Super Smash Bros. Brawl Legacy XP Mod released

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Super Smash Bros. Legacy XP, a massive brawl mod released today. Based on Project M, it's plan is to combine older mods Project M XP and Smash Legacy into one (and add even more).

Individual versions are available for Wii and Dolphin. Be warned, you will need at least an 8GB SD card to run through the homebrew launcher.

Key Features include:
  • 700+ Stages (Alternates available by button combinations)
  • New Playable Characters: Geno, Lucina, Metal Sonic, Ridley, Waluigi
  • Restoration of Melee fighters: Mewtwo, Pichu, Roy, Young Link
  • 100+ New Skins
  • 50+ New Music Tracks
  • 3 New Features + Modes
  • Features Melee's official announcer (Link)
 
Last edited by Hking0036,

ShadowOne333

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Why the hell aren't they posting the added characters?!
is it too hard to just write them in a bullet list or what? XD

I'm not playing this until I know what characters they add and if that's worth my time. xD
 

Sonic Angel Knight

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Predominantly i do Research and Development, but also character programming as well yea. I'm more of a general dev, i kinda do a little of everything.

The default build we offer is the Minus Art version and has redesigned character art portraits. The vBrawl art has redesigned vBrawl art portraits. The netplay build is a standard Dolphin 5.0 netplay build with Minus installed in it.
So the netplay only works with dolphin emulators, in other words don't get it for actual consoles, it won't even allow it to connect to custom wifi servers.

Interesting in all, but i prefer the easy way of riifs mod servers, so if anyone is able to share info how to set it up i'll be glad to know.
 

Wolfy

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I question the quality of them if thats the case

It basically has variations of the "main" maps, so some will have the ability to use a combo press R+A, L+A, Z+A, etc... which will launch the correct map.
The nice thing is though is that the SSS screen has each possible combo with an image of what it looks like, quite clean really :3

Question though: Does anyone know how to use the X+Y+A? Or the Kappa Stages? Or the item rain? And finally, where do you find the Stage Frustration?

--------------------- MERGED ---------------------------

Why the hell aren't they posting the added characters?!
is it too hard to just write them in a bullet list or what? XD

I'm not playing this until I know what characters they add and if that's worth my time. xD

Added Characters
==============================
- Waluigi
- Geno
- Metal Sonic
- Pichu
- Mewtwo
- Young Link
- Roy
- Andddddddddd RIDLEY!!! And he's my favorite because he's not totally overpowered, but enough that I played with my brother as Samus and he kept getting his butt kicked :3
 

ShadowOne333

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The 8 characters:
  • Waluigi
  • Lucina
  • Geno
  • Ridley
  • Metal Sonic
Those are actually the only new ones I can see.
The other three might be come backs from Melee:
  • Pichu
  • Mewtwo
  • Young Link
  • Roy
  • Dr. Mario
It's three of those five, and I think they're Pichu, Young Link and Dr. Mario since IIRC those weren't in Project M.
Meh, seeing the rooster isn't that improved I might pass on it for a while.

How dare they include Metal Sonic first instead of Shadow, that's blasphemy!
 

VirgileVILE

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Got it working on USB Loader GX! ASK ME ANYTHING <3

First off, make sure that the "GC" file from the Legacy XP package is renamed to "gameconfig" and placed on the ROOT of the SD card. Move the .gct files to the codes folder along with the RSBEXP text file.

Make sure that the Hookthread type is set to AXNextFrame!

Not sure what else I fiddled with...I followed that tutorial I had posted earlier so that I can run PM and Brawl and Brawl Minus seperately and now it all works properly.
Black screen of death...
 

fallenangemon0

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Black screen of death...

You're not trying to run it from the Launcher in the Homebrew Menu, right? That never works for me. Are you doing the same thing I did where you followed that tutorial to run PM and BM separately? Not sure if it's going to make a huge difference to you or if it's your only Brawl Mod...either way that tutorial shows you how to alter the Brawl ISO so that by simply renaming parts of the disc, it gets recognized as Project M (RSBEPM) and not Brawl(RSBE01). (seriously it took me like 15 minutes and a cup of coffee to read carefully and set up both first try)

Other things I remembered I fiddled with:

1. copy the "gc" text file to the root of the SD card. Rename the on on the root to "gameconfig". (If you did the process to make a PM ISO, the gameconfig on the root folder should be altered in the code section to rename the instance of "RSB??" to "RSB?PM")

2. In the Legacy XP folder on the root of the card, I also renamed the the code file to RSBEPM.gct ...Seems like the trick is to rename these files to properly reference the code list...

If you didn't bother changing up the Brawl ISO so it has the PM id I guess you could just change all instances I listed above and in my previous post to "RSB?01" and "RSBE01.gct" respectively!

EDIT: I cannot stress enough that this semi-stable beta is only as stable as it gets IF you're using the AXNextFrame hook!
 
Last edited by fallenangemon0,

Sammi Husky

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So the netplay only works with dolphin emulators, in other words don't get it for actual consoles, it won't even allow it to connect to custom wifi servers.

Interesting in all, but i prefer the easy way of riifs mod servers, so if anyone is able to share info how to set it up i'll be glad to know.

Iirc the console builds include the wiimmfi server patches, so you should be able to play on wifi on those builds.
 

Sonic Angel Knight

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Iirc the console builds include the wiimmfi server patches, so you should be able to play on wifi on those builds.
Yeah okay, i am gonna find a active riifs hosting mods and see if i can configur my xml or html crap to work. :P

I can't seem to find any, not even the xml file :(
 
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VirgileVILE

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You're not trying to run it from the Launcher in the Homebrew Menu, right? That never works for me. Are you doing the same thing I did where you followed that tutorial to run PM and BM separately? Not sure if it's going to make a huge difference to you or if it's your only Brawl Mod...either way that tutorial shows you how to alter the Brawl ISO so that by simply renaming parts of the disc, it gets recognized as Project M (RSBEPM) and not Brawl(RSBE01). (seriously it took me like 15 minutes and a cup of coffee to read carefully and set up both first try)

Other things I remembered I fiddled with:

1. copy the "gc" text file to the root of the SD card. Rename the on on the root to "gameconfig". (If you did the process to make a PM ISO, the gameconfig on the root folder should be altered in the code section to rename the instance of "RSB??" to "RSB?PM")

2. In the Legacy XP folder on the root of the card, I also renamed the the code file to RSBEPM.gct ...Seems like the trick is to rename these files to properly reference the code list...

If you didn't bother changing up the Brawl ISO so it has the PM id I guess you could just change all instances I listed above and in my previous post to "RSB?01" and "RSBE01.gct" respectively!

EDIT: I cannot stress enough that this semi-stable beta is only as stable as it gets IF you're using the AXNextFrame hook!
Sorry, I'm too stupid to get something working without direct "plug and play" version, or with a step by step tuto full of screenshots...
 

Sonic Angel Knight

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Sorry, I'm too stupid to get something working without direct "plug and play" version, or with a step by step tuto full of screenshots...
Usally most smash mods just require drag and drop to sd and insert into the system then load stage builder.

But it only works with 2GB max storage cards (Non SD HC OR XD) Cause the game only can read up to 2GB SD cards. So if any mods is over 2GB you can't use that method. But i assume you load it through usb gecko, enable the code files and then the game loads the mods.

I been trying to make it work with riivolution to use a flash drive usb but i can't as i dunno how to configure it. :P
 

VirgileVILE

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Usally most smash mods just require drag and drop to sd and insert into the system then load stage builder.

But it only works with 2GB max storage cards (Non SD HC OR XD) Cause the game only can read up to 2GB SD cards. So if any mods is over 2GB you can't use that method. But i assume you load it through usb gecko, enable the code files and then the game loads the mods.

I been trying to make it work with riivolution to use a flash drive usb but i can't as i dunno how to configure it. :P
My Smash Brawl disk is PAL, so i don't use gecko. I use an NTSC iso with "usb loader GX" to run projectM, and it's work... But it's impossible to obtain the same result with this and I have no idea why...
 

fallenangemon0

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It's prone to crashing when I decide to look at My Songs for I think it was one of the Kirby Stages.

Edit: Another thing to note. When you select Mewtwo and Roy, the respective names said from the announcer are swapped.

Most of the features outside of actual multiplayer are prone to crashing.

That Roy/Mewtwo minor bug WAS fixable when they had the "Roy and m2 fix" file hosted on the kcforums but they've since just included it in a mass update to Brawl EX and no one is certain if it's safe to just overwrite things unless someone can re-upload that original fix file. :/
 
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