Homebrew RELEASE VBA-next for Switch(works 4.1)

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Hey, did you include the in-game clock in this release like you mentioned in a few posts above?
Yeah, works perfectly for me :)
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It doesn't look like it is there for me :(
What game did you try it with?
 
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All my issues with the previous emulator seem to be gone completely (still much appreciation to those who were working on it). No crashes, had a marathon of Mother 3 and SRW J. And I can load from saves, audio fantastic and no graphical glitches on some of the more over the top attacks on SRW J

If we can get a N64 and Dreamcast one like this, I’ll be in heaven
 
This is definitely superior than gdkgba, running the audio fix and save fix version and games are running great. Saves work if you press X and then press exit (home button won't save)
Haven't noticed any lag since I've been using it, keep it up!
 
On some games I keep getting failed to load ram for the save state breath of fire has been doing it alot and it makes the beginning of the game the save to load.
The size of the ram file goes to 0 other games are working fine
 
Last edited by Twistedziefer,
Here you go.

Something strange is happening to my Switch now.
After trying the fullscreen version (and its quite nice), the old version is no working anymore.
It just gives me an error message from Nintendo that I have to hold power button for 12 sec to reboot.
Upon touching power button it just reboots.
The fullscreen version is still working.
 
Something strange is happening to my Switch now.
After trying the fullscreen version (and its quite nice), the old version is no working anymore.
It just gives me an error message from Nintendo that I have to hold power button for 12 sec to reboot.
Upon touching power button it just reboots.
The fullscreen version is still working.
That's called a crash.
 
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@jakibaki the games autosave is rewriting over the game in the menus at start and ruining the savestate using the fullscreen version you posted
Oh D:

Thanks for reporting that before an actual release with this inside happened.
It's working fine for me with pokemon.

What game were you trying and what exactly do you mean by "ruining the savestate"?
 
Last edited by jakibaki,
Oh D:

Thanks for reporting that before an actual release with this inside happened.
It's working fine for me with pokemon.

What game were you trying and what exactly do you mean by "ruining the savestate"?
Breath of fire, metroid fusion, lttp I believe it's any game the game auto writes when starting up the title then overwrites the savestate.
Breath of fire does it alot lol restarted like 5 times
 
Last edited by Twistedziefer,
Breath of fire, metroid fusion, lttp I believe it's any game the game auto writes when starting up the title then overwrites the savestate.
Breath of fire does it alot lol restarted like 5 times
So what exactly broke for you and when does it break (so I can reproduce it)? Did a savefile get completely lost or is the game reporting that it's corrupted?

The savegame is loaded into memory right before the emulator starts so saving while the game is still starting up usually shouldn't hurt (and it doesn't in pokemon for example).

The auto-save-feature can do nothing but guess when it's an appropriate time to save the file (it does that by waiting until 60 frames have passed since the last time the game wrote into savegame-memory).
 
Last edited by jakibaki,
@jakibaki the games autosave is rewriting over the game in the menus at start and ruining the savestate using the fullscreen version you posted
Did you double check to be sure it's overwriting your save state or did you just see save state text at the bottom left when it's at the game's menu? I too thought mine were getting overwritten when it loads but they all work fine in all my roms, metroid and Alttp included.

Thanks again jakibaki for contributing and making this emulator even better.
 
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