1. TheManHimself

    TheManHimself Member
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    Hey there. I've recently acquired an old sony PVM model that lacks component or s-video inputs; It's definitely a sub-optimal setup, so I know it might not be at the top of your priority list for features, but I was wondering if you have any plans to implement a VI Trap Filter into your RX emulators.
     
  2. Ch3ma1980

    Ch3ma1980 Newbie
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    Will it be possible to implement the use of USB gamepads soon ?
     
  3. ModdingBird

    ModdingBird GBAtemp Regular
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    Nice Job niuus, any plans for a VBA RX?
     
  4. niuus

    OP niuus GBAtemp Maniac
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    Haven't had too much free time lately, but yeah, i would like to.

    But! That will happen after i finish updating FCEUltra RX first, which hopefully i can resume "soon" :grog:
     
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  5. alex_wutang

    alex_wutang Member
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    Greatly appreciate your work niuus. The RX fork is improving the emulation on GameCube a lot.
     
    Last edited by alex_wutang, Jan 15, 2020
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  6. niuus

    OP niuus GBAtemp Maniac
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    Thanks! I do love the Gamecube, it was my very first console that i homebrew'ed! That's why i try as much as i can to keep both RX in top shape, testing a lot and excluding anything that could lower performance :toot:
     
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  7. ModdingBird

    ModdingBird GBAtemp Regular
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    Looking forward to it. Thanks for doing this.
     
  8. mesenkomaha

    mesenkomaha Advanced Member
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    Excellent work! Are you able to add the wired Xbox360 controller support to this project as well?
     
  9. niuus

    OP niuus GBAtemp Maniac
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    Yes! X360 controller support is definitely coming.
     
  10. Tanooki16

    Tanooki16 GBAtemp Regular
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    ;)

    Mint for FCE Ultra RX (and my PAL sound fix)
    [​IMG]
    [​IMG]

    Edit: A choice ^^
    [​IMG]
    [​IMG]
     

    Attached Files:

    Last edited by Tanooki16, Feb 28, 2020
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  11. JeppR

    JeppR Member
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    Thanks Tanooki16, how i can install the fixes?
     
  12. alex_wutang

    alex_wutang Member
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    Will we see an update coming soon?
     
  13. niuus

    OP niuus GBAtemp Maniac
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    Yes! I was in fact readying the final touches for another emulator. I will be uploading the code i have been storing and updating since 2016 (along with a couple of releases), then i'll continue with this.
     
  14. kujakiller

    kujakiller Newbie
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    Hello, i have just a basic question i been meaning to ask years ago to the original fceu gx author, but i'll ask here to niuus.
    Is it possible at all to load a custom NES palette of my own into the emulator, even this RX version ? Or is it only something that has to be added via the source code ?? I dont know a thing whatsoever about C++ and compiling and all that type of stuff.

    I ask because, i have a megaman 3 romhack called "megaman odyssey" and i use my own seperate .pal file ive designed with this hack in mind. and i also use it for pretty much all my NES playing needs.

    I realize there's no custom palette support in either GX and RX, but ..would it be considered possibly, before your next release ??
     
  15. niuus

    OP niuus GBAtemp Maniac
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    You would need to add it to the source code. Definitely no plans to add new features, other than Wii U Gamepad and some other minor catching up with Snes9x RX. You should attach it anyway, who knows what might happen in some months. Just keep in mind: no promises whatsoever.
     
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  16. kujakiller

    kujakiller Newbie
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    darn was afraid of that. :( i just didnt want to go through the hassle of having to download some giant thing like Visual C++ studio or whatever it is you guys use to make these programs, just to get 1 little tiny palette option. I wouldnt have any use for it for any other reason. Cause as i said i know nothing whatsoever about what programs you use to compile, how to do such thing, where to add the palette file in the source code files. nothing at all.

    I only just wanted to see how my palette would look on the TV, compared to computer, that was all :|
     
  17. DarthBellic

    DarthBellic GBAtemp Regular
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    i asked a similar question in the wiisx rx thread but are there any compatibillity lists for fce ultra rx?
     
  18. danny19901

    danny19901 GBAtemp Fan
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    I'm sure pretty much every game works try and see works great on Wii U with overclock just no gamepad support

    Sent from my GM1920 using Tapatalk
     
  19. Gomes-BR2

    Gomes-BR2 Member
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    That is some superb project we got right there. First impressions alone got me really impressed (no pun intended, lol) and it could potentially replace the GX version we currently have. I hope this project takes off, gets more updates in the future and I hope it gets more recognition.

    On the other hand, though, I'd like to know: are there any reliable and usable forwarders for this one, like the one we have for Snes9x RX? It would be nice to have this emulator alongside the other one in the System Menu to be honest.
     
    Last edited by Gomes-BR2, Jan 14, 2021
  20. RunningSnakes

    RunningSnakes GBAtemp Fan
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    niuus and Gomes-BR2 like this.
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