Mario Kart 8 Deluxe trailer showcases new features and game modes



Nintendo of Japan has put out a six minute trailer that shows off all the new additions that Mario Kart 8 Deluxe will be getting on the Nintendo Switch. All the tracks and characters from the Wii U version and its DLC will be included, as well as new additions such as Dry Bones, King Boo, Bowser JR, and Splatoon's squid characters. There will also be a beginner mode, titled Smart Steering, which prevents players from falling off the race tracks. Battles return, with brand new courses. There's also other battle games, announced first during the Switch launch reveal event, shown off in the video, such as the Piranha Plant mode, where one team has the piranha plant power-up, and must try to capture all the players who don't. Coin Battle is included as well, where you must try to collect the most amount of coins on the track before time runs out. Lastly, there's a Shine mode, which has players race across new battle stages to get all the shines hidden in the course. Lastly, one more new character will be added...in...the form of Gold Mario... Mario Kart 8 Deluxe launches worldwide on April 28 for the Nintendo Switch.

UPDATE: Ninendo of America has posted the same trailer, albeit a slight bit shorter, in English now.

 
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FAST6191

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The WiiU was already pretty much dead (officially) before Zelda:BotW was released for it. Nintendo did the WiiU customers a favour.
Ignoring anything resembling good design practices in designing a console, ignoring the market, providing few games for their device, delaying a game originally cast for the current console so as to make it for the next one and finally releasing a thing that, even taking some of the odd design choices as unassailable dev choice, is a fairly good case study in split focus game releases?

If that is how Nintendo treats their friends...
 
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Saiyan Lusitano

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Ignoring anything resembling good design practices in designing a console, ignoring the market, providing few games for their device, delaying a game originally cast for the current console so as to make it for the next one and finally releasing a thing that, even taking some of the odd design choices as unassailable dev choice, is a fairly good case study in split focus game releases?

If that is how Nintendo treats their friends...
Nintendo shot itself on the foot with the WiiU so even though it was their fault how the WiiU (the name didn't help it at all) commercially failed, it also had a small userbase to cater to but I'm glad Ninty released Zelda:BotW. I own the original version on the WiiU (sealed) and the superior and ported Switch edition.
 

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I just wish those of us who bought the DLC early on could get a little discount or something.
Though hopefully the game will get a price drop fast enough since its just a port for the most part.
Hopefully it'll be cheap by the time the New Switch Pro XL Plus Star version is out.
 
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Pleng

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interested in is being able to create a tournament with these specific tracks, in this order (or maybe random), with this many laps and maybe a selectable CC as well. It is not even a hard thing to do, and various Nintendo games have such granularity already.... maybe I will go back and make some hacks

These are my two biggest wishes as well. On the 3DS you can create a custom cup but you can't play it - only people you streetpass can. Having Grand Prix and Endurance modes where the lap count was increased to 15 & 30 (for example) would make for great boredom relief on long journeys.
 

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