(This is based on my personal opinion, while some statements were based on facts)
Every year while E3 is going on, It makes me wonder how far gaming reached in innovative ideas, better technology, improving customer service and fan support, and recycling game features without ruining it's good reputation.
Some indie developers which I knew personally, had their debut in 2017 and succeeded pleasing many gamers, while some weren't recognized at all.
This year I finally had the opportunity to try many VR experiences, mostly enjoyed ADR1FT and SUPERHOT VR. (I know, most of the experiences aren't from this year, but we'll let it slide, right?)
And yet some of you probably still wondering...what makes 2017 an interesting year in gaming?
Well, it's just my opinion, but the relationship between the developers and the costumers were more visible through different forums, and that makes the development progress more interesting. How the fans support the W.I.P game? How development of an unfinished product gave inspiration to more projects in the future? When the developer is implanting his feedback to his project and in which way?
I've been active in many forums over the years, but the amount of equal support in order to finalize new games was increased, while in the past most partnerships were private until the launch date or later.
It's just amazing to see how developers changed their approach, and with less shame than ever. Even at the hacking community, there are scene groups who are trying to fight against the anti-temper program, Denuvo.
I've never seen a fight like that before, where one specific program tries to block any reason of piracy, and yet there are pirates who work hard to unlock the gracious loot, no matter how many companies implement this program in their games.
From a nostalgic perspective, 2017 was also the revival of beloved franchises like Crash Bandicoot, Banjo Kazooie(in the form of Yooka-Laylee), and many more. I won't be surprised if more revived franchises will be announced later this year.
And finally, the Nintendo Switch, an hybrid gaming console. While the game library isn't that big yet, the idea of taking a home console everywhere is something I never thought would work. Somehow Nintendo surprised me, and it makes me
wonder if other companies will try to "copy" this concept in the future.
Long story short, 2017 was and still revolutionary(at least for me) in many ways, especially when it relates to fan support. While we're far from a Future Future Future gaming experience(reference to the Devolver Digital conference), we can still enjoy from what we have created until now.
Every year while E3 is going on, It makes me wonder how far gaming reached in innovative ideas, better technology, improving customer service and fan support, and recycling game features without ruining it's good reputation.
Some indie developers which I knew personally, had their debut in 2017 and succeeded pleasing many gamers, while some weren't recognized at all.
This year I finally had the opportunity to try many VR experiences, mostly enjoyed ADR1FT and SUPERHOT VR. (I know, most of the experiences aren't from this year, but we'll let it slide, right?)
And yet some of you probably still wondering...what makes 2017 an interesting year in gaming?
Well, it's just my opinion, but the relationship between the developers and the costumers were more visible through different forums, and that makes the development progress more interesting. How the fans support the W.I.P game? How development of an unfinished product gave inspiration to more projects in the future? When the developer is implanting his feedback to his project and in which way?
I've been active in many forums over the years, but the amount of equal support in order to finalize new games was increased, while in the past most partnerships were private until the launch date or later.
It's just amazing to see how developers changed their approach, and with less shame than ever. Even at the hacking community, there are scene groups who are trying to fight against the anti-temper program, Denuvo.
I've never seen a fight like that before, where one specific program tries to block any reason of piracy, and yet there are pirates who work hard to unlock the gracious loot, no matter how many companies implement this program in their games.
From a nostalgic perspective, 2017 was also the revival of beloved franchises like Crash Bandicoot, Banjo Kazooie(in the form of Yooka-Laylee), and many more. I won't be surprised if more revived franchises will be announced later this year.
And finally, the Nintendo Switch, an hybrid gaming console. While the game library isn't that big yet, the idea of taking a home console everywhere is something I never thought would work. Somehow Nintendo surprised me, and it makes me
wonder if other companies will try to "copy" this concept in the future.
Long story short, 2017 was and still revolutionary(at least for me) in many ways, especially when it relates to fan support. While we're far from a Future Future Future gaming experience(reference to the Devolver Digital conference), we can still enjoy from what we have created until now.
Last edited by RedoLane,