Homebrew RELEASE VBA-next for Switch(works 4.1)

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A quick note to report that Zelda Minish Cap runs beautifully with v0.2 (downloaded from github), sound is pretty much perfect and so are graphics. Really good work, full screen would be appreciated but to be totally honest it's great as it is. Thanks to the OP for the good work!
 
Love the emulator!
Some suggestions I have would be
-Configurable Buttons
-Cheats
and that's pretty much it, everything else is near flawless.

However, it appears Boktai and Boktai 2 don't show up in the game list for whatever reason?
 
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Ran into a pretty big issue.

If I dock my switch to the TV when the emulator is open at the rom select screen everything is fine, but once i load any rom i get a system error crash a few seconds later. Also tried docking while a game is currently running and it immediately crashes the switch.
 
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Ran into a pretty big issue.

If I dock my switch to the TV when the emulator is open at the rom select screen everything is fine, but once i load any rom i get a system error crash a few seconds later. Also tried docking while a game is currently running and it immediately crashes the switch.

If I'm not mistaken this is due to hekate hack for loading the homebrew launcher, not to the emulator itself. Once atmosphere is upon us these glitches will go away.
 
If I'm not mistaken this is due to hekate hack for loading the homebrew launcher, not to the emulator itself. Once atmosphere is upon us these glitches will go away.

It can't be that, because I was playing on my TV in fullscreen majority of the time on the previous emulator GDKgba. It didn't have this issue.
 
This is more likely due to a libnx bug, as fe all of cpasjustes emulators crash docked as well - i you play certain games. It has been raised as an issue about four times, and so far never been acknowledged -
 
It can't be that, because I was playing on my TV in fullscreen majority of the time on the previous emulator GDKgba. It didn't have this issue.
I instantly had issues any time I tried dock with either emulator, but like stated above, atmosphere will fix these in due time.
 
This is more likely due to a libnx bug, as fe all of cpasjustes emulators crash docked as well - i you play certain games. It has been raised as an issue about four times, and so far never been acknowledged -
How did gdkgba run successfully for every rom I tried docked?
 
Love the emulator!
Some suggestions I have would be
-Configurable Buttons
-Cheats
and that's pretty much it, everything else is near flawless.

However, it appears Boktai and Boktai 2 don't show up in the game list for whatever reason?
My question for you good sir, how do you plan on bypassing the light sensor, I know there's a gameshark cheat that enables that, but this emulator doesn't support those (yet)
I'd LOVE to play through those two games on switch and finally finish them.
(Sorry if this seems off topic)
 
How did gdkgba run successfully for every rom I tried docked?
Its an issue that somehow seems to be resolution, rendering - i dont know, related. In cpasjustes ports I couldnt reproduce it with low res games, but with every "high resolution" (think 800x600 ;) ) game I've tried. 240p games and the like where not affected. So there is some "intermediary" (frambuffer?, gpu memory, renderer) that causes it to trigger for some games/ports and not for others.

And before you say it - yes I know that GBA games are NOT high resolution, but still - such crashes (same error profile (insta crashe in game while docking, almost immediate crash on load) exist in: pfba, scummvm, eduke32, ...
 
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This emulator works great with all the games I tried on 5.0.2 handheld, except the sound would loved to see that improved in the next update!
 
This emulator works great with all the games I tried on 5.0.2 handheld, except the sound would loved to see that improved in the next update!

Did you download the update he posted? All sound issues seem to be fixed for the majority aside from being a tiny bit of pitch but no skipping or scratches, etc.
 
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Its an issue that somehow seems to be resolution, rendering - i dont know, related. In cpasjustes ports I couldnt reproduce it with low res games, but with every "high resolution" (think 800x600 ;) ) game I've tried. 240p games and the like where not affected. So there is some "intermediary" (frambuffer?, gpu memory, renderer) that causes it to trigger for some games/ports and not for others.

And before you say it - yes I know that GBA games are NOT high resolution, but still - such crashes (same error profile (insta crashe in game while docking, almost immediate crash on load) exist in: pfba, scummvm, eduke32, ...

Hmm well that's over my head haha

It's not ideal but I suppose for the time being I'll have to use VBAnext while playing portable, then transfer saves to GDKgba when wanting to play on the TV.
 

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