Its an issue that somehow seems to be resolution, rendering - i dont know, related. In cpasjustes ports I couldnt reproduce it with low res games, but with every "high resolution" (think 800x600
) game I've tried. 240p games and the like where not affected. So there is some "intermediary" (frambuffer?, gpu memory, renderer) that causes it to trigger for some games/ports and not for others.
And before you say it - yes I know that GBA games are NOT high resolution, but still - such crashes (same error profile (insta crashe in game while docking, almost immediate crash on load) exist in: pfba, scummvm, eduke32, ...