- Joined
- Aug 29, 2015
- Messages
- 2,114
- Reaction score
- 468
- Trophies
- 1
- Age
- 28
- Location
- looking up at the stars
- XP
- 1,944
- Country

now that is an actual moon jump or close to an actual moon jumphere is what +45 float looks like
http://sendvid.com/4lob7m4v

now that is an actual moon jump or close to an actual moon jumphere is what +45 float looks like
http://sendvid.com/4lob7m4v
Are you using Nanquitas menu for that? It *should* remove the jitteriness from those cheats. Can I have your source so I can include it in the plugin?here is what +45 float looks like
http://sendvid.com/4lob7m4v
yeah, I am using cell9's old sourceAre you using Nanquitas menu for that? It *should* remove the jitteriness from those cheats. Can I have your source so I can include it in the plugin?
Try putting your function in my source and you'll see how much smoother it isyeah, I am using cell9's old source
basically, you just need to read float and write float (instead of read32 write32) to the address
Maybe @Nanquitas knows how to code it
I like it but the only problem is it makes bridges impossible to walk on, and if you walk on one somehow you get stuck on it and you'll have to walk off it using moon jump so it's no biggyI did this:
[Able to walk on the river]
DD000000 00000200
D3000000 15069D88
C0000000 000A3200
90000000 00004A29
10000000 0000CE39
D0000000 00000000
DC000000 00000001
D1000000 00000000
D2000000 00000000
It's buggy, but usable
@itsRyan you can add this one into the plugin
(You need to use this code when the game is loading)

Actually you can read and write float value with READU32 and WRITEU32 but if you prefer to deal directly with float value you can use those macros:yeah, I am using cell9's old source
basically, you just need to read float and write float (instead of read32 write32) to the address
Maybe @Nanquitas knows how to code it
#ifndef READFLOAT
#define READFLOAT(addr) *(float *)addr
#endif
#ifndef WRITEFLOAT
#define WRITEFLOAT(addr, value) *(float *)addr = (float)value
#endif
Can I use that to add float values or is there another macro for it?Actually you can read and write float value with READU32 and WRITEU32 but if you prefer to deal directly with float value you can use those macros:
Of course you need to use float variable / number.Code:#ifndef READFLOAT #define READFLOAT(addr) *(float *)addr #endif #ifndef WRITEFLOAT #define WRITEFLOAT(addr, value) *(float *)addr = (float)value #endif![]()

Thats what I wanted thanksYou can use it but if you prefer a macro:
Code:#ifndef ADDTOFLOAT #define ADDTOFLOAT(addr, add_value) *(float *)addr += (float)add_value #endif

Also, how did you get those mini trees with fruit on them lolhere is what +45 float looks like
http://sendvid.com/4lob7m4v
Yeah I have 2.2.2's source ready just in case if there's still bugs in the older releaseHey @itsRyan, can we move C.M. above Teleport in the main release and on the forum? It seems that more people like CM than teleport - even though they're BOTH good![]()
Ok cool! Also, 5 more people like Speed Hack than teleportation... Do you want to lower teleport to the bottom or nah? If anyone else has some input on this, that would be GREATLY Appreciated!Yeah I have 2.2.2's source ready just in case if there's still bugs in the older releaseI'll do that once I'm done tweaking CM moon jump and speed.
I guess I'll do that tooOk cool! Also, 5 more people like Speed Hack than teleportation... Do you want to lower teleport to the bottom or nah? If anyone else has some input on this, that would be GREATLY Appreciated!







those are apple trees, just a visual effect to make the trees look smallerTesting float values now!
If it works then it'll fix that slowdown bug thanks to @dsrules for noticing and @Nanquitas for the macros
--------------------- MERGED ---------------------------
Also, how did you get those mini trees with fruit on them lol
![]()

you click edit post then you remove it...How do I remove the poll? I no longer need it.



