Homebrew PKSM - a complete portable Pokemon Save Manager with integrated bank

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2 features would be nice:
2.rby compactibility - will probably be added soon now that transporter was released.
If you mean transfers between the VC roms and the homebrew bank then the 3DS games, that will not happen. When you check what the pokemon "mover" does, in reality it doesn't copy the pokémon but recreates it from scratch. (for example: based on the amount of exp the pokémon currently has, it will get certain natures, forbiding a certain level to be of a certain nature).
Plus, the points of stats received from battles don't work in the same way as the "modern" EVs (the mover simply erases them instead of having some conversion system).
Etc.

So since the bank update just hit, if I use this to transfer my ORAS pokemon to SuMo, will they still be flagged as illegal?
@SolgaleoLunala Are you sure? I transfered some of mine around two months ago with the 3.xx version and it was already working. The pokémon got the mention "Hoenn" mention in the encounter informations. And with the exceptions of the unavailable megas, they go through the GTS and regular trades.


What difference does it make to transport them through bank? o_o I have it but don't use it (internet connection makes it slow to use) except for the GB rom.
 
Last edited by AyanamiRei,
Guys is ir possible to load a pokemon white 2 save that is in my r4 wih jksm(if i move the save to 3ds sd card) then copy all the pokemons to xy sun moon?


If not does anyone know any other app?
 
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Guys is ir possible to load a pokemon white 2 save that is in my r4 wih jksm(if i move the save to 3ds sd card) then copy all the pokemons to xy sun moon?


If not does anyone know any other app?
No, I think flashcard support won't be implemented likely ever. I recommend extracting the save and with PKHex transfer those pokemon to ORAS/SuMo manually
 
I already have bank but when the servers get shut down i mean.
To this day, I still regret not doing my part before the Nintendo WFC servers got shut down.

That said, I'll still recommend waiting for the new stable PKHex/JKSM. Official Bank might be cheap, but some folk don't have NNIDs (and the haphazard bans didn't just hit stupid pirates, but early customers too!) and it takes way too long to transfer from Colosseum/XD using Bank. (Sorry, but PKHex'll always be better at that, it can open their saves and Box directly!)
 
To this day, I still regret not doing my part before the Nintendo WFC servers got shut down.

That said, I'll still recommend waiting for the new stable PKHex/JKSM. Official Bank might be cheap, but some folk don't have NNIDs (and the haphazard bans didn't just hit stupid pirates, but early customers too!) and it takes way too long to transfer from Colosseum/XD using Bank. (Sorry, but PKHex'll always be better at that, it can open their saves and Box directly!)
Custom servers for the offical bank would be cool though you would be able to use offical bank for free.
 
OK Quick question am I the only one having this error I have the CIA installed also have the additional assets manually installed and yet every time i try to load it tries to download the Assets and always has redirection Failed. N3ds 11.2.0.35 EU Luma CFW
 
No, I think flashcard support won't be implemented likely ever. I recommend extracting the save and with PKHex transfer those pokemon to ORAS/SuMo manually

Its a bit of a shame, it'd be nice to be able to transfer pokemon quickly between gens 4 through 7 without having to even take out a game cart. I know you'd have to make sure your roms and saves had the proper naming to be recognized, but that wouldn't be a problem. I'm sure the real problem comes from the fact that some flashcards are handled differently than others, and I'm not sure if any 3DS homebrew has the possibility of even accessing a micro-sd card inside of a flashcard connected to the 3DS.
 
Its a bit of a shame, it'd be nice to be able to transfer pokemon quickly between gens 4 through 7 without having to even take out a game cart. I know you'd have to make sure your roms and saves had the proper naming to be recognized, but that wouldn't be a problem. I'm sure the real problem comes from the fact that some flashcards are handled differently than others, and I'm not sure if any 3DS homebrew has the possibility of even accessing a micro-sd card inside of a flashcard connected to the 3DS.
More simply, I'm not interested in supporting flashcards at all.
 
Well, that's alright, it's your project. I think if I could make something like this, I might look to it as a challenge, but I bet it probably is a major hassle.
Yes, it's technically possible, but it's really a pain in doing that. Flashcards are different andaccessing to them requires lots of privileges, that I have to fully understand reading code from apps like TWLoader or similar. It requires time, that I don't have. Other than that, I stated in the past that I'll never work on supporting backups. Just stick with PKHeX
 
@EventAssistant Damn! This is a great update, especially the forms! I'm super impressed with that. I have a few questions and possible suggestions I hope you don't mind.

  1. What does this mean:
    • Added: Gold Bottle Caps are now supported, granting stats to be realistic.
  2. With ZL and ZR added to the bank navigation, it makes uploading whole boxes much easier and faster. The only thing slowing me down is the need for the on-screen swap button to swap the Game and Bank boxes. Could this be mapped to a button like X? This way I can easily go through all my boxes with R, ZR and X.
  3. I don't mind cloning Pokémon but I also don't like them to be exact clones, so I typically re-roll their PID and Encryption constant after I clone them. I can sort of do this in PKSM by making the Pokemon Shiny and then undoing it. Could there possibly a re-roll option added in to re-roll the PID and Encryption constant so they're not identical clones?
Beyond the requests above this software is damn-near perfect.
 
Last edited by DocKlokMan,
@EventAssistant Damn! This is a great update, especially the forms! I'm super impressed with that. I have a few questions and possible suggestions I hope you don't mind.

  1. What does this mean:
    • Added: Gold Bottle Caps are now supported, granting stats to be realistic.
  2. With ZL and ZR added to the bank navigation, it makes uploading whole boxes much easier and faster. The only thing slowing me down is the need for the on-screen swap button to swap the Game and Bank boxes. Could this be mapped to a button like X? This way I can easily go through all my boxes with R, ZR and X.
  3. I don't mind cloning Pokémon but I also don't like them to be exact clones, so I typically re-roll their PID and Encryption constant after I clone them. I can sort of do this in PKSM by making the Pokemon Shiny and then undoing it. Could there possibly a re-roll option added in to re-roll the PID and Encryption constant so they're not identical clones?
Beyond the requests above this software is damn-near perfect.
1) There's an in game item that allows you to max a stat even if the related IV is not 31.
2) possible, maybe I can add it in a new release
3) shinyzing and de-shinyzing makes PID and encryption costant matching really improbable
 
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1) There's an in game item that allows you to max a stat even if the related IV is not 31.
2) possible, maybe I can add it in a new release
3) shinyzing and de-shinyzing makes PID and encryption costant matching really improbable
  1. Right, I know that, was wondering how it applies to your new update. Does it now show when a Pokémon has been Hyper-trained? Can we hyper train them in PKSM?
  2. Awesome! It's a tiny request, don't let it hold up other cool things.
  3. Alright, I'll just keep doing that then for now.
EDIT: Ah, I see, I read the commit. It uses the IV value 31 when calculating the final stats if that stat is hyper-trained so the final stats match what you see in game! That's cool.
 
Last edited by DocKlokMan,

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