Homebrew FCEUltra RX - A new fork.

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Ok boot I booted it up started a game went back out exited Fce put sd card back in computer and no art folder or covers folder couldn't even take a screen shot in game would not save. EDIT Ok third time in it created folders.
I would advise you to delete the settingsRX.xml just in case, to start fresh.
 
NESCAP and Hybrid are nice additions. NESCAP's colors are a smidge cooler than Wavebeam, while Hybrid is significantly warmer. Hybrid's red push is a bit much, though. The red walls in level 2 of Castlevania are really intense. I'm playing on a Trinny as you know, so it'll probably look better on an HDTV where red push is less of a problem.

Wavebeam is the one that looks best overall. It was designed with CRTs in mind and looks fantastic with just about any game you throw at it.
 
For me Sony CXA is the best, I did a test with my Twin Famicom and the Wii plugged into my CRT with a multi selector scart (which allows me to quickly switch the image) and colors with Sony CXA are the same :)

After I love the Hybrid palette for some games like Kirby's Adventure.
 
For me Sony CXA is the best, I did a test with my Twin Famicom and the Wii plugged into my CRT with a multi selector scart (which allows me to quickly switch the image) and colors with Sony CXA are the same :)

After I love the Hybrid palette for some games like Kirby's Adventure.

The palettes are a crazy thing. I have here a clone from 1990, the Bit System, and any of the palletes fits the colors of the Bit System (some are very near though), so, if I like the colors of this clone, I have to change the pallete from a game to another.
 
The palettes are a crazy thing. I have here a clone from 1990, the Bit System, and any of the palletes fits the colors of the Bit System (some are very near though), so, if I like the colors of this clone, I have to change the pallete from a game to another.
Palettes are one of the best features for nes emulators, some games do shine with some of those. Hybrid and PVM are golden.
 
Great news...!

I'll check it ASAP and report back any issues...

Thanks for not letting down emulation on my beloved Wii.

How about a mGBA-RX?
mGBA already is on versión 0.7 beta 1 (for preview builds) and on version 0.6 (for stable version).
 
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Actually, mGBA has very recently jumped into 0.7.0 *stable* release, which was something that should have happened some time ago, but was postponed in order to improve more things first.

I'm going to check it (and the audio changes of SNES9RX 3.2.0) later.
It's amazing how lively Wii homebrew is being as of late. It's exciting!
 
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Great news...!

I'll check it ASAP and report back any issues...

Thanks for not letting down emulation on my beloved Wii.

How about a mGBA-RX?
mGBA already is on versión 0.7 beta 1 (for preview builds) and on version 0.6 (for stable version).
As MaeseJesus pointed out, almost at the same time, 0.7.0 was officially out, with a new and exciting release.

It could be fun to check the mGBA code someday. For the moment, i would like to focus on learning with this, trying later to crank a new release for WiiMednafen (which was sadly abandoned a bit too early), i would very much love a new build with -at least- Wii U Pro Controller support, away from the Wiimote and AA batteries chains. It's kind of a long time dream :lol:

Actually, mGBA has very recently jumped into 0.7.0 *stable* release, which was something that should have happened some time ago, but was postponed in order to improve more things first.

I'm going to check it (and the audio changes of SNES9RX 3.2.0) later.
It's amazing how lively Wii homebrew is being as of late. It's exciting!
It's certainly refreshing news for us, longtime users of this beloved oldie homebrew powerhouse B-)
 
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Niuus, you're doing great work. I've really been enjoying your releases and I always look forward to the next.

I agree that Wiimednafen with Wii-U Pro controller support would be amazing to see one day.
 
As MaeseJesus pointed out, almost at the same time, 0.7.0 was officially out, with a new and exciting release.

It could be fun to check the mGBA code someday. For the moment, i would like to focus on learning with this, trying later to crank a new release for WiiMednafen (which was sadly abandoned a bit too early), i would very much love a new build with -at least- Wii U Pro Controller support, away from the Wiimote and AA batteries chains. It's kind of a long time dream :lol:

A new Wiimednafen would be insane, also, i always wished for a separated/splitted version of Wiimednafen (especially the Virtualboy and NeoGeo pocket ports, they are awesome), so that each console has it's own wii channel, Wiimednafen can realy use a bit of RX ;)
 
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A new Wiimednafen would be insane, also, i always wished for a separated/splitted version of Wiimednafen (especially the Virtualboy and NeoGeo pocket ports, they are awesome), so that each console has it's own wii channel, Wiimednafen can realy use a bit of RX ;)
If there's one thing i would love to happen is to have a release with the obsolete/redundant cores removed, since they are surpassed by better standalone emulators, namely NES/GB/GBA/SMS/GG/Genesis.

There are already standalone emulators for Neo Geo Pocket (NEOPOP Wii) and Virtual Boy (WiirtualBoy), though i don't use them so i don't know if they compare to WiiMednafen.
 
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