ROM Hack [Release] Fire Emblem Fates Custom Paralogues

scorcher9009

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What's Nichol's secondary class? Cavalier? Also, if you do end up making a Kumagera paralogue, he should totally have Monk as his secondary class, to get Countermagic on lower difficulties. :P
 

thane98

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What's Nichol's secondary class? Cavalier? Also, if you do end up making a Kumagera paralogue, he should totally have Monk as his secondary class, to get Countermagic on lower difficulties. :P
Looking back at it, I don't think that Nichol has a secondary class at the moment. His only option when reclassing is Wyvern Lord. I can take a look at giving him a secondary class when I get back to development on this project.
 

scorcher9009

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Alright, also, you could also give him a Tertiary class if you wanted. It'd help bolster what skills he can have. :P

Also I think his Personal Skill should be something OTHER than Def +2, like, maybe Opportunist. XD
 
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scorcher9009

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I agree, as it is, Candace is the worst unit in the game, in my opinion. Also, I don't think Haitaka should be Conquest exclusive, but that's probably just me.
 

scorcher9009

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I guess, but hey, it'd be more aesthetically pleasing than having them randomly join your army with no in-game explanation whatsoever. :P
 

thane98

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Also, would you consider giving a non-capturable boss their own paralogue? Like Zola or Omozu?
I had an idea for a Zola paralogue, but adding him in would require a lot more work than adding a paralogue for one of the capturable bosses. In order for a unit to join your army permanently, they need to have a block in GameData.bin. As Zola doesn't have one, I would essentially have to rip apart the file in order to make space for Zola. It's possible, but I'm not planning on attempting it at the moment.
 

DeathChaos

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I had an idea for a Zola paralogue, but adding him in would require a lot more work than adding a paralogue for one of the capturable bosses. In order for a unit to join your army permanently, they need to have a block in GameData.bin. As Zola doesn't have one, I would essentially have to rip apart the file in order to make space for Zola. It's possible, but I'm not planning on attempting it at the moment.
Another thing is, for some reason, GameData enforces a Character ID order.

I once tried changing the character ID of a Bond Unit and the game would simply crash and not load, just for changing a character ID.
 

Omegablu

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I had an idea for a Zola paralogue, but adding him in would require a lot more work than adding a paralogue for one of the capturable bosses. In order for a unit to join your army permanently, they need to have a block in GameData.bin. As Zola doesn't have one, I would essentially have to rip apart the file in order to make space for Zola. It's possible, but I'm not planning on attempting it at the moment.
A slightly easier way to do that would be to have the user to have to install my dlc before playing the paralogue, but that would make this patch cfw only.
 

thane98

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Another thing is, for some reason, GameData enforces a Character ID order.

I once tried changing the character ID of a Bond Unit and the game would simply crash and not load, just for changing a character ID.
I recall dealing with something similar in event files. You had to keep event IDs in order or the map would crash during loading. It's not a particularly difficult limitation to deal with, but it can be annoying.

A slightly easier way to do that would be to have the user to have to install my dlc before playing the paralogue, but that would make this patch cfw only.
I considered that at one point, but I'd prefer to keep the hack open to anyone with homebrew access if possible. Truth is, I'll probably try and repoint the character table programmatically at some point. I actually repointed the chapter table in that way for this hack, so doing it for another table wouldn't be impossible. There's just a lot more to keep track of when moving the character table.
 

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I considered that at one point, but I'd prefer to keep the hack open to anyone with homebrew access if possible. Truth is, I'll probably try and repoint the character table programmatically at some point. I actually repointed the chapter table in that way for this hack, so doing it for another table wouldn't be impossible. There's just a lot more to keep track of when moving the character table.
Yeah, I thought that you'd dislike the idea of restricting the map to cfw-only.
 

thane98

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Are there perhaps any... Unused blocks in GameData.bin?
There's plenty of unused space, but that doesn't matter. The blocks inside the character table must be together - I can't simply jump to the end of the file and make a new character block. Any additional characters that we want to add must go after the previous entry. However, the space that we'd like to use for that is currently occupied, requiring us to go the long way of moving the entire table somewhere else.
 

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