Homebrew RELEASE LaiNES - A cycle accurate NES Emulator

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Kevoot

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Does anyone know the max rom count that could be added in the "game" folder of LaiNESwitch v1.2.0?

I installed the complete NES rom collection in the game folder but LaiNESwitch won't show no more than 17 games as I scroll down the rom list. Any ideas?

I'm currently on firmware 5.1.0
Working on an updated build. Accepted a pr request that fixed it but something that was pushed brokr things on my end. Once I fix it I'll have another release with proper scrolling.
 

SoCALCat

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Working on an updated build. Accepted a pr request that fixed it but something that was pushed brokr things on my end. Once I fix it I'll have another release with proper scrolling.
Beautiful! Kevoot
I thought I was doing something wrong on my end! I'm looking forward to the new update. :)
 

SoCALCat

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New release is here:
https://github.com/Kevoot/LaiNESwitch/releases/tag/1.3

This release includes the threading for massive speedup and proper menu scrolling.
WoW! That was quick. :bow:

Kevoot
Thanks a mil$ for the release. :switch:

PS
This may be asking for to much. I was wondering if in the near future your planning on adding some sort of script to the software to be able to add box art to the NES games?
 

Kevoot

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WoW! That was quick. :bow:

Kevoot
Thanks a mil$ for the release. :switch:

PS
This may be asking for to much. I was wondering if in the near future your planning on adding some sort of script to the software to be able to add box art to the NES games?
No current plans, though a UI overhaul in general is planned at some point so I may consider it. I may even nab Cpasjuste's psnes/pfba ui and apply it to this if he's cool with it.

EDIT: nvm, probs won't do that UI since my stuff is based off SDL2, and implementing that would require either getting it running in SDL2, or ripping it out of my stuff. Meh.
 
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SoCALCat

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That would be cool if Cpasjuste let you use his UI so your able to apply it to your software. You never know?

I hear you!
 

Kevoot

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That would be cool if Cpasjuste let you use his UI so your able to apply it to your software. You never know?

I hear you!
Well I'm sure he would be fine with it, the problem is implementation; it requires way more work than the payoff would yield.
 

halvfast

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Would it be possible to have user customized button layout or a build with customized button layout?

I really would like:
A -> B (controller)
B -> Y (controller)

It is lot easier to play Super Mario and Megaman this way :-D

Thanks for a great emulator!
 

dkrazor

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"Requirements
To Run: - A method of launching homebrew (NRO files) To Build: - libnx + devkitpro; - From the pacman packages for libnx: -- sdl2, sdl2_image, sdl_gfx, sdl_mixer, jpg and png libs as we
"

How do I create the file .NRO?
 

Kioku

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Last edited by Kioku,

Raahz

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Seem to work but the roms list is stuck when i browse down on it so I can't see what's my selected rom after number 15 or so :-/
 

Kevoot

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Just finished up adding configurable controls and 2 player support last night as well as adding mapper 007.

Had to rip out the settings manager that was in place, so right now the settings file is just raw numerical output. Mapper 007 is also being a bit dicey so once I sort some things out a release will be incoming.
 

Avenger

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Thanks for the hard work. I've got a rom I've used elsewhere with a translation patch applied. It results in my switch freezing when I try to run it here, then I have to hold power to turn my unit off. Any ideas?
 

FFVII-2

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Would it be possible to have user customized button layout or a build with customized button layout?

I really would like:
A -> B (controller)
B -> Y (controller)

It is lot easier to play Super Mario and Megaman this way :-D

Thanks for a great emulator!

Yes I would love this. Just got this setup last night and died on SMB 1-1 because i was using the wrong buttons
 

Kevoot

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New Release: 1.4

This one fixes most crashing issues seen before. The issues seem to stem from a deadlock somewhere on the multithreading end of things. I don't really have time to track it down, so have reverted the threading and fixed up a few things.

Configurable controllers are now supported as well, so have fun!

Release: https://github.com/Kevoot/LaiNESwitch/releases/tag/1.4
 

m4xw

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New Release: 1.4

This one fixes most crashing issues seen before. The issues seem to stem from a deadlock somewhere on the multithreading end of things. I don't really have time to track it down, so have reverted the threading and fixed up a few things.

Configurable controllers are now supported as well, so have fun!

Release: https://github.com/Kevoot/LaiNESwitch/releases/tag/1.4
Back in the Sattle!
 

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