Super Luigi Maker for 3DS

SuperLuigiMaker.png


A project that turns Super Mario Maker 3DS into...Super Luigi Maker 3DS!

This works with Luma's LayeredFS just fine

SD/Luma/titles/TITLEID here/romfs for example SD/Luma/titles/00040000001a0500/romfs is for the eur version just place the files into the romfs directory also rename the models folder to model then everything should load just fine!

But as it is I feel like it's suitable for release please note this isn't finished yet

Now with bottom screen!!!!

6vSFOC8.png


Also if someone can find the Mario that is used in the 100 man Mario challenge mode that would be great.

Here's a few videos of it in action




In order to use this you must dump the game and then place the files into the correct folder the RAR is already correct then you must rebuild the CIA and there you go if you need a tutorial on how to do that just use google the first result is the one you want.

This is stop people assuming @Traiver has just uploaded this without permission hell I asked him to upload it to that ISO site.

Before I get told Mario 1 Luigi is wrong it's not
 

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AyanamiRei0

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Just want to tell you guys, we tried to import Luigi's 3D model but it didn't work out... :(

The animations broke, to fix that we still need to edit the positions of the bones and it's currently not possible with the available tools.

Do you guys want a Wii U version?

--------------------- MERGED ---------------------------


Nope, you're wrong.

If the sprites are the same I'll just send you the ones from this.
 

duffmmann

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Sorry if this has been asked already. But is there any chance that like an NTR plugin could be made for Super Mario Maker, where if we start the game after enabling NTR it defaults to loading these custom Luigi files instead of the standard Mario ones? I'd think that such a thing should be theoretically possible, in a similar vein as to how some people have codes load up alternate files for Brawl when they load it from USB on the Wii/vWii to turn it into Project M, but if they start Brawl without Ocarina codes on, it will load as standard Brawl.
 

Blue

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Sorry if this has been asked already. But is there any chance that like an NTR plugin could be made for Super Mario Maker, where if we start the game after enabling NTR it defaults to loading these custom Luigi files instead of the standard Mario ones? I'd think that such a thing should be theoretically possible, in a similar vein as to how some people have codes load up alternate files for Brawl when they load it from USB on the Wii/vWii to turn it into Project M, but if they start Brawl without Ocarina codes on, it will load as standard Brawl.
A layeredFS would be easiest. Run NTR then SMM then it is the Luigi version and without, it would be the standard one.
 
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AyanamiRei0

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Welp. 3DS version is the superior version!

I have no idea how to use this mod, but I appreciate your work on this, mommy Delphox. :P

It's pretty easy just dump a decrypted CIA of you region of course and just replace the files from the game with the ones I've made and then rebuild
 

EmulatorLover

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MushGuy

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Interesting project. As for SMW, how about using Luigi's graphics from Super Mario Advance 2? He looks more like Luigi with those graphics.
 

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