ROM Hack [Release] Fire Emblem Fates Custom Paralogues

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To be honest, I remember thinking something was off every time I passed over that sentence during testing, but I kept writing it off because I was usually trying to work on something else at the time. I can fix the spacing as well - I automate the insertion of newlines into the text, so some of it's bound to come out looking a little off. I'll also take a look at rewording the line you mentioned. Were there any other specific concerns regarding spacing and wording?

And as for the random Iron Lance, I can give changing it another shot. Items always behaved a little oddly for me during testing, and I had a couple of cases where simply changing the item was enough to result in a crash. But switching the Iron Lance over to the Thunder tome he starts with in Paralogue 5 should definitely be possible. Did you get through the entire map? How was the difficulty? I lost my regular saves a little while back, so most of the testing I do for this kind of thing takes place on a save that's not exactly set up balanced gameplay.

Also, as a quick warning to anyone playing the hack, I caught a bug last night while looking into things a bit more. It looks like you can't actually rank up supports for anyone but Corrin. You'll get the visual cue after battles, but no matter how many battles you do, you'll never reach the point where Nichol can C-Support anyone but Corrin. I'm not entirely sure what's causing that at the moment, but I've got a couple of theories. I'll take a look at it and update the download with a fixed version when I figure it out.

I believe there were a few more spacing errors, but I can't remember specifically. The difficulty of the map honestly wasn't all that hard. The general wall wasn't really a match for my Camilla!Velouria, and I think Sophie w/Silas managed to take on the other general just fine. So yeah, enemies were a bit weak. It felt very easy to bum rush the upper left corner with high move units to reach Nichol. From there on out, it was mostly just checking to see if any enemies were in range, since they only seemed to move when I was in their line of sight. but yeah. Optimal path is going counterclockwise around the map. Also the units seemed to be giving off a decent amount of exp, even to some of my units in the mid 30's. (like 40 exp per general I think.)
 
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Well, I worked out just about every bug I've encountered while doing some additional testing. I didn't have to make a lot of changes, but what little I did change adds a lot of stuff that the original version was missing. So, here's an update!

Here what's been done in this update:

  • Fixed the broken support rank ups. Supports should now function as expected.
  • Changed the unit flags associated with Nichol. Now he'll show up in your castle as both a regular unit and shopkeeper.
  • Added in a platonic support option for Niles and a romantic support option for Female Corrin.
  • Fixed some wording and spacing issues in the chapter dialogue (there's still more to be fixed, this change only touched a couple lines).
  • Added in some missing My Castle dialogue. To my knowledge, he should have dialogue for just about every My Castle situation.
You can get the update here.

There's still some work to be done before Nichol is 100% integrated as a regular unit, but for the most part he should fit in. I'm looking into adding sound for his My Castle dialogue, and possibly even a line to go with his crit cut in, but I make no promises there. Outside of that, he should just need text for the supports and endings before he's got everything a normal unit would.

While I still plan on doing more to integrate Nichol, I'm also looking at what paralogue I'll do next. I had an idea for a recruitment map for Haitaka, so I might start working on that soon. At this point though, I'm really just coming up with ideas. If anyone would like to make suggestions for the next map, I'd be happy to hear them.
 
Last edited by thane98,
At the moment, I don't think that a lot of work has been done regarding actually changing map models. However, the tiles can be changed fairly easily - you just won't see the change visibly. So if you wanted to, you could add in healing tiles or block off certain tiles, that could be done fairly easily.

I'd like to add in paralogues for some of the other boss characters, though it'll be a bit. Before I do anything else, I'm going to need to put together some utilities for editing the spawn files so that moving units around isn't such a pain. But I might look into a paralogue for Candace or Haitaka next.
I'm new to this website, but Haitaka is definitely one of my favourite boss unit characters. I'd be more than happy to help out with giving some supports to Haitaka, although I may not be the best at writing things. I can still try if you're up for that!
I also haven't read all of this thread, so do let me know on what I need to read up on.
 
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I'm new to this website, but Haitaka is definitely one of my favourite boss unit characters. I'd be more than happy to help out with giving some supports to Haitaka, although I may not be the best at writing things. I can still try if you're up for that!
I also haven't read all of this thread, so do let me know on what I need to read up on.

Well, that's quite fortunate then - I was leaning towards doing a recruitment paralogue for Haitaka next! I wouldn't worry too much regarding the writing, I'm willing to consider any submission that I get.

It's going to be awhile before I really start development on the next chapter though. As I said, I've got a couple things that I need to put together first in order to make map editing a bit easier.
 
Also, please forgive me as I haven't read the entire posts yet, but... with the marriage confessions, how do you intend to do them? Even Haitaka, Candace, Nichol, Kumagera, Daniella, etc, they all have official voices to them. What I assume will happen - if you can even put in marriage confessions - is that it'd be simply a subtitle line, with no voice over. Is that right, or do you have something else planned...?
 
Also, please forgive me as I haven't read the entire posts yet, but... with the marriage confessions, how do you intend to do them? Even Haitaka, Candace, Nichol, Kumagera, Daniella, etc, they all have official voices to them. What I assume will happen - if you can even put in marriage confessions - is that it'd be simply a subtitle line, with no voice over. Is that right, or do you have something else planned...?

At the moment I have no plans for adding in the actual marriage scene - to do that, we'd have to add Live2D models for the characters, which is a little out of our reach right now.
 
At the moment I have no plans for adding in the actual marriage scene - to do that, we'd have to add Live2D models for the characters, which is a little out of our reach right now.

I wonder if it's actually possible to add references to live 2d models. I know there was a great custom Lucina someone had made on tumblr, would be interesting to test.
 
At the moment I have no plans for adding in the actual marriage scene - to do that, we'd have to add Live2D models for the characters, which is a little out of our reach right now.
Alright, fair enough.
Is this hack - in general - happening on Revelations, Birthright, or Conquest? Since Sophie - and of course, Nichol - are available in all three routes, it's easier to grab their information.
Unless Haitaka, Daniella, and Kumagera (specifically those three, since they're path exclusives) exist in all 3 of the games coding, I have no idea. Basically, which game do you intend to port this too?
Also, is there hopes for creating Paralogues for Arete, Mikoto, and Sumeragi? I'd love to help create some supports for those characters, lol.
I'm sure that this project is in the beginning stages, so I shouldn't be like "OH! Do [character] next!" but I am completely interested in the project. Although I don't have hacks on my 3DS yet, I'd totally be down for downloading this, down the line. =]
I also like to think that - depending on how much work is put into it - the boss characters can be similar to Jakob, Silas, and Felicia, being able to support with most - if not all - of the cast. Like, Nichol would be able to support all of the Females, and Candace can support with all of the males, and so on.
...You can probably tell I'm excited for this, hehe
 
I wonder if it's actually possible to add references to live 2d models. I know there was a great custom Lucina someone had made on tumblr, would be interesting to test.
I think that it can be done, but we'd have to do quite a bit of research into how the existing models are referenced first.

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Alright, fair enough.
Is this hack - in general - happening on Revelations, Birthright, or Conquest? Since Sophie - and of course, Nichol - are available in all three routes, it's easier to grab their information.
Unless Haitaka, Daniella, and Kumagera (specifically those three, since they're path exclusives) exist in all 3 of the games coding, I have no idea. Basically, which game do you intend to port this too?
Also, is there hopes for creating Paralogues for Arete, Mikoto, and Sumeragi? I'd love to help create some supports for those characters, lol.
I'm sure that this project is in the beginning stages, so I shouldn't be like "OH! Do [character] next!" but I am completely interested in the project. Although I don't have hacks on my 3DS yet, I'd totally be down for downloading this, down the line. =]
I also like to think that - depending on how much work is put into it - the boss characters can be similar to Jakob, Silas, and Felicia, being able to support with most - if not all - of the cast. Like, Nichol would be able to support all of the Females, and Candace can support with all of the males, and so on.
...You can probably tell I'm excited for this, hehe
I'm not planning on adding in paralogues for Arete, Mikoto, and Sumeragi since they're already completely covered in the story - at the least, I don't really plan on doing anything for them at the moment. I don't know how far I want to take the supports for the bosses, so at the moment I'm keeping things fairly conservative. I'm always open to adding in more options if people want them though.

This hack works on any game version (though it won't work on a DLC version of Revelations since the DLC overwrites files from this hack). All of the information that we need to create new maps is available regardless of version.

In the case of Haitaka's paralogue, I was planning on making that one Conquest exclusive since Haitaka only shows up in the Conquest route. That can be done by simply setting the chapter to unlock after Conquest Chapter 11 is completed.
 
Why chapter 11? Haitaka's chapter is Chapter 9, so after completing that, you should be able to go and get him after.
It'll be so amazing to use a physical Haitaka, rather than what I consider to be "ghost" characters (since they can't support, can't be given skills, etc - they're basically non-existant units after you "capture" them...)
Will you also be creating supports for the children characters? For example, if Haitaka marries Azura, will they be able to create Shigure, and have Haitaka form a conversation with them?
I know - this is going far ahead in the planning stages of it, but if you CAN do that, it'd just be more to note down, so I can get a feel for this project.

Edit: Also, since I have a downloaded version of Revelations, does that mean these files will erase Revelations, or does that simply mean I can't play that path, with the hacks on? I assume I can take them off if I feel like it, rather than never being able to use the DLC path ever again.
...Dang Nintendo for not creating a physical copy of Revelations.
 
Last edited by VideoGamesEpic,
Why chapter 11? Haitaka's chapter is Chapter 9, so after completing that, you should be able to go and get him after.
It'll be so amazing to use a physical Haitaka, rather than what I consider to be "ghost" characters (since they can't support, can't be given skills, etc - they're basically non-existant units after you "capture" them...)
Will you also be creating supports for the children characters? For example, if Haitaka marries Azura, will they be able to create Shigure, and have Haitaka form a conversation with them?
I know - this is going far ahead in the planning stages of it, but if you CAN do that, it'd just be more to note down, so I can get a feel for this project.

I thought a little delay might make sense from a story perspective, though I can see why it might be better to just make the chapter available immediately.

Supports for the child characters can definitely be done, though I haven't done any work with them yet. The Gay Fates hack already has Parent/Child support dialogue though, so there's no reason to leave it out in this hack.
 
I thought a little delay might make sense from a story perspective, though I can see why it might be better to just make the chapter available immediately.

Supports for the child characters can definitely be done, though I haven't done any work with them yet. The Gay Fates hack already has Parent/Child support dialogue though, so there's no reason to leave it out in this hack.

Heh, I'm so hyped for this, that I kinda wanna start scripting some of the boss conversations today/tomorrow.
That way, I can send them to you, and by the time it comes to implement them, it'll be super fast! Is that cool with you? =]
 
cool! are more of these on the way?

I plan on doing more, but it'll be awhile before the next one's out.

Heh, I'm so hyped for this, that I kinda wanna start scripting some of the boss conversations today/tomorrow.
That way, I can send them to you, and by the time it comes to implement them, it'll be super fast! Is that cool with you? =]

Go ahead if you want to, though I will warn you that they likely won't see implementation for some time.
 
I totally understand, and I look forward to seeing future updates in this thread!

Edit: Also, since I have a downloaded version of Revelations, does that mean these files will erase Revelations, or does that simply mean I can't play that path, with the hacks on? I assume I can take them off if I feel like it, rather than never being able to use the DLC path ever again.
...Dang Nintendo for not creating a physical copy of Revelations.
I don't know if you saw this, good sir/ma'am.
 
Now that I think about it, does anyone know if extra DLC story paths get stored in extdata?

By the looks of it, they do not. The size of my extdata was significantly smaller than the size of the download itself. Additionally, deleting the extdata has no effect on DLC access, which suggests that the DLC doesn't actually store anything in the extdata.
 
By the looks of it, they do not. The size of my extdata was significantly smaller than the size of the download itself. Additionally, deleting the extdata has no effect on DLC access, which suggests that the DLC doesn't actually store anything in the extdata.
Oh that sucks, because if it did, we could've just edited the DLC itself straight from the extdata.

There's a file called g_contents.bin, this file links the filenames and location to an extdata file, so for example, in my DLC, Mikoto's character block is a file called Mikoto.bin.lz, with the location being GameData/Person/Mikoto.bin.lz

After some crawling around, the files are all literally just renamed, and then stored into extdata, so for example, there was this file, g_005FFA8102C1, when I ran it on HxD, it looked suspiciously similar, it had a 13/11 lz11 compression header like all normal game files, so I renamed it to g_005FFA8102C1.bin.lz, and when I drag it into FEAT, lo and behold it was my Mikoto.bin.lz file, but literally just renamed.

So as a test, I changed her personal, recompressed the file, renamed it to g_005FFA8102C1, and did an extdata restored, and I could see that my changes had indeed taken effect.
 
If/when you start a Candace paralogue, I'd love to help with dialogue and such. I was actually thinking about how awesome it would be if Candace and Nichol were an actual part of the story, bc it seems to me, they were originally playable characters, like Berkua and Arthur, but were reduced to just bosses.
 

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