Some quick updates;
- objects that are rotating around other objects now have shadows
- fixed music glitch by putting mp3 play/stop in separate thread
- new fake shadow system. all moving and solid objects now have shadows. shadows are made using a custom transformation matrix of Rotate, Scale, Transform with the Y squeshed to 10 pixels creating a flat version of a shape in any rotation.
- light ship trail
- water trail now tilts with ship
- other minor tweeks
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Game is almost done. I just need to dream up one more boss type that I can easily codel