Hi, I'm going to try to create a New Super Mario Bros. 2 ROM hack from NSMBDS
Features/Plans:
Me towards the ROM-
I'm open to criticism, so say anything you would prefer/improve the ROM hack. I plan to try and make this a successful hack (and maybe this will be the start of many NSMB2 hacks?)
Info about me ( ͡° ͜ʖ ͡°) -
Schedule-
Levels will be released Daily (may miss some days dues to homework)
*Note* There will be minor changes from the original due to incompatibilities with NSMB2 (Giant Mushroom in ? Block as it crashes game) and updated textures. Though to make this clear it will be as much like the original as possible!
*Note* Due to exams coming up I have put this on Hiatus, and will come back to it in the summer
Features/Plans:
- NSMB2 Blocks are the same
- Accuratly as possible
- May try and do custom title image (several designs will be posted in the forum)
Me towards the ROM-
I'm open to criticism, so say anything you would prefer/improve the ROM hack. I plan to try and make this a successful hack (and maybe this will be the start of many NSMB2 hacks?)
Info about me ( ͡° ͜ʖ ͡°) -
I'm 14 years old, currently in Year 10/9th Grade (I think, as I'm British?). I enjoy Mario on all Nintendo devices and have been playing since I was very young. I love Computing (and currently taking ICT as a GCSE) and I like messing around with stuff on my Mac.
Schedule-
Levels will be released Daily (may miss some days dues to homework)
18/09/16:
19/9/16:
22/09/16:
Progress Update:
Fully Completed 1-1 (including hidden Pipes etc.)
Halfway through 1-2
19/9/16:
Progress Update:
Fully Completed 1-2
22/09/16:
*Progress Update*: Finally Complete 1-3 (Had some issues but fixed them yay)
*In Progress Updates from now on there will be a list of changes if any changes were made from NSMB*
*Changes*: Spin Blocks have Turned into trampolines; Reduced the size of higher areas to actually get up there from the trampolines; There is one bug that'll be addressed later is that you cannot jump through the big mushroom blocks (will be fixed by adding duplicate block that allows to be jumped through); Green mushroom platform have been changed to Yellow, due to the updated tileset
*News*: Just if anybody wants to know I will be releasing a demo/beta test tomorrow, to get it I will post an update after completing the first half-way castle. Just to let everybody know it will be in a HANS form. When Released feel free to post any feedback!
I also just want to say the support I've been getting is amazing, so I want to thank all of you for that.
*Note* There will be minor changes from the original due to incompatibilities with NSMB2 (Giant Mushroom in ? Block as it crashes game) and updated textures. Though to make this clear it will be as much like the original as possible!
1-1: Giant Mushroom changed to Golden Flower
1-2: Added Entrance area
1-3: Spin Block areas have been reduced to compensate for trampoline blocks, Trampoline blocks replace Spin Blocks
1-2: Added Entrance area
1-3: Spin Block areas have been reduced to compensate for trampoline blocks, Trampoline blocks replace Spin Blocks
*Note* Due to exams coming up I have put this on Hiatus, and will come back to it in the summer
Attachments
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