Hacking Official Xbox One Retroarch Thread

Silent_Gunner

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This Retroarch port wont/cant be taken down like that Ps1 emulator since it's built for dev mode, which is 100% allowed by MS.

They're...actually...

...I can't believe it. I can't believe that Microsoft is actually getting away with emulation in what may as well be official capacity on their systems! I seriously can't believe it! How is it possible that Sony, Nintendo, and Sega (though Sega'd do anything) aren't taking Microsoft to court for what is essentially officially allowing emulators that play their games on systems that aren't theirs!? I know this isn't by Microsoft themselves, but it is using a feature of their systems and the company's service platform, so I'm still confused how this is going to play out.

I know cross-play between two different systems with their own platforms is a popular feature these days thanks to games like Street Fighter 5, Rocket League, Fortnite (REALLY took off with Fortnite) leading the way, but this is a very different sort of collaboration compared to that!

Seeing what they're allowing, I must ask: how far is the Xbox One X capable of going? Like, would it be capable of running the Dolphin core on RA? I know I made a topic asking this question, but this really puts RA on the Xbox One and on UWP in a whole new light than I previously thought of it!
 

ploggy

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They're...actually...

...I can't believe it. I can't believe that Microsoft is actually getting away with emulation in what may as well be official capacity on their systems! I seriously can't believe it! How is it possible that Sony, Nintendo, and Sega (though Sega'd do anything) aren't taking Microsoft to court for what is essentially officially allowing emulators that play their games on systems that aren't theirs!? I know this isn't by Microsoft themselves, but it is using a feature of their systems and the company's service platform, so I'm still confused how this is going to play out.

I know cross-play between two different systems with their own platforms is a popular feature these days thanks to games like Street Fighter 5, Rocket League, Fortnite (REALLY took off with Fortnite) leading the way, but this is a very different sort of collaboration compared to that!

Seeing what they're allowing, I must ask: how far is the Xbox One X capable of going? Like, would it be capable of running the Dolphin core on RA? I know I made a topic asking this question, but this really puts RA on the Xbox One and on UWP in a whole new light than I previously thought of it!


I think MS getting away with it because its not released or endorsed in any official capacity by them, it's simply being sideloaded from the devmode sandbox. If it was officially release on the xbox live store I think it would be deleted within 24/48 hours for sure :P

Honestly after playing with the PS4 Linux build that was released a couple days ago I think I can say that Dolphin should run fine at least or GC, I played Super Mario Sunshine on there at 1080p and 100% speed (for the most part) so really there shouldn't be any problems running it on the Xbox either (especially the X) but there's an issue getting some of the cores running on the Xbox port of Retroarch atm that needs to be fixed first, but once that's fixed we will find out how well they run ;) and the best part of UWP DEV mode, no modifying of the console is needed and it's currently free (I think it still is anyway) :P
 
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Deleted-351540

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They're...actually...

...I can't believe it. I can't believe that Microsoft is actually getting away with emulation in what may as well be official capacity on their systems! I seriously can't believe it!
Microsoft isn't getting away with anything. Microsoft did not release Retroarch and they don't officially allow it on the Xbox One.

What Microsoft did was allow any Xbox One to become a developer console by allowing us to enable "developer mode" on the console. This allows us to develop UWP apps and games in Windows and sideload them onto the console for testing in a sandboxed environment. What Microsoft hoped people would do is develop indie games and then release them in the Xbox Store for people to download and play. Obviously that cannot happen with Retroarch, however absolutely nothing said that anyone cannot develop an emulator in and for developer mode and release it elsewhere than the Xbox Store. Which is exactly what happened. There is nothing Microsoft can do about it. (Well, I suppose they could take developer mode away if they wanted to prevent us from doing it.)

How is it possible that Sony, Nintendo, and Sega (though Sega'd do anything) aren't taking Microsoft to court for what is essentially officially allowing emulators that play their games on systems that aren't theirs!?

Let me answer that by asking you this question: Why haven't these companies gone after the Retroarch developers for allowing these emulators to run on Windows?

Simply put: they can't. No official source code was used to develop these emulators. Therefore, no IP was infringed upon.
 

Joel Schmidt

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really there shouldn't be any problems running it on the Xbox either (especially the X) but there's an issue getting some of the cores running on the Xbox port of Retroarch atm that needs to be fixed first, but once that's fixed we will find out how well they run ;) and the best part of UWP DEV mode, no modifying of the console is needed and it's currently free (I think it still is anyway) :P

Considering how laggy bsnes accurate is on my xb1x vs my surface pro 6 (i5 8gb ram), I wouldn't necessarily hold out a lot of hope for dolphin on the xb1 / xb1x. But then again, if they can get RA OpenGL support working with a wrapper, then it is possible things will run a lot better.
 
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ploggy

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Considering how laggy bsnes accurate is on my xb1x vs my surface pro 6 (i5 8gb ram), I wouldn't necessarily hold out a lot of hope for dolphin on the xb1 / xb1x. But then again, if they can get RA OpenGL support working with a wrapper, then it is possible things will run a lot better.
While there is a DX11 renderer for Dolphin I agree we probably won't get fullspeed without Angle support.
 

dominater01

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I tried v1.7.5 and same problem ...
DS EMULATOR freez after few min playing ... csn you try please and see if this prob only with me or not ?
well i tried emulating yoshi's island from my usb and i get a white screen then it crashes to dashboard :(

edit: it doesnt work at all for me
 
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dominater01

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now i get bios not found when testing a fresh install of retroarch for pcsx

--------------------- MERGED ---------------------------

has anyone figured out why it says bios not found but when i use a old config file it finds it?

Edit: im currently testing as best as i can to see why bios works on old cfg but not new

edit 2: i figured it out the cfg isnt changing to the system_directory = "E:\BIOS (Retroarch)" like it says it is on retroarch so you gotta edit the cfg file for system_directory = "E:\BIOS (Retroarch)" for example
 
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Joel Schmidt

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Yeah, I figured it had to bug related to the config setting that was causing issues with emus not always seeing bios files.

However, with that said and the bios definitely been found on my E: drive by PCSX and Beetle PSX, mGBA is still not finding the bios on E:
 
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Anywhere where I can follow Xbox one RA port development a little more closely ? I'm as many others , more interested in N64 emulation but it seems that this alongside many other cores would need OpenGL to work and that OpenGL can be "emulated" or something like that with current directx11 that uses Xbox one isn't ?

But as this need to be coded or converted does that mean performance would suffer a little because of that?

To make a comparison , I think Nintendo switch supported this kind of cores almost out of the box , core like mupen64plus would run better than Xbox one cause it wasn't needed an recoded OpenGL as xbox one would need to ?

I'm a total noob regarding this kind of tech , if someone can please explain me a little more it would be amazing .

Thanks
 

dominater01

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Anywhere where I can follow Xbox one RA port development a little more closely ? I'm as many others , more interested in N64 emulation but it seems that this alongside many other cores would need OpenGL to work and that OpenGL can be "emulated" or something like that with current directx11 that uses Xbox one isn't ?

But as this need to be coded or converted does that mean performance would suffer a little because of that?

To make a comparison , I think Nintendo switch supported this kind of cores almost out of the box , core like mupen64plus would run better than Xbox one cause it wasn't needed an recoded OpenGL as xbox one would need to ?

I'm a total noob regarding this kind of tech , if someone can please explain me a little more it would be amazing .

Thanks
well the xbox one dev is busy with college so there hasnt been any development, the guy is on discord but he hasnt been on for awhile, nothing has been updated for the xbox one build from him since usb support first happened, you would have to either say something on there forums or discord or individual core githubs but im not sure they are currently working on getting them to work on d3d 11
 

dominater01

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it has come to my attention that some updated cores are broken in the new build so i'll be reverting the cores and reuploading the ozone build
 
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has anyone here tried the reverted cores build to see if nds is fixed?
I haven't. After a long stay in the hospital, I got home today around noon my time. I did a lot of resting and lazing around while my wife tried to make me comfortable and my kiddo screamed and ran around.

It's nice being home. I will probably try it out tomorrow morning if everything goes as planned.
 
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I haven't. After a long stay in the hospital, I got home today around noon my time. I did a lot of resting and lazing around while my wife tried to make me comfortable and my kiddo screamed and ran around.

It's nice being home. I will probably try it out tomorrow morning if everything goes as planned.
im gonna give it a go after resident evil 2 is done downloading edit: resident evil 2 for xbox one is done now installing retroarch through dev menu
 
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