Emulation [RELEASE] Cemu - Wii U emulator

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The World 1 of DK Tropical Freeze crash a lot.
Download a savegame of the game, in the other Worlds run a lot better.
In this suforum there is a post with savegames.

I tried searching but no luck, I cannot find the post somewhere in more than 700 pages... Anybody saved the link to the post by any chance?
 
New solid 60FPS cemu videos coming in a few minutes with vsync enabled :p ill put em up as soon as they are uploaded :3
 
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Here are Some New CEMU 1.5.4 60FPS Videos everyone!! ^-^









Remember to donate to Exzap to get Cemu one week early!!!! (after all without him there would be no CEMU :P)
 
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:-(
Does this mean though that this SM3DW screenshot is just some sort of a promotional "in-game" screenshot (not how the game actually looks like)?
Super-Mario-3D-World_2013_10-15-13_025.jpg

If that's the case with this game, I guess that the blur effect they used really is good -- it made Mario's supposedly low poly model look like the most detailed (high poly) in-game Mario 3D model I've seen.

Games are basically graphical trickery, none of the Mario games are next-gen and are actually more low poly than anything.
If you stripped out the FX Mario World uses, the models would look like crap and Nintendo is good at making shit look like a tasty meal.

--------------------- MERGED ---------------------------

I see Cemu as far more incomplete than what people believe.

Sure, a few games are booting while even fewer are barely playable but Cemu is still far away from emulating most games.

Fatal Frame 5 is probably the most demanding game on the Wii U among other graphically intense games.

The Wii U doesn't even have a lot of games either, so there's not much to test on.
 
Games are basically graphical trickery, none of the Mario games are next-gen and are actually more low poly than anything.
If you stripped out the FX Mario World uses, the models would look like crap and Nintendo is good at making shit look like a tasty meal.
I'm sorry, could you run that by me again?


9821.png

10993.png

11115.png

 
what if the "side effect" by Turn off streamout in Mario kart 8 ?
is the loading time before first race become longer or anything else ?


Turn off streamout guys. Its the reason a lot of games broke this update. It crashes mk8 in a few seconds,glitches out all characters in sm4sh,breaks the transparent pipes in 3D world and more. @Exzap why is this feature breaking so much?
 
what if the "side effect" by Turn off streamout in Mario kart 8 ?
is the loading time before first race become longer or anything else ?

Yeah i had it backwards. You want streamout ON for every game but sm4sh. Just made some videos :P btw load time is even shorter than the real console now,HOORAY CEMU 1.5.4 :3
 
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Games are basically graphical trickery, none of the Mario games are next-gen and are actually more low poly than anything.
If you stripped out the FX Mario World uses, the models would look like crap and Nintendo is good at making shit look like a tasty meal.
Why do I sense hatred/disgust? I'm not sure if you're against Nintendo or the 3D Mario titles itself or the use of effects to artificially enhance low-level graphics in general.

I know nothing about game development but I still managed to try and a look at the Super Mario 3D World's .SMDs (Mario had separate body part models for eyeballs and even eyelids complete with a small bump for the flap's edge!) and compared it to Mario Kart 8's .OBJs (Mario isn't dismembered), and it lead me to believe that most SM3DW's models were crafted with care.
Mario's model in MK8 is definitely low poly because I can immediately see the flat sides even when zoomed out.
But with Mario's SMD file, I had to zoom and zoom all the way in several times on his cap to make sure that his models have flat surfaces on it. It's kinda hard to distinguish where the flat areas and the pointed corners are.

It's either 3D World's main 3D objects (characters, blocks. etc.) are high poly or my eyes are just simply untrained to detect the polygons at a certain distance or my PC is somehow using graphical tricks only on those .SMDs to hide those pointy corners and flat edges.
The only thing I'm quite sure of is that I'm not wearing what the English idiom call the "rose-tinted glasses".

Looking back at the screenshot, I now doubt that the wet ground Mario is running on is simply an image plastered over an entirely flat surface. Those grooves certainly look deep judging by how the shadows dip into it. His pouting lips I now believe, aren't just an image with fancy lighting. Even the POW Block's letters seem to pop out.

Just in case Mario's 3D World model were indeed as low polygonal as his MK8 model, is it really such a bad practice in the game/graphic development world to use effects to hide jaggies and make things look good? You make it seem like it's some sort of taboo.

:-(
 
Last edited by Lightpost,
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Games are basically graphical trickery, none of the Mario games are next-gen and are actually more low poly than anything.
If you stripped out the FX Mario World uses, the models would look like crap and Nintendo is good at making shit look like a tasty meal.

--------------------- MERGED ---------------------------

I see Cemu as far more incomplete than what people believe.

Sure, a few games are booting while even fewer are barely playable but Cemu is still far away from emulating most games.

Fatal Frame 5 is probably the most demanding game on the Wii U among other graphically intense games.

The Wii U doesn't even have a lot of games either, so there's not much to test on.

Well thanks for your input. Nintendo games look like crap, Mario especially is crap, cemu sucks at this point and users don't realize it (even though they're using it...?), and only a few games are "barely playable". Boy can I bring you to my next party?! You can just point at things and say "uhhhh...that's sucks....that sucks too....that thing over there...yeah you guessed it, it sucks as well.".
 
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I'm sorry, could you run that by me again?

Oh, wow! I was too busy typing my post, I didn't know you also tried looking it up.
I'm quite sure you didn't use any effects on those images as I've carefully inspected Mario's 3D models itself.

Edit: I just noticed that those images you posted are simply thumbnails, which I first doubted considering what JanetMerai said about FXs. I thought those thumbails were touched up to look better so I tried looking at the 3D files itself and carefully inspected it.
I am quite sure that they are definitely not low polygonal as she claims it to be.

--------------------- MERGED ---------------------------

Well thanks for your input. Nintendo games look like crap, Mario especially is crap, cemu sucks at this point and users don't realize it (even though they're using it...?), and only a few games are "barely playable". Boy can I bring you to my next party?! You can just point at things and say "uhhhh...that's sucks....that sucks too....that thing over there...yeah you guessed it, it sucks as well.".

Is she really that hateful of things that look last-gen? I've read some of her previous posts and I know that she's a game developer or programmer (I don't remember exactly what her position is). She probably avoids looking at Minecraft thinking it would give her cancer.

Sometimes I wish that graphical technology got stuck in the PlayStation 1 era if there are more graphic whores than those people who can easily appreciate stuff graphic-wise. I definitely won't mind a blocky, almost-Minecraft-like 3D model of Geralt in a mostly flat continent of The Witcher III just as long as it plays the same.

I don't think I'd be surprised if she tells us "go enjoy in your delusions and continue eating crap hidden in thick icing!"
 
Last edited by Lightpost,
Games are basically graphical trickery, none of the Mario games are next-gen and are actually more low poly than anything.
If you stripped out the FX Mario World uses, the models would look like crap and Nintendo is good at making shit look like a tasty meal.

--------------------- MERGED ---------------------------

I see Cemu as far more incomplete than what people believe.

Sure, a few games are booting while even fewer are barely playable but Cemu is still far away from emulating most games.

Fatal Frame 5 is probably the most demanding game on the Wii U among other graphically intense games.

The Wii U doesn't even have a lot of games either, so there's not much to test on.

Okay, soooo... Who pissed in your cornflakes? Was it Mario, or Luigi?
 
I'm sorry, could you run that by me again?


9821.png

10993.png

11115.png

You (he actually) chose the most high-poly mario game (Right after MK8 which is amazingly soooo high-poly), you're evil... burning his face like that... XD

NSMBU Mario uses 3 low-poly polygons (that actually look amazing), 1 for the body, one for the head, and (a cheap) one for both the eyes and mouth... :rofl:

Also, it's amazing that MK8, a racing game, is more high-poly than SM3DW, a (kinda) semi-open world.
 
Last edited by AboodXD,
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none of the Mario games are next-gen and are actually more low poly than anything... and Nintendo is good at making shit look like a tasty meal.

If that's the case then who cares if they're high-poly?
It'd only use more space of RAM, and if you're a noob and doesn't know what that actually means, less space = less features! [emoji36]

Just don't talk about something if you're not 100% sure.
 
Last edited by AboodXD,

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