the same way with no hard drive plugged in... can't even get to the settings.
delete your ninconfig.bin and your nintendont controller.ini fi any on the root, probably had a corrupt file.
 

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