Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
  • Start date Start date
  • Views Views 7,759,818
  • Replies Replies 21,671
  • Likes Likes 284
even if i become a patreon ill just receive patron build after one month (when it charged), thats right ?
 
I have to correct these two parts of my report. I do get shadows, just not on all tracks it seems.
And the tiny stutters are actually still there (but only in grand prix it seems and almost not noticible).
Yeah, the stuttering is definitely there and it is annoying, especially in a racing game. So close though!

--------------------- MERGED ---------------------------

even if i become a patreon ill just receive patron build after one month (when it charged), thats right ?
nope, you'll have it tonite!
 
Yeah, the stuttering is definitely there and it is annoying, especially in a racing game. So close though!

--------------------- MERGED ---------------------------


nope, you'll have it tonite!
really? that is interesting..., okay then. Thanks
 
Last edited by ayurai,
Hmmm....

It seems like 1.5.4 doesn't have that much obvious improvements for the Mario games I have.
I think I'll just check back in September and see if 1.6.0 is out. Hopefully by then, SM3DW will completely loose the blurry-edged 3D objects and instead, have sharper/crisper 3D visuals.

Super-Mario-3D-World_2013_10-15-13_006.jpg
Super-Mario-3D-World_2013_10-15-13_025.jpg

Edit:
After watching videos of SM3DW, I think 1.5.4 somehow "broke" the game's translucent pipes. They now have an unsightly blackish tint. :(
 
Last edited by Lightpost,
For me, loading times before a track are only about 20 seconds.

Maybe he disabled 'streamout'; I dunno if that has anything to do with it, though.
 
Last edited by StripTheSoul,
For me, loading times before a track are only about 20 seconds.

Same here. Load times between races only take a couple of seconds but loading the Gran Prix/first race takes around 3 minutes - that is when using the WUD file.

For some reason, loading times when using the extracted PRX are the other way around; loading the first race only takes a couple of seconds but having to wait for the next race for a minute or so can be really annoying.
 
Use Interpreter for Rio 2016. Also go to Framebuffer 33 to see graphics.

Same applies for sonic lost world... although you wont get past the title sadly.
Hmmm....

It seems like 1.5.4 doesn't have that much obvious improvements for the Mario games I have.
I think I'll just check back in September and see if 1.6.0 is out. Hopefully by then, SM3DW will completely loose the blurry-edged 3D objects and instead, have sharper/crisper 3D visuals.

Super-Mario-3D-World_2013_10-15-13_006.jpg
Super-Mario-3D-World_2013_10-15-13_025.jpg

Edit:
After watching videos of SM3DW, I think 1.5.4 somehow "broke" the game's translucent pipes. They now have an unsightly blackish tint. :(

And i discovered a way to get rid of the blur effect as of right now. With my laptop if i set it to display 2 only with hdmi out,cemu just gives up on bilnear filtering and uses nearest instead... somehow. And it looks much better sharper,leading me to believe cemu is using video filtering when it doesnt need to. Why does cemu even need video filtering of any kind atm?
 
And i discovered a way to get rid of the blur effect as of right now. With my laptop if i set it to display 2 only with hdmi out,cemu just gives up on bilnear filtering and uses nearest instead... somehow. And it looks much better sharper,leading me to believe cemu is using video filtering when it doesnt need to. Why does cemu even need video filtering of any kind atm?

Interesting....
As much as I'd like to try it out, I can't set the LED TV I'm using as a 2nd Display because I don't have another monitor.
I also can't find the spare HDMI cable I used for my Xbox 360.
The PC I'm using is connected to the TV via DVI to HDMI.

Does it make the game look similar to the Wii U screenshots I provided?
 
Last edited by Lightpost,

Site & Scene News

Popular threads in this forum