Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
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Yeah interested in what format it's gonna take since
jpg = crappy compression artifacts,
bmp = too big, hardly any software supports it with alpha transparencies
tga
tiff
png
dds
 
Last edited by ned,
hi all,

cemu hook 0.3.3.1 (decoder plugin H264) not working in patreon 1.7.4

please resolve this in 0.3.3.2 rajkosto , thanks developpers :yayu:
 
Works for me on this version. But Smash video is really choppy. Anyone else? DKCTP is perfect btw.

It was my Bitdefender antivirus which breaks the thing. I also disabled it but it's the same. I had to uninstall it
 
Anyone get green artifacts when raising the 1st tower? Probably its a video.

Is disabling GPUFence with .ini same as that dll that got released the other day to make zelda run faster?

Edit: this https://sshnuke.net/cemuhook/ seems theres no version for 1.7.4
 
Last edited by ganons,
Does Cemu work with DirectX and will it in the future? I have an integrated motherboard that doesn't handle OpenGL well, the latest drivers for it don't support Cemu.
 
From the Patreon changelog:
First-time compilation of shader cache is now multi-threaded

Does this mean we can play a game, like Mario Kart 8, generate the shade cache, then copy the cache files over to the next version of cemu without having to generate them all over again?
And what folder is it I have to copy if this is the chase?


Thanks for any response. :)
 

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