ROM Hack Pokemon S/M Model Swapping, Custom Images/Textures And Custom Sounds/Soundtracks?

XBzombieMan1337

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Ok, so before you say yes this is like 3 questions in one thread. Anyways, My main question is how can I modify Images, Swap Models and Customize Sounds/Soundtracks in Pokemon Sun/Moon? I know this is possible because, I have seen people swapping mounts and characters throughout the game before on youtube. I just don't understand where to start at doing these things... Anyways, thank you for taking time to notice this thread, and if you can help my question then post below.

P.S - When I say model swapping I mean BOTH Overworld and In battle models.
 
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KunoichiZ

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You double posted to quote yourself and say nothing...? Okay then.

I don't know about models and overworld stuff, but you can replace the music using Luma's layeredfs (goes in SD:/luma/titles/<game's title ID>/romfs/data/sound) and making sure the file name of the music you use matches the file name found in the game's romfs folder structure (i.e. <romfs folder name>/data/sound/bgm_nj_vs_norapoke.dspadpcm.bcstm, which is the wild Pokemon battle theme). I've made a list of popular .bcstms and what they are here. Don't go to that link expecting a full blown tutorial. It's very outdated and needs to be rewritten.
 
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XBzombieMan1337

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You double posted to quote yourself and say nothing...? Okay then.

I don't know about models and overworld stuff, but you can replace the music using Luma's layeredfs and making sure the file name of the music you use matches the file name found in the game's romfs folder structure (i.e. <romfs folder name>/data/sound/bgm_nj_vs_norapoke.dspadpcm.bcstm, which is the wild Pokemon battle theme). I've made a list of popular .bcstms and what they are here. Don't go to that link expecting a full blown tutorial. It's very outdated and needs to be rewritten.

So, about the reply, It was accidental and just ignore it. Anyways, are you aware of anybody working on a tool for these kind of things with models? Also, are you a dev. of luma? I'm just wondering...
 

KunoichiZ

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So, about the reply, It was accidental and just ignore it. Anyways, are you aware of anybody working on a tool for these kind of things with models? Also, are you a dev. of luma? I'm just wondering...
I'm not a Luma dev. I have not worked with 3DS models so I don't know what all is needed to work with them. Have you tried asking the video creator(s) what they've done to make it work?
 

XBzombieMan1337

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I'm not a Luma dev. I have not worked with 3DS models so I don't know what all is needed to work with them. Have you tried asking the video creator(s) what they've done to make it work?
Lets see, all I can make out is that the only person I'm aware of that has done this is Xeogran, I will have to see I can get the information from him...

BTW, heres what Im talking about...

 

XBzombieMan1337

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I'm not a Luma dev. I have not worked with 3DS models so I don't know what all is needed to work with them. Have you tried asking the video creator(s) what they've done to make it work?
You double posted to quote yourself and say nothing...? Okay then.

I don't know about models and overworld stuff, but you can replace the music using Luma's layeredfs (goes in SD:/luma/titles/<game's title ID>/romfs/data/sound) and making sure the file name of the music you use matches the file name found in the game's romfs folder structure (i.e. <romfs folder name>/data/sound/bgm_nj_vs_norapoke.dspadpcm.bcstm, which is the wild Pokemon battle theme). I've made a list of popular .bcstms and what they are here. Don't go to that link expecting a full blown tutorial. It's very outdated and needs to be rewritten.

So, I can I convert a WAV file to BCSTM format then?
 

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