Eh, it's not that bad. Snes9x is better, no doubt (or better yet Higan) but it runs almost all games near perfectly. Can't say I've had problems playing Super FX games on it, but I did notice a weird issue in one game in particular that made the game unplayable (and is why I switched) and it wasn't even a particularly obscure or hard to run game, just Bubsy (it wouldn't progress past the "level 1" screen, it just got stuck there, apparently it had something to do with a timing issue that was introduced in a specific version and never fixed)It's a s̶h̶i̶t̶ great emulator that 100% isn't so inaccurate that Super FX games crash and most games don't get past the loading screen.
Both of those CPUs you said will be able to run ORAS no problem. They're both great in general.I finish Inazuma Eleven GO: Light, it runs perfect, only the fps fall in the cutscenes of story mode, now the only game that I am in the mood to play in a 3ds is the Pokemon Omega Ruby, it runs almost perfect, only when I'm in town ah a drop of fps to 15-25, and when I go in somewhere the game hangs for a few seconds and back, with an i3-8350K, or an i5-8600K would I be able to play Pokemon Omega Ruby with 30fps?
for awhile in it's version History ZSNES was notorious for triggering Earthbound's Copy Protection. (itoi developed one nasty copy protection if ya ask me, a real terror for a gamer. if ya get to the final battle w/ Giygas minding the increases spawns and elevated enemy levels, when ya hear that fat arse Pokey say "your lives are just another meal to him" one final check is performed on the save ram stype. if it fails or returns a bad checksum, the game would internally crash (seen as freezing) and erases your saves.Eh, it's not that bad. Snes9x is better, no doubt (or better yet Higan) but it runs almost all games near perfectly. Can't say I've had problems playing Super FX games on it, but I did notice a weird issue in one game in particular that made the game unplayable (and is why I switched) and it wasn't even a particularly obscure or hard to run game, just Bubsy (it wouldn't progress past the "level 1" screen, it just got stuck there, apparently it had something to do with a timing issue that was introduced in a specific version and never fixed)
It has a bug that with specifically created roms it can break out of the program and execute native code.Eh, it's not that bad. Snes9x is better, no doubt (or better yet Higan) but it runs almost all games near perfectly. Can't say I've had problems playing Super FX games on it, but I did notice a weird issue in one game in particular that made the game unplayable (and is why I switched) and it wasn't even a particularly obscure or hard to run game, just Bubsy (it wouldn't progress past the "level 1" screen, it just got stuck there, apparently it had something to do with a timing issue that was introduced in a specific version and never fixed)
Did you do what I suggested to find the bottleneck?I finish Inazuma Eleven GO: Light, it runs perfect, only the fps fall in the cutscenes of story mode, now the only game that I am in the mood to play in a 3ds is the Pokemon Omega Ruby, it runs almost perfect, only when I'm in town ah a drop of fps to 15-25, and when I go in somewhere the game hangs for a few seconds and back, with an i3-8350K, or an i5-8600K would I be able to play Pokemon Omega Ruby with 30fps?
When you are experiencing the framedrops, check the resource manager and if something it running at like 80-90%, then that's probably the problem. If from the resource manager you don't see a bottleneck, then it's just your graphics. There should be an option in the driver program for your GPU that has an option that goes performance-balanced-quality, try moving that to performance and see what happens.Then I was right, it's definitely not the CPU. If the problem was with the CPU, then it would be at least at 85% usage when the lags happen. How high is your RAM usage and your hard disk usage? You can check those by pressing "Ctrl"+"Shift"+"Esc", then moving to the "Performance" tab and clicking on "Resource Monitor...". From there you can monitor the usage and resource distribution of your CPU, RAM and HDD. If none of them is above 75-85% usage, then it's just your GPU like I said. If it comes with a monitoring program, use it to check it's usage or just try to turn some settings down like Anti-aliasing and V-sync. But again, the CPU is not the problem like I thought. See if you can raise the FPS with different settings if you find out it's the GPU's fault.
Did you do what I suggested to find the bottleneck?
When you are experiencing the framedrops, check the resource manager and if something it running at like 80-90%, then that's probably the problem. If from the resource manager you don't see a bottleneck, then it's just your graphics. There should be an option in the driver program for your GPU that has an option that goes performance-balanced-quality, try moving that to performance and see what happens.
For the HDD, just look at where it reads "% highest active time" if you don't get what the values mean. I doubt it's the HDD, but it could be it. If that % is above 80 or so, then it's probably the HDD. Otherwise, it really is your GPU that's the issue, so forget about updating CPU or anything, invest in GPU.The processor usually gets 35% in battles, sometimes it goes to 65%, the use of memory did not exceed 4gb, the use of HD I did not quite understand, but it seemed that I was using a lot of it
Let's also not forget easier and simpler to play online!Why wouldn't you just buy a $40 old 2DS and play 3DS games perfectly, instead of stuffing around with a computer? Surely would be more enjoyable to have them available on the go anyway?