working on a quick little wii shooter

Discussion in 'Wii - Emulation and Homebrew' started by newo, Dec 30, 2017.

  1. newo
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    newo GBAtemp Regular

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    its been a like 8 years since shooter and 4 years since escape so I figured I should combine it into a quick little single player, score attack on rails starfox clone. So far I only have the explosions and camera working.

    stuff I am goona put in;
    - no power ups
    - no charge shot
    - no homing
    - infinite bombs ( with 5 second delay )
    - infinite ammo, 1 weapon
    - 20 levels (mostly asteroid fields, on flat planet, on hilly planet, over blue water, over red water )
    - controllers; wiimote sideways, classic and gamecube controls (no pointer)
    - online scoreboard

    Any suggestions are welcomed, I am trying to keep this one short and sweet so I can release it in January 2018. If you are good at making lowpoly obj, short mp3 loops etc. I am gonna be using the old models and lots of squares, lol. Not gonna use background images unless people really want them.

    Game is complete!
    Download link and more info on : http://wiibrew.org/wiki/Newo_Fox
     
    Last edited by newo, Apr 24, 2018
    Ninn, Cid2mizard, zfreeman and 9 others like this.
  2. newo
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    newo GBAtemp Regular

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    Currently playing around with lighting on the asteroid field level. By this evening I will put in the procedural generated code so that every time you play the stage all the objects/enemies will be in the same location (so no randomness) making it easier to to get familiar with the stage. Every stage will have a different colour. Right now all I have are asteroid field levels but ground/planet surface levels will be in place soon.

    screenshot_20180102090455. screenshot_20180102091600. screenshot_20180102094218. screenshot_20180102094351. screenshot_20180102100957.
     
    Last edited by newo, Jan 2, 2018
  3. eduall

    eduall GBAtemp Regular

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    wich program you use to do this?
     
  4. newo
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    newo GBAtemp Regular

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    it is mostly alot of trial and error and C programming with GRRLIB and devkitpro
     
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  5. gamingdudester

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    This might be fun. Let me know when it's out :D
     
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  6. newo
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    I am going to try to keep the scope of the project very small so I can release it by the last week of January 2018. I am mostly aiming for a score attack kinda game.
    screenshot_20171230233433. screenshot_20171230233906.
     
  7. newo
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    newo GBAtemp Regular

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    working on the level generation now. gonna reuse the old low poly models that I have laying around to speed up dev time. no textures!
    screenshot_20180114114930. screenshot_20180115093208. screenshot_20180115093345. screenshot_20180115100643.
     
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  8. newo
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    newo GBAtemp Regular

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    Landscape in place with water and skybox. These do not have collision as yet because I am having a little issue with the fog levels.
     

    Attached Files:

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  9. newo
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    newo GBAtemp Regular

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    I am going to have about roughly 100 stages max. altough that might be too much. what do yall think is the optimum length for a level? especially considering that there will be no end boss in a stage. the stages in lylat wars are 4 minutes on average consisting of about a minute long boss fight. so I am guessing 1 and half minutes should be good.
     
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  10. newo
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    newo GBAtemp Regular

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    working on the landscape, flying suacers and general rendering issues
     

    Attached Files:

  11. VinsCool

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    Another World
    I really like the shading. It makes it feel psychedelic :P
     
  12. newo
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    Textures take so much time to make!
     
  13. newo
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    newo GBAtemp Regular

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    Working on background planets to fill up the empty space in the distance. Probably add 2 little moons.

    screenshot_20180130153251. screenshot_20180128152519. screenshot_20180128152858.
     
    Last edited by newo, Jan 31, 2018
  14. huntertron1

    huntertron1 a simple youtuber that is trying to survive

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  15. newo
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    newo GBAtemp Regular

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    trying to drop it in the next week or so for testing and full release
     
  16. huntertron1

    huntertron1 a simple youtuber that is trying to survive

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    k
     
  17. newo
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    newo GBAtemp Regular

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    Today I am working on;

    1. raising the water level in some stages to make them water worlds. ( water doesn't really affect your ship but its and interesting look )
    2. stages will be shorter if you put the game on easy, longer if its played on hard. Ship will fly 2 x faster on hard. Not sure if I should put a speed boost + bomb button.
    3. Randomize option for levels. There are a 100 stages so the random option will allow you to play them in a random order (for those people who would probably never get to play it all the way through).
    4. Flying enemies will try to kamikazi the player after a couple seconds to keep you on your toes.

    screenshot_20180131111228. screenshot_20180131134446. screenshot_20180131135236. screenshot_20180131152541.
     
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  18. newo
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    newo GBAtemp Regular

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    Finishing up task 1 the water world levels.
    screenshot_20180202095253. screenshot_20180202100753. screenshot_20180202101427. screenshot_20180202102008.
     
  19. huntertron1

    huntertron1 a simple youtuber that is trying to survive

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  20. newo
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    newo GBAtemp Regular

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    Lol, nope.I am not smart enough to get water physics and make it run at 60fps at the same time! So no water physics!
     
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