Zelda-like 'Decay of Logos' coming to Nintendo Switch



In case you have a hard time waiting for the next entry in the Zelda franchise, Rising Star Games might have something for you to make the wait a bit sweeter. The company published a trailer of a game called Decay of Logos that has been in development for some time by Portuguese development studio Amplify Creations. It is described as an action/adventure third-person RPG influenced by European folklore and by J. R. R. Tolkien’s high fantasy. You play a girl that is accompanied by a mystical Elk as her companion, seeking revenge against a King's son who destroyed her village, unveiling secrets during the process and realizing things are not as they seem. The game takes chunks of Zelda and Dark Souls as inspiration and focuses on exploration, combat and resource management. Link would be proud.

The game is set to launch at some point this fall for Nintendo Switch, PC, PS4 and Xbox One.

:arrow: Official website
 

kumikochan

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actually, IMO, breath of the wild isn't a zelda game
lack of real dungeon, and lack of this puzzle-solving made it a non-zelda game, IMO
i agree. But nonetheless hate it that everybody Always compares an open world adventure game to Zelda. He's even saying that it took inspiration from Zelda and Dark souls while i don't see the dev saying that anywhere
 
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I don't know about you, but that doesn't look Zelda-like, whether we're talking old dungeon-based Zelda or open-world Breath of the Wild-style Zelda, and it takes some damn good game designers to design anything in the vein of Dark Souls, so I'm not holding my breath that a small indie company's first game is gonna meet the expectations of either game series.

I wish companies would stop making these comparisons. It gets people excited and is easier to sell, but burdens the game with expectations far above what its likely able to deliver. On top of that, it buries anything unique about the game and dooms it to forever be remembered as a "Zelda clone" or "Dark Souls clone" rather than its own free-standing experience.
 
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i agree. But nonetheless hate it that everybody Always compares an open world adventure game to Zelda. He's even saying that it took inspiration from Zelda and Dark souls while i don't see the dev saying that anywhere
Wait a minute, except Botw and Zelda I (IDK how for the later), there no other Zelda open-world game, right?
I mean, I dont really consider Wind Waker as an open world since most the world was just water, full of nothing else...
 

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Wait a minute, except Botw and Zelda I (IDK how for the later), there no other Zelda open-world game, right?
I mean, I dont really consider Wind Waker as an open world since most the world was just water, full of nothing else...
Actually every Zelda game was kind of Open world like. Yeah it was linear but Majora's mask was open world and had you do side quests if you wanted to do so and so was Ocarina of Time and the latest 3ds Zelda game was open world. I don't get why people keep claiming BOTW was the first open world Zelda game when you had previous titles with an open world concept and where you could do sidequests like in Majora's mask. The definition of an open world game is that you can travel without cutscenes and go wherever you want 2 even if it is linear. Open world has always meant that the game had a world with interconnected levels that you could roam at your leisure without having to navigate menus or going in a straight path.
 
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Zelda-like in...the form of BOTW's cell-shading? And Dark Souls's...use of...swords?

The game got a development team in 2015, which isn't even that long for such a project, either, especially an indie. If it's releasing this year, I highly doubt it's going to manage to be anything significant, unless it's like 3 hours long.

Also take a shot every time a dev or a games journo calls something "Darks Souls-like", you'll be dead in an hour.
 

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Actually every Zelda game was kind of Open world like. Yeah it was linear but Majora's mask was open world and had you do side quests if you wanted to do so and so was Ocarina of Time and the latest 3ds Zelda game was open world. I don't get why people keep claiming BOTW was the first open world Zelda game when you had previous titles with an open world concept and where you could do sidequests like in Majora's mask
side quest have nothing to do with open-world IMO
I think Open world means there are no terrain limitation (except for the map edge ofc)
Imean, if you look at Twilight Princess, there are wall of tree around the forest and only one entrace
thats what I think open world is, when you can acces anywhere from anywhere
 

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Logos, Pathos, and Ethos.

Decay of Logos
Decay of Logic?

Does logic used a persuasion go out the window in this world?
I don't get it.
 
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side quest have nothing to do with open-world IMO
I think Open world means there are no terrain limitation (except for the map edge ofc)
Imean, if you look at Twilight Princess, there are wall of tree around the forest and only one entrace
thats what I think open world is, when you can acces anywhere from anywhere
No again an open world game by definition is a a world with interconnected levels that you could roam at your leisure without having to navigate menus or going in a straight path. It doesn't have anything to do with having a linear story because by that reasoning an assasins creed game is also not an open world game because you can only progress by moving the story forward while you can do sidequests in the world itself ey and you know what game also does that ? Majora's mask wich also is open world and you can go the fuck where you want 2 just like ocarina of time and so forth. Botw is not the first open world Zelda game and people claiming that are just dumb
 
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Or is this a religious game

Decay of Logos
Decay of Jesus Christ

If its based on Christianity then the Holy Trinity is one in the same.
So Jesus is God then its the decay of God.
 

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Wait a minute, except Botw and Zelda I (IDK how for the later), there no other Zelda open-world game, right?
I mean, I dont really consider Wind Waker as an open world since most the world was just water, full of nothing else...
You can argue A Link to The Past was open world, though I think that is a bit of a mislabeling since you still have to get certain items and do dungeons in a specific order (so it's about as open world as Fable games as in big areas you can explore as you choose but still linear in terms of what you can do). I think i the issue is really the term open world. It's used a lot to describe things with big areas you can explore rather than the non-linearity of games like The Elder Scrolls games where you can go to different areas with a ton of stuff to do. Which is why I don't like a lot of "open world" games. I don't care how big the areas are and how much you can explore if there's nothing to do in them. I don't think the ability to explore and find minor things makes a game good, especially if the areas are relatively unpopulated.
Also take a shot every time a dev or a games journo calls something "Darks Souls-like", you'll be dead in an hour.
From what I've seen it's just a way to describe hard games that the person in question likes (I've seen a ton of this so forgive me if I'm wrong). But god forbid somebody not like when a game is hard. Then it's apparently poorly designed and unfair.
 
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You can argue A Link to The Past was open world, though I think that is a bit of a mislabeling since you still have to get certain items and do dungeons in a specific order (so it's about as open world as Fable games as in big areas you can explore as you choose but still linear in terms of what you can do). I think i the issue is really the term open world. It's used a lot to describe things with big areas you can explore rather than the non-linearity of games like The Elder Scrolls games where you can go to different areas with a ton of stuff to do. Which is why I don't like a lot of "open world" games. I don't care how big the areas are and how much you can explore if there's nothing to do in them. I don't think the ability to explore and find minor things makes a game good, especially if the areas are relatively unpopulated.

From what I've seen it's just a way to describe hard games that the person in question likes (I've seen a ton of this so forgive me if I'm wrong). But god forbid somebody not like when a game is hard. Then it's apparently poorly designed and unfair.
So tell me if I got it right, an Open world game just means you can do quest in the order you want, without limitation by story, right?
 

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You can argue A Link to The Past was open world, though I think that is a bit of a mislabeling since you still have to get certain items and do dungeons in a specific order (so it's about as open world as Fable games as in big areas you can explore as you choose but still linear in terms of what you can do). I think i the issue is really the term open world. It's used a lot to describe things with big areas you can explore rather than the non-linearity of games like The Elder Scrolls games where you can go to different areas with a ton of stuff to do. Which is why I don't like a lot of "open world" games. I don't care how big the areas are and how much you can explore if there's nothing to do in them. I don't think the ability to explore and find minor things makes a game good, especially if the areas are relatively unpopulated.

From what I've seen it's just a way to describe hard games that the person in question likes (I've seen a ton of this so forgive me if I'm wrong). But god forbid somebody not like when a game is hard. Then it's apparently poorly designed and unfair.
To go forward in Majora's mask you have to progress the story forward in a linear way while you can do the sidequests getting extra items. In assasins creed you have to progress the story forward in a linear way while you can do sidequests getting extra items. Sounds exactly the same to me exept that one game is older and couldn't store as much data as an open world these days but still 100 percent exactly the same. Rise of the tomb raider is considered an open world game while still being linear

--------------------- MERGED ---------------------------

So tell me if I got it right, an Open world game just means you can do quest in the order you want, without limitation by story, right?
Nope because in Assasins Creed you can't do that and is still an open world game. You can only progress the story forward quest by quest and you can't do one first and then do the other later.
 
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So tell me if I got it right, an Open world game just means you can do quest in the order you want, without limitation by story, right?
Open world has been used to describe games like that a lot. I'm sure it's not only used like that, but my point is that calling every big game open world can be misleading because of how often it is (or was?) used to describe non linear games. But nobody will call a game non-linear or open ended anymore since the term open world is thrown around a lot and can easily build hype.
 
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Open world has been used to describe games like that a lot. I'm sure it's not only used like that, but my point is that calling every big game open world can be misleading because of how often it is (or was?) used to describe non linear games.
Rise of the tomb raider is considered an open world game and the story is as linear as it can get and so is the path moving forward. The term open world became so misleading because everybody is giving their own twist to it but in the end the definition of open world is still a world with interconnected levels that you could roam at your leisure without having to navigate menus or going in a straight path.
 
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