It's not all about clock speeds. A CPU/GPU can have slower clock speeds, but provides more performance than an older CPU/GPU.
Not really at all. In case of consoles clock speed means nothing. With great developer support and APIs from nVidia you can utilize it efficiently. Having a massive amount of cores and a low clock speed you can definitely run all the shaders needed for high quality graphics.I Would agree if the speed would be around the WiiUs one, like 450 or what, but 307 is not a realiable speed for a GPU who need to handle today shaders, to compare with a VERY close hardware, a Tegra X1 have an aprox. speed of 1Ghz for the GPU, we all know how she handle stuff pretty great but how it's limited now, we all saw the unreal engine 4 benchmark on it, it need a little more power to be flawless, then i really doubt about a downgraded X1 can handle "console games" wich are wide AF, like Zelda, because, IF it's really a tegra X1 downclocked @7xxmhz and down do 307mhz when portable, we are fucked aknoledging what we do know about the power of the tegra X1... it's gonna be the same power than a WiiU, just like 10-15% more powerfull.
Wich was after the patents for it where revealed to the public. I could have done that too and said that my dad worked at nintendo.She didn't: https://mobile.twitter.com/LaurakBuzz/status/810833773734543360
Anyway I still think it's going to be at tegra x1 tegra level of power, the rumor said it's going to be underclocked so like 400 gigaflops, if this is true I hope it is cheap, anyway I don't need a 3ds successor if that rumor is true, but eurogamer was the first one to write about the nx it's going to be a tablet with detachable controllers back in July
Other words, these are still rumors and we shouldn't just jump to any conclusions.
Thats why i compared it with the GPU architecture the Switch gonna have... Half life 2 ported to use full potential of the Tegra technlogy on Nvidia Shield TV is not even a stable 60fps, for a 10 years game... but every graphic card @ 80-100euros would do it. So... No, im really skeptic about that, i really think that the guys @ Nintendo didnt rewrite the full game of zelda just to be ported on switch, it shares common bases so clock speeds DO matter (i know its not what matter the most...) for the compare of both console.Not really at all. In case of consoles clock speed means nothing. With great developer support and APIs from nVidia you can utilize it efficiently. Having a massive amount of cores and a low clock speed you can definitely run all the shaders needed for high quality graphics.
People need to stop using their PC knowledge for speculating consoles. PC doesn't have the support that consoles do. The PC game has to run on multiple hardwares where a console only needs to run on 1~ hardware. It's much easier to utilize efficiency of GPU and CPU power.
To be honest though, HL2 had a hard time running at 60fps on Shield because of Android.Thats why i compared it with the GPU architecture the Switch gonna have... Half life 2 ported to use full potential of the Tegra technlogy on Nvidia Shield TV is not even a stable 60fps, for a 10 years game... but every graphic card @ 80-100euros would do it. So... No, im really skeptic about that, i really think that the guys @ Nintendo didnt rewrite the full game of zelda just to be ported on switch, it shares common bases so clock speeds DO matter (i know its not what matter the most...) for the compare of both console.
Thats why i compared it with the GPU architecture the Switch gonna have... Half life 2 ported to use full potential of the Tegra technlogy on Nvidia Shield TV is not even a stable 60fps, for a 10 years game... but every graphic card @ 80-100euros would do it. So... No, im really skeptic about that, i really think that the guys @ Nintendo didnt rewrite the full game of zelda just to be ported on switch, it shares common bases so clock speeds DO matter (i know its not what matter the most...) for the compare of both console.
for the game library's sake, let's hope this isn't another Wii U.It's about the game library, not the effing retard clock speeds or GPU.
Rather good news. Nothing special imo.so what does this mean? good news or bad news? http://nintendoeverything.com/diffe...able-switch-modes-spotted-in-unreal-engine-4/
Despite the settings being lower than the ps4/xbone ones? fine, i think.Rather good news. Nothing special imo.
//Sent from my glorious OnePlus X
Did you seriously expect the Switch to match the XB1 or PS4?Despite the settings being lower than the ps4/xbone ones? fine, i think.
Not really...Did you seriously expect the Switch to match the XB1 or PS4?
//Sent from my glorious OnePlus X
We still don't know the actual performance. Wait till Jan 13 (or March)Not saying it wouldn't be cool, if they could push it a bit more, but I'm sure it is close enough.