Easy, just go back to older build.Yeah I have no clue how to fix it either.
Easy, just go back to older build.Yeah I have no clue how to fix it either.
Does yours also say initializing nintendont and then Wii remote turns off and itLatest version freezes completely when initializing D:
Do you know where the older version is?Easy, just go back to older build.
HereDoes yours also say initializing nintendont and then Wii remote turns off and it
Do you know where the older version is?
1-nintendont has a built in titletxt that states the game name so you can edit that id to whatever you want.I have a few questions, more for convenience over anything else.
- Can I change the name that appears on the game list? For example, I have Mario Parties 4, 5, 6, and 7, but one is labled as MarioParty as opposed to Mario Party, so it appears out of order on the alphabetical list.
- Can I set it to automatically use a new memory card if the old one runs out of space? The wording seems like it will use a single 251 memory card for *all* games, but that won't be enough space if you have too many games. And bigger cards are unstable and can lose all your data... So is it best to have a separate file per game? Seems like it'd be harder to manage which one goes to which game.
- Is there a way to boot to the Nintendont menu from inside a game? Using the combination to reset (L+R+Z+Start) sends me back to the Homebrew Channel, which means I need to re-turn on the Wiimote and navigate to Nintendont just to switch games.
Thanks in advance, I'm hopeful I can do these small things to make the experience more enjoyable.
not at all since wiivc doesnt ven support usb so lolI've brought this up to GerbilSoft before, but Nintendont still has problems when you have one WUP drive and one regular FAT32 w/MBR drive connected, with it not trying to load from the right drive, specifically.
With the advent of gamepad support with a Wii VC launcher, this issue really should be fixed soon, right?
Right?
Does it not? I thought it basically reloaded into a locked-down vWii mode, which means it still should still have IOS58... right?not at all since wiivc doesn't even support usb so lol
ios58 is used for usb acess and nintendont does not reload on wii vc thats why you patch the fw so you turns that fw in well nintendont cios basicaly but all usb code is taken away for wiiv c to work, they use ios58 to load your iso from wiiu nand so they got all controll over usb not nintendont.Does it not? I thought it basically reloaded into a locked-down vWii mode, which means it still should still have IOS58... right?
Ah, that mostly makes sense. I haven't used my Wii U since before the WiiVC stuff was cracked, so most of what I know about it is theoretical lolios58 is used for usb acess and nintendont does not reload on wii vc thats why you patch the fw so you turns that fw in well nintendont cios basicaly but all usb code is taken away for wiiv c to work, they use ios58 to load your iso from wiiu nand so they got all controll over usb not nintendont.
I guess its time for me to push this up, still tested it very little so dont expect too much.
-reworked how nintendont gets booted, hopefully everything that worked still works
This massive change allows bootup inside a WiiU Wii VC title, so the WiiU Gamepad can be used as an input for player 1, details on that will be on gbatemp, besides that it should still work exactly as it did in the past on Wii/vWii
With this change I also pushed up the major version of nintendont to v5.
For a bit more detail in patching check out this post. As of right now no real easy ways exist for all this as it is still very early in progress and I just wanted to have it all up on github.
wiivc inejcts only supports sd card the usbcode is taken for the wii virtual consoles to acess wiiu nand to load your actual iso.Try as I might, but the games on my fat formatted USB drive will not show up in Nintendont when booted this way, though the games will show up when I boot Nintendont from the vWii. Is this method only restricted from loading titles from the SD card? A bit of a shame if that is the case.
wiivc inejcts only supports sd card the usbcode is taken for the wii virtual consoles to acess wiiu nand to load your actual iso.
well fix94 main goal is that you can build an wiivc inject with an iso inside so you can start it right from itself while being on your wiiu hdd/nand.Well that's a small bummer
How long did you write this?Nintendont*Hello, I'm a first post. I was here, thanks for quoting me fully without requiring it, but just copy the relevant part you want to quote from me, thank you*