To be honest, I remember thinking something was off every time I passed over that sentence during testing, but I kept writing it off because I was usually trying to work on something else at the time. I can fix the spacing as well - I automate the insertion of newlines into the text, so some of it's bound to come out looking a little off. I'll also take a look at rewording the line you mentioned. Were there any other specific concerns regarding spacing and wording?
And as for the random Iron Lance, I can give changing it another shot. Items always behaved a little oddly for me during testing, and I had a couple of cases where simply changing the item was enough to result in a crash. But switching the Iron Lance over to the Thunder tome he starts with in Paralogue 5 should definitely be possible. Did you get through the entire map? How was the difficulty? I lost my regular saves a little while back, so most of the testing I do for this kind of thing takes place on a save that's not exactly set up balanced gameplay.
Also, as a quick warning to anyone playing the hack, I caught a bug last night while looking into things a bit more. It looks like you can't actually rank up supports for anyone but Corrin. You'll get the visual cue after battles, but no matter how many battles you do, you'll never reach the point where Nichol can C-Support anyone but Corrin. I'm not entirely sure what's causing that at the moment, but I've got a couple of theories. I'll take a look at it and update the download with a fixed version when I figure it out.
I believe there were a few more spacing errors, but I can't remember specifically. The difficulty of the map honestly wasn't all that hard. The general wall wasn't really a match for my Camilla!Velouria, and I think Sophie w/Silas managed to take on the other general just fine. So yeah, enemies were a bit weak. It felt very easy to bum rush the upper left corner with high move units to reach Nichol. From there on out, it was mostly just checking to see if any enemies were in range, since they only seemed to move when I was in their line of sight. but yeah. Optimal path is going counterclockwise around the map. Also the units seemed to be giving off a decent amount of exp, even to some of my units in the mid 30's. (like 40 exp per general I think.)









