Homebrew Official Citra - New 3DS Emulator

aos10

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i downloaded citra, and it gives me 2 option, the nightly and canary
the nighty works, but very very slow
canary crash all the time
i downloaded the game using wiiu usb helper, when i press play it open the nightly even if i didn't install it.

i also have the game on my 3DS, i dumped the .3DS and tried to load it and it says it needed to be decrypted and needed other files.
 

Miguel Gomez

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i downloaded citra, and it gives me 2 option, the nightly and canary
the nighty works, but very very slow
canary crash all the time
i downloaded the game using wiiu usb helper, when i press play it open the nightly even if i didn't install it.

i also have the game on my 3DS, i dumped the .3DS and tried to load it and it says it needed to be decrypted and needed other files.
BTW. Don't download 3DS games on Wii U USB Helper. That app is terrible for 3DS. Also, we're not supposed to talk about downloading games here on GBATemp. It's against the rules.

So yeah. You better dump games from the 3DS or find that iso site on Google.
 

TotalInsanity4

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BTW. Don't download 3DS games on Wii U USB Helper. That app is terrible for 3DS. Also, we're not supposed to talk about downloading games here on GBATemp. It's against the rules.

So yeah. You better dump games from the 3DS or find that iso site on Google.
No one here really cares that much in the end, I don't think (hence why Freeshop and WUUSBH both have release pages here), but talking about urls to download stuff is a big no-no
 

perkel

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Testing latest canary build with gpu on AMD GPU with opengl.

i5-3570k@4,5Ghz | AMDHD7970(3GB) | 8GB ddr3 ram

CITRA Canary | HEAD-d610ac3
- 4xnative resolution
- accurate shaders

-----------------------------------
TITLES WORKING EXCELLENT
-----------------------------------


animal crossing: new leaf - 100% speed
no bugs, near perfect emulation
(a bit wobly sound like in other games and speeds up/down a bit for a second or two right after loading stuff)

cooking mama 4 - 100% speed
no bugs, near perfect emulation
(a bit wobly sound like in other games and speeds up/down a bit for a second or two right after loading stuff)

radiant historia perfect chronology - 100% speed
no bugs, near perfect emulation

super mario 3d world - 100% speed
no bugs, near perfect emulation

the legend of zelda: ocarina of time - 100% speed
some geometry bugs (some parts of geometry stretching)

etrian oddysey V - beyond the myth - mostly 100% speed
slight graphics artifacts - slight lod issues and some ui elements have small black line that which should not be there. Aside from those perfectly playable. Only slowdown i get is when i level up my skills and in equipment menu where it gets to 60/70%

river city: tokyo rumble - 100% speed
no bugs, near perfect emulation

bravely default - 100% speed
movies like intro have some weird very small thin line around it, aside from that nothing.

rune factory 4 - 100% speed
no bugs, near perfect emulation

-----------------------------
TITLES WITH PROBLEMS
-------------------------------

nothing right now


----------------------
TITLES CRASHING
----------------------
fire emblem: shadows of valentia - crash after intro

LOGFILE
It crashes right after initial intro.
Looks like something is unimplemented judging by the log:
  • [ 22.851671] HW.GPU <Critical> video_core/renderer_opengl/gl_shader_gen.cpp:SampleTexture:297: Unhandled texture type 1
  • [ 22.852917] Debug <Critical> video_core/renderer_opengl/gl_shader_gen.cpp:SampleTexture:298: Uimplemented code!
Title works in software mode but very very very slow (4-5% speed)

fire emblem: awekening - crash right after main menu.
LOGFILE
Same stuff as Shadows of Valentia. This time it crashes right after you select normal difficulty level when starting game. IMO game crashes because it tries to render 3D object, 2D rendering is completely fine.

fire emblem: awekening - crash right after intro.
same as valentia. Menu has 3D objects so it crashes i same way.

monster hunter 4 ultimate - crash on boot
LOGFILE

monster hunter XX 1.3 (eng patch) - crash after choosing character on loading
LOGFILE

mario kart 7 - crash right after loading racing track
LOGFILE
----------------
hope that helps tracking amd bugs
 
Last edited by perkel,

Subötaï

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CPU / GPU shaders emulation
Specs: GeForce GTX 650 Ti, Intel i5 3330
M2ajlIa.png
AIPKzhW.png
 
Last edited by Subötaï,
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alexj9626

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So i downloaded the latest build and i cant see any difference. I have a 7700k and a 1060. When i uncheck Limit Speed it stays at 60fps. With it "on/checked" it runs at 60fps but not stable at all.

Why is that? Im i doing something wrong? Im playing Pokemon Ultra Sun. Doubles are still really laggy.
 

Lunos

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So i downloaded the latest build and i cant see any difference. I have a 7700k and a 1060. When i uncheck Limit Speed it stays at 60fps. With it "on/checked" it runs at 60fps but not stable at all.

Why is that? Im i doing something wrong? Im playing Pokemon Ultra Sun. Doubles are still really laggy.
What version are you using, though? Grab the latest Canary Build right here and make sure to set Shader Emulation to GPU in Emulation > Configure > Graphics.
Worth mentioning, if you have an AMD GPU or an Intel iGPU it might not work correctly for now, the feature is quite new and it's being currently polished.
 
Last edited by Lunos,

alexj9626

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What version are you using, though? Grab the latest Canary Build right here and make sure to set Shader Emulation to GPU in Emulation > Configure > Graphics.

Thanks, im using the latest. I also tried 4-5 different versions before that one. Same with Valentine's builds. Yeah i have that enable and im using a 1060 6gb so no AMD/iGPU.
 
Last edited by alexj9626,

Phemeto

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Curious if Monster Hunter XX is working well enough on it with the recent updates to canary. Months ago I recall seeing Generations playing very well, so I was curious..
 

Lunos

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TotalInsanity4

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I wonder if that'll be the workaround to most of AMD's GPUs not working when Shader Emulation is set to GPU.
It'd be kinda sad if it is, because I think that most of the older Intel's GPUs don't support Vulkan, so we would basically be screwed :/ ...
Just use a different render backend (OGL in your case). Vulkan is THE engine for efficiency, in my opinion, especially on AMD cards
 
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Lunos

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Just use a different render backend (OGL in your case). Vulkan is THE engine for efficiency, in my opinion, especially on AMD cards
That's not what I meant. I didn't say that they would make Vulkan the only renderer available. I was just wondering if they were planning to make it an absolute solution to most of AMD's GPU's issues with the glvtx update.

In other words, I was wondering if maybe they would use the Vulkan Renderer as an alternative to actually fixing the issues with the OGL Renderer.
 

TotalInsanity4

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That's not what I meant. I didn't say that they would make Vulkan the only renderer available. I was just wondering if they were planning to make it an absolute solution to most of AMD's GPU's issues with the glvtx update.

In other words, I was wondering if maybe they would use the Vulkan Renderer as an alternative to actually fixing the issues with the OGL Renderer.
Ah, I see. After reading the update blog, though, it seems like the issue is mostly in AMD's OGL driver implementation, which means it can't really be fixed without major performance penalties
 

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