Have you generated SaltySD Cache using cachegen.py?
Refer to this thread. Read the "*Fix awful loading times with SaltySD" part.I havent, how do i do that
There should be no need for a cachegen.py. The cache file was only ever used for using modded update CIAs, which we have long since moved on from in favor of code.bin patching.I havent, how do i do that
There is a reason why that thread is locked... Cachegen literally has not been supported forever.Refer to this thread. Read the "*Fix awful loading times with SaltySD" part.
The only thing that was dropped was arm9 payload support. Code.bin loading still exists...Since Luma updated to only run .firm files and not .bin files
How would SaltySD and LayeredFS work to support Smash mods now???
If there's a way I'd like to know because I'm currently working on a Modpack and I don't want all this work to be useless you know xD
Thanks in advanced
Oh thanksThe only thing that was dropped was arm9 payload support. Code.bin loading still exists...
It works on both O3DS and N3DS. Same tutorial on the N3DS.Does it work on o3DS? If so, then how?
Ah, ok. I'll see when we get a new guide igIt works on both O3DS and N3DS. Same tutorial on the N3DS.
It's weird that the guide that we have today is outdated. We really need a new guide on installing SaltySD.
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Isabelle over Villager model import is available to download as a BETA.
http://gamebanana.com/wips/47017
You quoted the wrong person so I didn't get the notification. And the answer is yes (as long as you are not selling it).That's awesome! Could I use this in my modpack? I will give credit.
Yes. Model import is a thing since February 2017.Can models be replacedwith another models instead of just skining them?
so..how do i install them?Yes. Model import is a thing since February 2017.
http://gamebanana.com/skins/155698
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Sanic is back in development.
http://gamebanana.com/wips/47059