False. False false false. Old fashioned CRTs always stretch and squash the image.
False and ignorant counter-argument you have made. CRTs adjust the console's image which was already made in one way, like the 8:7 ratio from the SNES, to be finally compensated by the display to the correct 4:3 ratio. There is no "ztretchimg-zquazhimg". It was made to be compensated by the good ole' TV, they always had that into account.
Not only that, most games don't account for this, resulting in - for example - Samus' Morph Ball in Super Metroid being an oval rather than a sphere, due to an 8:7 image being stretched to 4:3. More modern displays and techniques (techniques that can easily account for the few games designed around the stretch) can properly display the native resolution.
LOL. If you have a CRT TV with geometry problems, then that's your problem, and something YOU need to fix. I
never had problems with any of the TVs i have since my childhood (i still own and use my 20" first TV, in which i finished
Super Metroid and many other countless games), specially with my more recent 14" and 20" PVM monitors. You think creators made games to be "properly displayed" 30 years in the future?
I can't be the only retro enthusiast who looked at a Trinitron with high quality cables and thought "yeah, the nanoseconds of display lag are nice, but you only need less than a frame. I can't see the appeal of this over a HDTV."
You're the only one. Whether you like lag, interlaced video, you hate scanlines, it's your preference, even if it's horrible, i don't mind.
Then again, I also hate scanlines with a passion for slicing every sprite into stripy ribbons.
Scanlines were the proper way to display pixel graphics made at the time, there's no denying, discussion, or negating that fact. Among others, the OSSC was created to do integer upscaling of 240p content, plus adding beautiful artificial scanlines for modern displays, which is a testament on the necessity of them to properly enjoy the 2D pixel art. Even Retroarch has dedicated people creating shaders to emulate CRT television's scanlines and the physical screen curve. That alone speaks for itself.
Why should i care about what you "hate"? Why are you quoting me over a 2017 post to address your issues with scanlines? Not sorry, but i don't care.