Hi: can somebody help me? Why is it that every time I try to load cafiine my Wii U freezes in a black screen?
Could you recommend me a video? More so, what is the different file structure?Check the newest tutorials in youtube for sdcafiine
The newest sd cafiine has different folder format if i recall from previous versions. U dont need cfw for sdcafiine, you dont need mocha. Its integrated into the app.
I've been running this aswell as CBHC (on system menu autoboot) for quite a while to use Smash mods and haven't run into any problemsIf this has MochaCFW built-in, what about users that have CBHC?
Since when you boot up the system, CBHC/Haxchi is already running on Boot, and running a version of Mocha on top of that, is not a good idea. Your really not suppose to run a CFW inside another CFW.
I do want to try this, so I can try making some Mod Packs for BOTW. But how do users with CBHC use this?
I was thinking maybe just launch HBL when the system first boots up and gets to the "Autobooting" screen, you can press the "Home" button and then select "Boot Homebrew Launcher", then launch SDCafiine from there. That way CBHC/Haxchi won't run on first boot, and instead SDCafiine will launch with its own version of Mocha. I mean I will have to do the same thing over again the next time I reboot my console, but it should work, I think.
Does that sound about right? Or am I wrong?
I just launched it my way, and it works. I launch HBL from the CBHC Autoboot menu and launch SDCafiine from there. That way the system doesn't use CBHC/Haxchi CFW, and instead uses the modifed Mocha CFW built into SDCafiine itself.I've been running this aswell as CBHC (on system menu autoboot) for quite a while to use Smash mods and haven't run into any problems
SDCafiine v1.4
What is SDCafiine
SDCafiine is a Homebrew Application for the Nintendo Wii U, that can be loaded with the homebrew launcher.
The main feature of this application is the on-the-fly replacing of files, which can be used used to loaded modified content from external media (**SD/USB**).
It hooks into the file system functions of the WiiU. Whenever a file is accessed, SDCafiine checks if a (modified) version of it present on the SD/US device, and redirect the file operations if needed.
Which games are supported
In the past SDCafiine only supported games which already had access to the SD Card (for example Super Smash Bros. for Wii U), but since version 1.4 all games are supported.
To achieve this, SDCafiine has a built-in a version of mocha, which is a Custom Firmware with libiosuhax] support. This allows support for any FAT32 device via libfat.
Features:
- On the fly file replacing of game files.
- Support for replacing files from downloadable content
- Built in libiosuhax support via mocha
- Supports loading files from SD and USB (FAT32)
- Support for multiple modpacks for as single game.
Installation of SDCafiine:
Like many other homebrew applications for the Wii U, it can't be installed.
The application is only installed temporarily, and has to loaded again after each reboot (or entering the system settings).
It is enough to copy the files on to the SDCard in a way it can be accessed by the homebrew launcher, or simply download it from the homebrew app store.
Example path of the elf on the SD:
Code:SD:/wiiu/apps/sdcafiine/sdcafiine.elf
Starting SDCafiine:
When the files are on the SDCard, use your prefered method to get into the homebrew launcher and start SDCafiine. No starting of any CFW is required before you can use SDCafiine, it has a built in fork of mocha.
On success, the system menu should load. Now simply start any game and the mods should load.
Installation of the mods:
Before the mods can be loaded, they need to be copied to a SD or USB device. Since version 1.4 also USB devices (FAT32 only) are supported via libfat.
In the following "root:/" is corresponding to the root of your SD/USB device. The basic filepath structure is this:
Replace the following:Code:root:/sdcafiine/[TITLEID]/[MODPACK]/content/ <-- for game files. Maps to /vol/content/ root:/sdcafiine/[TITLEID]/[MODPACK]/aoc/ <-- for downloadable content files. Maps to /vol/aocXXXXXXXX/
- "[TITLEID]" need to be replaced the TitleID of the games that should be modded. A list of can be found here (without the "-"). Example for SSBU has "0005000010145000". Make sure to use the ID of the fullgame and not the update title ID.
- "[MODPACK]" name of the modpack. This folder name can be everything but "content" or "aoc".
Example path for the EUR version of SuperSmashBros for Wii U:
Code:root:/sdcafiine/0005000010145000/SpecialChars/content/ <-- for game files. Maps to /vol/content/
For replacing the file /vol/content/movie/intro.mp4, put a modified file into:
Code:root:/sdcafiine/0005000010145000/SpecialChars/content/movie/intro.mp4
Handling multiple mod packs:
SDCafiine supports multiple different mods for a single game on the same SDCard/USB. Each mod has an own subfolder.
Example:
Code:sd:/sdcafiine/0005000010145000/ModPack1/content/ sd:/sdcafiine/0005000010145000/ModPack2/content/ usb:/sdcafiine/0005000010145000/ModPack3/content/ usb:/sdcafiine/0005000010145000/ModPack4/content/
When multiple folders are detected, you need to choose which one to use when starting the game. To swap to another mod, you need restart the game.
Building
Make sure you download the complete repo, including the submodules:
- git submodule update --init --recursive
For building you need:
- libfat
- libiosuhax (Build WITHOUT the WUT flag set.)
*note: when you change something in the mocha folder, you need to use make clean before building.*
Download
Binary: https://github.com/Maschell/SDCafiine/releases/tag/1.4
Source: https://github.com/Maschell/SDCafiine
Credits
HBL support, code rewrite and further improvements - Maschell
minor improvements - Zarklord
inital SDCafiine creation - golden45
Cafiine creation - chadderz (and MrBean35000vr ?)
mocha - dimok789
libfat - devkitPro team
Are you able to load multiple mods at once?
Are you able to load multiple mods at once?
yep but the problem is ive made coustem bootscreen put it in the correct folders and everything when ill boot it up it says unexpected DSI Error My Wii U CRashes
Yes, but not on top of each other. In order to combine mods, you need to merge their files. How you do that depends on the game.
What do you mean by "Custom boot screen"? Do you mean the splash screen that comes instantly when you load a game, with the little sound effect? SDCafiine can't change that. That screen is loaded by the system menu, and SDCafiine does its thing between when the system menu is closed and the game is launched.
https://gbatemp.net/threads/wii-u-plugin-system.496659/Hey, sorry for the semi-necrobump but is there anyway at all to use this and the HID to VPAD app together?
I loved the DSi! The DS has so many good games. (Yes I know that’s not what you meant.)WARNING. Do NOT use any other program when you are in an SD Cafiine enabled game! Like the internet browser! It will throw an Exception DSI!