Testing latest canary build with gpu
on AMD GPU with opengl.
i5-3570k@4,5Ghz | AMDHD7970(3GB) | 8GB ddr3 ram
CITRA Canary | HEAD-d610ac3
- 4xnative resolution
- accurate shaders
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TITLES WORKING EXCELLENT
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animal crossing: new leaf - 100% speed
no bugs, near perfect emulation
(a bit wobly sound like in other games and speeds up/down a bit for a second or two right after loading stuff)
cooking mama 4 - 100% speed
no bugs, near perfect emulation
(a bit wobly sound like in other games and speeds up/down a bit for a second or two right after loading stuff)
radiant historia perfect chronology - 100% speed
no bugs, near perfect emulation
super mario 3d world - 100% speed
no bugs, near perfect emulation
the legend of zelda: ocarina of time - 100% speed
some geometry bugs (some parts of geometry stretching)
etrian oddysey V - beyond the myth - mostly 100% speed
slight graphics artifacts - slight lod issues and some ui elements have small black line that which should not be there. Aside from those perfectly playable. Only slowdown i get is when i level up my skills and in equipment menu where it gets to 60/70%
river city: tokyo rumble - 100% speed
no bugs, near perfect emulation
bravely default - 100% speed
movies like intro have some weird very small thin line around it, aside from that nothing.
rune factory 4 - 100% speed
no bugs, near perfect emulation
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TITLES WITH PROBLEMS
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nothing right now
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TITLES CRASHING
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fire emblem: shadows of valentia - crash after intro
LOGFILE
It crashes right after initial intro.
Looks like something is unimplemented judging by the log:
- [ 22.851671] HW.GPU <Critical> video_core/renderer_opengl/gl_shader_gen.cpp:SampleTexture:297: Unhandled texture type 1
- [ 22.852917] Debug <Critical> video_core/renderer_opengl/gl_shader_gen.cpp:SampleTexture:298: Uimplemented code!
Title works in software mode but very very very slow (4-5% speed)
fire emblem: awekening - crash right after main menu.
LOGFILE
Same stuff as Shadows of Valentia. This time it crashes right after you select normal difficulty level when starting game. IMO game crashes because it tries to render 3D object, 2D rendering is completely fine.
fire emblem: awekening - crash right after intro.
same as valentia. Menu has 3D objects so it crashes i same way.
monster hunter 4 ultimate - crash on boot
LOGFILE
monster hunter XX 1.3 (eng patch) - crash after choosing character on loading
LOGFILE
mario kart 7 - crash right after loading racing track
LOGFILE
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hope that helps tracking amd bugs