Homebrew Official Mocha CFW - The sweet chocolate to your latte!

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firstly this is neat , thanks dev.!!

and sorry noob question here , can this be used instead of launching into the browser and loading up homebrew launcher via loadiine?

basically for the loading of signature patches ( i always need to go to loadiine load up homebrew and then fw img from my SD card )
can this be used to do that without the need of going into the browser etc.?
 
firstly this is neat , thanks dev.!!

and sorry noob question here , can this be used instead of launching into the browser and loading up homebrew launcher via loadiine?

basically for the loading of signature patches ( i always need to go to loadiine load up homebrew and then fw img from my SD card )
can this be used to do that without the need of going into the browser etc.?
for now, since this is an .elf fie like any other homebrew, then yeah it seems like it
 
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Just so I don't risk any chance of bricking... what would be the correct way to install this?
just put it on your sd card like you would with all homebrew and run it from the homebrew browser. since I dont have Haxchi yet, I dont really know what use this'll be to the end user yet, but so far for me everything's fine. Just dont mess with rednand stuff unless u have it lol
 
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Just to clarify, if I already have existing Rednand and run this, it will use my currently existing rednand, correct? Just want to make sure I am understanding correctly.
 
Will this help me get access to the games inside the HDD which I cannot play when I unlinked my sysnand as described in https://gbatemp.net/threads/im-screwed.452728/#post-6916215

Yes. You can do redNAND with SEEPROM and modify the SEEPROM USB seed as I told you to. To edit the values open up the SD card in HxD without write protection. Go to byte offset 0x9FE00 which is the seeprom data. Modify the data at offset 0xB0 relative to that position (size is 0x10). See also here http://wiiubrew.org/wiki/Hardware/SEEPROM

Just to clarify, if I already have existing Rednand and run this, it will use my currently existing rednand, correct? Just want to make sure I am understanding correctly.
Yep. If you activate SEEPROM and OTP redirection (in default mode it is activated with redNAND option), it will also dump those to your SD card to a position close to the existing dumps.
 
Last edited by dimok,
Yes. You can do redNAND with SEEPROM and modify the SEEPROM USB seed as I told you to. To edit the values open up the SD card in HxD without write protection. Go to sector 0x9FE00 which is the seeprom data. Modify the data at offset 0xB0 relative to that position (size is 0x10). See also here http://wiiubrew.org/wiki/Hardware/SEEPROM


Yep. If you activate SEEPROM and OTP redirection (in default mode it is activated with redNAND option), it will also dump those to your SD card to a position close to the existing dumps.
would there be any chance to lunch vwii with wiiu clock speed trough iosu hax somehow?
 
would there be any chance to lunch vwii with wiiu clock speed trough iosu hax somehow?
You could actually patch the fw.img of the vWii with the same method used here and do all the necessary patches. This is quite some work though and nobody is working on it as far as I know.
 
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You could actually patch the fw.img of the vWii with the same method used here and do all the necessary patches. This is quite some work though and nobody is working on it as far as I know.
shame, vwii with wiiu clock speed would benefict so many homebrew emulators its not even funny xD and maybe even some wii games depending on how they are coded :P
 
So, the users with redNAND, its best continue with this or change to Mocha?
Bye!
that's the same thing.
redNAND is the method to redirect NAND to your SD card.

you can tell the wiiU to redirect NAND to your SD card by using either:
firmware loader + CFW RedNAND fw.img on your SD card
OR
Mocha with redNAND option enabled

that will do the same thing, except that Mocha has additional redirection options : SEEPROM and OTP.
so, I guess it's best to use Mocha from now on, it's probably the one which will be maintained, unless Dimok plans to maintain both Mocha and the fw.img version.
 
@dimok
Using the syshax.xml was a very quick hack for enabling coldboot, while I was searching for a better solution (i.e. force fw.img to load the system menu via code).
According to this patch from FIX94, https://github.com/FIX94/haxchi/blob/master/dsrom/CBHC/arm_kernel/source/main.c#L112-L114
do we really need syshax.xml anymore?
Oh in that case I guess we don't need it anymore. I didn't see that change yet. Thanks for pointing it out. Do you want to submit a PR or should I just change it myself?
 
Oh in that case I guess we don't need it anymore. I didn't see that change yet. Thanks for pointing it out. Do you want to submit a PR or should I just change it myself?
Strangely, FIX94 left the syshax.xml anyway. It is fine, go ahead. I think it would good to push changes also on the original iosuhax repo. It stores the patches in a more declarative and readable way.
 

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