RELEASE N64 dynarec is out as beta release

Discussion in 'Switch - Emulation, Homebrew & Software Projects' started by Keylogger, Jan 7, 2019.

  1. JustinCredible

    JustinCredible GBAtemp Advanced Fan

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    Anyone interested in making a compatibility list?
     
  2. tabnk

    tabnk GBAtemp Regular

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  3. Milenko

    Milenko GBAtemp Maniac

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    Yes! I thought it was gonna be out at 1am for me but I finish work in halfa so perfect timing! Just blows my mind how fast this is all progressing
     
  4. regnad

    regnad Button Masher

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    Last edited by regnad, Jan 19, 2019
  5. Milenko

    Milenko GBAtemp Maniac

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    I asked him on the last page, sounded like it was nightly only
     
  6. quazimojo

    quazimojo Member

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    Found the problem with the NRO version... Edited.
     
    Last edited by quazimojo, Jan 19, 2019
  7. regnad

    regnad Button Masher

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    May 19, 2008
    Thanks! Good to know!

    Is the mupen_next the one that’s being updated then? Why are there two versions?
     
  8. Freezerbomb

    Freezerbomb Likes tacos

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    I wouldn't normally say something like this but... Please crawl back under what ever rock you came out of... You are by far the worst person on this site. And that is quite an achievement.
     
  9. mikifantastik98

    mikifantastik98 Advanced Member

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    Last edited by mikifantastik98, Jan 19, 2019
  10. DiscostewSM

    DiscostewSM GBAtemp Guru

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    @m4xw

    Perhaps you can answer this. How does the emulator handle indexed/palettized textures? Does it convert to direct-color textures each time the palette changes? I ask this because I'm thinking that's where the problem lies with Mischief Makers (and possibly within other games like Star Fox 64 and the level select screen). Currently at work on lunch break so I can't look at the source code myself right now.
     
  11. Beware

    Beware GBAtemp Maniac

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    Feast your eyes!

     
  12. Milenko

    Milenko GBAtemp Maniac

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    beware's bulging backplate
     
  13. Milenko

    Milenko GBAtemp Maniac

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    When you get punched in Perfect Dark you don't go dizzy the screen just gets slightly darker

    And I'm okay with that
     
    Last edited by Milenko, Jan 19, 2019
    Ty_ likes this.
  14. grabman

    grabman GBAtemp Regular

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    I KNOW WHAT YOU MEAN

    been fighting sims past 2 days at work its been getting real but actually in the new build he has dizzy working

    m4xw is there config suggestions?
     
  15. Ty_
    This message by Ty_ has been removed from public view by linuxares, Jan 19, 2019, Reason: Reply to deleted post.
    Jan 19, 2019
  16. Csmrcc
    This message by Csmrcc has been removed from public view by linuxares, Jan 19, 2019, Reason: Reply to deleted post.
    Jan 19, 2019
  17. Ty_

    Ty_ GBAtemp Fan

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    May 22, 2018
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    Curent config I'm using for Mupen Next:

    Code:
    mupen64plus-169screensize = "1280x720"
    mupen64plus-43screensize = "1280x960"
    mupen64plus-aspect = "16:9 adjusted"
    mupen64plus-astick-deadzone = "15"
    mupen64plus-astick-sensitivity = "100"
    mupen64plus-BilinearMode = "standard"
    mupen64plus-CorrectTexrectCoords = "Off"
    mupen64plus-CountPerOp = "0"
    mupen64plus-cpucore = "dynamic_recompiler"
    mupen64plus-CropMode = "Auto"
    mupen64plus-d-cbutton = "C3"
    mupen64plus-EnableCopyColorToRDRAM = "Async"
    mupen64plus-EnableCopyDepthToRDRAM = "FromMem"
    mupen64plus-EnableFBEmulation = "False"
    mupen64plus-EnableFragmentDepthWrite = "False"
    mupen64plus-EnableHWLighting = "False"
    mupen64plus-EnableLegacyBlending = "True"
    mupen64plus-EnableNativeResTexrects = "False"
    mupen64plus-EnableShadersStorage = "True"
    mupen64plus-FrameDuping = "True"
    mupen64plus-l-cbutton = "C2"
    mupen64plus-MultiSampling = "0"
    mupen64plus-pak1 = "memory"
    mupen64plus-pak2 = "none"
    mupen64plus-pak3 = "none"
    mupen64plus-pak4 = "memory"
    mupen64plus-r-cbutton = "C1"
    mupen64plus-rspmode = "HLE"
    mupen64plus-txEnhancementMode = "None"
    mupen64plus-txFilterIgnoreBG = "False"
    mupen64plus-txFilterMode = "None"
    mupen64plus-txHiresEnable = "False"
    mupen64plus-txHiresFullAlphaChannel = "False"
    mupen64plus-u-cbutton = "C4"
     
  18. Shaqattack101

    Shaqattack101 Advanced Member

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  19. stick267

    stick267 Advanced Member

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    From what I understand Mupen-Next is being written from the ground up and will eventually replace the regular Mupen.

    @Shaqattack101 it's already built in to SXOS, just hold R when launching any title from the home screen.
     
    Last edited by stick267, Jan 19, 2019
  20. GamingAori

    GamingAori GBAtemp Advanced Fan

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    Mar 16, 2014
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    Is there a way to make sm64 hacks work properly? There are mainly texture problems what I see so far. Just white textures so not playable
     
  21. ut2k4master

    ut2k4master Lord Tourettes

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    Feb 20, 2010
    Germany
    you dont need anything extra, just start any game while holding R
     
    Shaqattack101 likes this.
  22. lolboy

    lolboy GBAtemp Advanced Fan

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    Jul 16, 2009
    Netherlands
    Could you please share your entire config for retroarch? Thank you very much!
     
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