Homebrew RELEASE N64 dynarec is out as beta release

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Yes! I thought it was gonna be out at 1am for me but I finish work in halfa so perfect timing! Just blows my mind how fast this is all progressing
 
Last edited by regnad,
Poorly written Emulator and its author has no clue what he is doing

wake me up when games actually work
I wouldn't normally say something like this but... Please crawl back under what ever rock you came out of... You are by far the worst person on this site. And that is quite an achievement.
 
Last edited by mikifantastik98,
@m4xw

Perhaps you can answer this. How does the emulator handle indexed/palettized textures? Does it convert to direct-color textures each time the palette changes? I ask this because I'm thinking that's where the problem lies with Mischief Makers (and possibly within other games like Star Fox 64 and the level select screen). Currently at work on lunch break so I can't look at the source code myself right now.
 
When you get punched in Perfect Dark you don't go dizzy the screen just gets slightly darker

And I'm okay with that
 
Last edited by M7L7NK7,
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When you get punched in Perfect Dark you don't go dizzy the screen just gets slightly darker

And I'm okay with that

I KNOW WHAT YOU MEAN

been fighting sims past 2 days at work its been getting real but actually in the new build he has dizzy working

m4xw is there config suggestions?
 
Curent config I'm using for Mupen Next:

Code:
mupen64plus-169screensize = "1280x720"
mupen64plus-43screensize = "1280x960"
mupen64plus-aspect = "16:9 adjusted"
mupen64plus-astick-deadzone = "15"
mupen64plus-astick-sensitivity = "100"
mupen64plus-BilinearMode = "standard"
mupen64plus-CorrectTexrectCoords = "Off"
mupen64plus-CountPerOp = "0"
mupen64plus-cpucore = "dynamic_recompiler"
mupen64plus-CropMode = "Auto"
mupen64plus-d-cbutton = "C3"
mupen64plus-EnableCopyColorToRDRAM = "Async"
mupen64plus-EnableCopyDepthToRDRAM = "FromMem"
mupen64plus-EnableFBEmulation = "False"
mupen64plus-EnableFragmentDepthWrite = "False"
mupen64plus-EnableHWLighting = "False"
mupen64plus-EnableLegacyBlending = "True"
mupen64plus-EnableNativeResTexrects = "False"
mupen64plus-EnableShadersStorage = "True"
mupen64plus-FrameDuping = "True"
mupen64plus-l-cbutton = "C2"
mupen64plus-MultiSampling = "0"
mupen64plus-pak1 = "memory"
mupen64plus-pak2 = "none"
mupen64plus-pak3 = "none"
mupen64plus-pak4 = "memory"
mupen64plus-r-cbutton = "C1"
mupen64plus-rspmode = "HLE"
mupen64plus-txEnhancementMode = "None"
mupen64plus-txFilterIgnoreBG = "False"
mupen64plus-txFilterMode = "None"
mupen64plus-txHiresEnable = "False"
mupen64plus-txHiresFullAlphaChannel = "False"
mupen64plus-u-cbutton = "C4"
 
So the Next version build is now in the nightlies, right?

Is this link being updated? https://m4xw.net/nextcloud/index.php/s/N5BCs5L35jco3Xn

Edit: I'm confused. In the nightlies now is a Mupen64 and a Mupen64_next

Is one of these the old version? Is it no longer being updated? Why are there two versions?
From what I understand Mupen-Next is being written from the ground up and will eventually replace the regular Mupen.

@Shaqattack101 it's already built in to SXOS, just hold R when launching any title from the home screen.
 
Last edited by stick267,
Is there a way to make sm64 hacks work properly? There are mainly texture problems what I see so far. Just white textures so not playable
 
Curent config I'm using for Mupen Next:

Code:
mupen64plus-169screensize = "1280x720"
mupen64plus-43screensize = "1280x960"
mupen64plus-aspect = "16:9 adjusted"
mupen64plus-astick-deadzone = "15"
mupen64plus-astick-sensitivity = "100"
mupen64plus-BilinearMode = "standard"
mupen64plus-CorrectTexrectCoords = "Off"
mupen64plus-CountPerOp = "0"
mupen64plus-cpucore = "dynamic_recompiler"
mupen64plus-CropMode = "Auto"
mupen64plus-d-cbutton = "C3"
mupen64plus-EnableCopyColorToRDRAM = "Async"
mupen64plus-EnableCopyDepthToRDRAM = "FromMem"
mupen64plus-EnableFBEmulation = "False"
mupen64plus-EnableFragmentDepthWrite = "False"
mupen64plus-EnableHWLighting = "False"
mupen64plus-EnableLegacyBlending = "True"
mupen64plus-EnableNativeResTexrects = "False"
mupen64plus-EnableShadersStorage = "True"
mupen64plus-FrameDuping = "True"
mupen64plus-l-cbutton = "C2"
mupen64plus-MultiSampling = "0"
mupen64plus-pak1 = "memory"
mupen64plus-pak2 = "none"
mupen64plus-pak3 = "none"
mupen64plus-pak4 = "memory"
mupen64plus-r-cbutton = "C1"
mupen64plus-rspmode = "HLE"
mupen64plus-txEnhancementMode = "None"
mupen64plus-txFilterIgnoreBG = "False"
mupen64plus-txFilterMode = "None"
mupen64plus-txHiresEnable = "False"
mupen64plus-txHiresFullAlphaChannel = "False"
mupen64plus-u-cbutton = "C4"

Could you please share your entire config for retroarch? Thank you very much!
 
Could you please share your entire config for retroarch? Thank you very much!

Not got much, but the other cores I use:
Code:
genesis_plus_gx_addr_error = "enabled"
genesis_plus_gx_aspect_ratio = "auto"
genesis_plus_gx_audio_filter = "disabled"
genesis_plus_gx_bios = "disabled"
genesis_plus_gx_blargg_ntsc_filter = "disabled"
genesis_plus_gx_bram = "per bios"
genesis_plus_gx_force_dtack = "enabled"
genesis_plus_gx_gg_extra = "enabled"
genesis_plus_gx_gun_cursor = "disabled"
genesis_plus_gx_invert_mouse = "disabled"
genesis_plus_gx_lcd_filter = "disabled"
genesis_plus_gx_lock_on = "disabled"
genesis_plus_gx_lowpass_range = "60"
genesis_plus_gx_no_sprite_limit = "enabled"
genesis_plus_gx_overclock = "200%"
genesis_plus_gx_overscan = "disabled"
genesis_plus_gx_region_detect = "auto"
genesis_plus_gx_render = "single field"
genesis_plus_gx_sound_output = "stereo"
genesis_plus_gx_system_hw = "auto"
genesis_plus_gx_ym2413 = "auto"
genesis_plus_gx_ym2612 = "mame (ym2612)"
pcsx_rearmed_dithering = "enabled"
pcsx_rearmed_duping_enable = "enabled"
pcsx_rearmed_frameskip = "0"
pcsx_rearmed_inuyasha_fix = "disabled"
pcsx_rearmed_multitap1 = "auto"
pcsx_rearmed_multitap2 = "auto"
pcsx_rearmed_neon_enhancement_enable = "disabled"
pcsx_rearmed_neon_enhancement_no_main = "disabled"
pcsx_rearmed_neon_interlace_enable = "disabled"
pcsx_rearmed_pad1type = "default"
pcsx_rearmed_pad2type = "default"
pcsx_rearmed_pad3type = "default"
pcsx_rearmed_pad4type = "default"
pcsx_rearmed_pad5type = "default"
pcsx_rearmed_pad6type = "default"
pcsx_rearmed_pad7type = "default"
pcsx_rearmed_pad8type = "default"
pcsx_rearmed_pe2_fix = "disabled"
pcsx_rearmed_region = "auto"
pcsx_rearmed_show_bios_bootlogo = "disabled"
pcsx_rearmed_spu_interpolation = "simple"
pcsx_rearmed_spu_reverb = "enabled"
pcsx_rearmed_vibration = "enabled"
 
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