Another kind of "workaround" code which could be enhanced soon but also still works now.
Zelda: Breath of the Wild [EU]
Walk through Walls/Objects [Deathwolf1000]
C0000009 60000000
3D60XXXX 616BXXXX
818B0000 3DA0102F
61AD48AA A1AD0000
2C0D
0280 4082000C # Button 1
398C0100 918B0000
2C0D
0180 4082000C # Button 2
398CFF00 918B0000
3C40010F 60426AE0
7C4903A6 4E800420
Code includes already a preset:
Press LZ+Dpad-UP = first direction.
Press LZ+Dpad-Down = second (opposite) direction.
Feel free to change buttons by yourself
Information:
The "character slide/walking directions" triggered by the buttons doesn't mean that looking forward makes the character going/sliding forward! The buttons have always the opposite direction (forward - backward / left - right --> depends on how the character is placed! It can be controlled by walking via joystick and pressing a button at the same time to access all directions precise. In fact it forces the character to go through all things. I recommend using the teleporter code to save your coordinates or moonjump before going through things, you might fall down because of no ground at some points/places.
Requirement is still needed yet to fill out the XXXX values as an address (it's stated above). Same steps like the teleporter code but only need to subtract 0x48 bytes from the found address, that's it.