will this script work with triiforce games? I have the Mario GP AND GP2 in iso format - could I just rename to game.gct ?
game.gcm, just make sure the necessary nintendont options are set for your triforce game.will this script work with triiforce games? I have the Mario GP AND GP2 in iso format - could I just rename to game.gct ?
How do you deal with gamecube games that come into two discs like the Resident Evil Games or Tales of Symphonia? The OP only gives instructions for multi-disc Wii games, not Gamecube ones.
Updated OP, I thought it had that information previously.How do you deal with gamecube games that come into two discs like the Resident Evil Games or Tales of Symphonia? The OP only gives instructions for multi-disc Wii games, not Gamecube ones.
I think the user was referring to split WBFS games, there's no such thing as a multi-disc Wii game.Multi-disc Wii games?
What the... Was there even a Wii game with 2 or more discs?
Oh WBFS.I think the user was referring to split WBFS games, there's no such thing as a multi-disc Wii game.
Give it a shot, if you don't create your btsnd file properly it likely just won't play.Can i add a bootsound file afterwards with ftpiiu? Forgot to make one for a game.
No you cant inject wads into the vc but you can install the wad to vwii and use fix's vcbooter
will report back. i'll try this tool https://gbatemp.net/threads/wav2btsnd-simple-tool-to-create-btsnd-files.447896/Give it a shot, if you don't create your btsnd file properly it likely just won't play.
That's what is used in the script back-end, so just make sure you're supplying the WAV file correctly My script uses another audio command line program to make sure that the WAV format provided is the right specification but you will need to make sure of that manually, there should be plenty of advice in that thread though, audacity is pretty good for modifying sound files.will report back. i'll try this tool https://gbatemp.net/threads/wav2btsnd-simple-tool-to-create-btsnd-files.447896/
Shiren the Wanderer ,super Mario 64 classic controller not detectedIf you use the vcbooter the gamepad will work with Wii vc games
That's weird cause i have super Mario 64 and the gamepad works no problemShiren the Wanderer ,super Mario 64 classic controller not detected
Thanks fix the instantcc is what i was thinking offor N64 VC, you have to use -instantcc in nfs2iso2nfs to make them detect the classic controller emu, on top of that super mario 64 is one of the early SDK titles so you also have to unpack its wad with something like wii.cs tools, then drag and drop its 00000001.app into GetExtTypePatcher, then repack it with wii.cs tools with trucha sign tik and tmd enabled, install that and THEN it should work properly.