Hacking Official Xbox One Retroarch Thread

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Game text and fmvs are all messed up on pcsx and I can not figure out why?
Dino crisis intro is messed up and text in castlevania I'm gonna do a fresh install pretty sure it has somthing to do with shaders
 
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@ploggy maybe you could put requires opengl on the spreadsheet so people know it wont work so they dont get there hopes up

and also theres still "needs testing" for some left
 
Sega CD; SNES; 32X, Genesis; PS1; Gameboy; GBA and NES all working great so far at fullspeed.

Can I add a 'ROMS' folder via dev portal? If so how? Im currently launching from download folder instead.

Also is there no PPSSPP core included?
 
Last edited by HulkWogan,
@ploggy maybe you could put requires opengl on the spreadsheet so people know it wont work so they dont get there hopes up

and also theres still "needs testing" for some left
I've updated the Spreadsheet with more info but I'm having trouble getting Daphne setup correctly :/
I cant get it setup on PC Retroarch either :P
I don't know if we could even use the PSP Remoteplay Core?
I couldn't find a compatible game for the Easy RPG Maker Core.

As for the Mess Cores I think they should be removed imo, I dont think the devs even support them any more?
 
Last edited by ploggy,
Sega CD; SNES; 32X, Genesis; PS1; Gameboy; GBA and NES all working great so far at fullspeed.

Can I add a 'ROMS' folder via dev portal? If so how? Im currently launching from download folder instead.

Also is there no PPSSPP core included?
ppsspp core didnt load so thats why

cant add folders to device portal
 
interesting stuff here

https://github.com/libretro/RetroArch/pull/7995

--------------------- MERGED ---------------------------

i still plan to compile a build tomorrow (monday) so even if it doesnt come with anything great we will still have a new build to play with

How do you compile it? I mean, what program or command do you use to compile the sln file? I tried with visual studio but it doesn't compile the cores folder and msbuild always return an error
 
Any Killer Instinct fans in? :P


Made myself a Dev Account, installed RetroArch and that was exactly what I was looking for!

Now I have just a few questions:
In that video what build of mame are you running? The one labeled just MAME is 0.204, is that the one?

You guys are commenting a few pages back about a DOC with Core compatibility, I must be blind but where is it?

How did you got it to display?
 
Made myself a Dev Account, installed RetroArch and that was exactly what I was looking for!

Now I have just a few questions:
In that video what build of mame are you running? The one labeled just MAME is 0.204, is that the one?

You guys are commenting a few pages back about a DOC with Core compatibility, I must be blind but where is it?

How did you got it to display?
Yes the Core I used was MAME (with no year)
The Spreadsheet can be found here ;)
 
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What is the error you get?

error MSB4019: The imported project "C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\Common7\IDE\VC\VCTargets\Microsoft.Cpp.Default.props" was not found. Confirm that the path in the <Import> declaration is correct, and that the file exists on disk.


I even tried to copy and paste the Microsoft.Cpp.Default.props to this directory, but I still got the same error.
 

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